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-rw-r--r--src/compiler/glsl/linker.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h
index f6fb00351d4..be92dbf983c 100644
--- a/src/compiler/glsl/linker.h
+++ b/src/compiler/glsl/linker.h
@@ -135,6 +135,26 @@ public:
void process(ir_variable *var, bool use_std430_as_default);
/**
+ * Begin processing a variable
+ *
+ * Classes that overload this function should call \c ::process from the
+ * base class to start the recursive processing of the variable.
+ *
+ * \param var The variable that is to be processed
+ * \param var_type The glsl_type reference of the variable
+ *
+ * Calls \c ::visit_field for each leaf of the variable.
+ *
+ * \warning
+ * When processing a uniform block, this entry should only be used in cases
+ * where the row / column ordering of matrices in the block does not
+ * matter. For example, enumerating the names of members of the block, but
+ * not for determining the offsets of members.
+ */
+ void process(ir_variable *var, const glsl_type *var_type,
+ bool use_std430_as_default);
+
+ /**
* Begin processing a variable of a structured type.
*
* This flavor of \c process should be used to handle structured types