diff options
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 975d559e427..fc9d29bbf7f 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -124,7 +124,7 @@ _swrast_culltriangle( GLcontext *ctx, * Render an RGB, GL_DECAL, textured triangle. * Interpolate S,T only w/out mipmapping or perspective correction. * - * No fog. + * No fog. No depth testing. */ #define NAME simple_textured_triangle #define INTERP_INT_TEX 1 @@ -850,9 +850,9 @@ fast_persp_span(GLcontext *ctx, SWspan *span, /* - * Render a smooth-shaded, textured, RGBA triangle. + * Render an RGBA triangle with arbitrary attributes. */ -#define NAME general_textured_triangle +#define NAME general_triangle #define INTERP_Z 1 #define INTERP_W 1 #define INTERP_FOG 1 @@ -1092,7 +1092,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } else { #if (CHAN_BITS == 16 || CHAN_BITS == 32) - USE(general_textured_triangle); + USE(general_triangle); #else USE(affine_textured_triangle); #endif @@ -1100,7 +1100,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } else { #if (CHAN_BITS == 16 || CHAN_BITS == 32) - USE(general_textured_triangle); + USE(general_triangle); #else USE(persp_textured_triangle); #endif @@ -1108,7 +1108,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } else { /* general case textured triangles */ - USE(general_textured_triangle); + USE(general_triangle); } } else { |