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-rw-r--r--src/mesa/drivers/dri/i965/gen6_blorp.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index a132234e1fa..1f47f95451c 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -254,26 +254,6 @@ gen6_blorp_emit_blend_state(struct brw_context *brw,
blend->blend1.write_disable_b = params->color_write_disable[2];
blend->blend1.write_disable_a = params->color_write_disable[3];
- /* When blitting from an XRGB source to a ARGB destination, we need to
- * interpret the missing channel as 1.0. Blending can do that for us:
- * we simply use the RGB values from the fragment shader ("source RGB"),
- * but smash the alpha channel to 1.
- */
- if (params->src.mt &&
- _mesa_get_format_bits(params->dst.mt->format, GL_ALPHA_BITS) > 0 &&
- _mesa_get_format_bits(params->src.mt->format, GL_ALPHA_BITS) == 0) {
- blend->blend0.blend_enable = 1;
- blend->blend0.ia_blend_enable = 1;
-
- blend->blend0.blend_func = BRW_BLENDFUNCTION_ADD;
- blend->blend0.ia_blend_func = BRW_BLENDFUNCTION_ADD;
-
- blend->blend0.source_blend_factor = BRW_BLENDFACTOR_SRC_COLOR;
- blend->blend0.dest_blend_factor = BRW_BLENDFACTOR_ZERO;
- blend->blend0.ia_source_blend_factor = BRW_BLENDFACTOR_ONE;
- blend->blend0.ia_dest_blend_factor = BRW_BLENDFACTOR_ZERO;
- }
-
return cc_blend_state_offset;
}