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authorBrian Paul <brianp@vmware.com>2016-08-17 10:41:30 -0600
committerBrian Paul <brianp@vmware.com>2016-08-17 12:53:20 -0600
commit5de29aeef00f6adf4b9ef278415d8f753283ef03 (patch)
tree779b850f6ff438a00573ffd9c62ee6f8ec546d3f /src/util/rounding.h
parent18e6e0796a6b0d714e58ca95d70cff2bbb2027e1 (diff)
downloadmesa-5de29aeef00f6adf4b9ef278415d8f753283ef03.tar.gz
util: try to use SSE instructions with MSVC and 32-bit gcc
The lrint() and lrintf() functions are pretty slow and make some texture transfers very inefficient. This patch makes a better effort at using those intrisics for 32-bit gcc and MSVC. Note, this patch doesn't address the use of SSE4.1 with MSVC. v2: get rid of the ROUND_WITH_SSE symbol, per Matt. Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/util/rounding.h')
-rw-r--r--src/util/rounding.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/util/rounding.h b/src/util/rounding.h
index afb38fbdb56..dfc691eaf13 100644
--- a/src/util/rounding.h
+++ b/src/util/rounding.h
@@ -29,7 +29,8 @@
#include <limits.h>
#include <stdint.h>
-#ifdef __x86_64__
+#if defined(__SSE__) || defined(_MSC_VER)
+/* MSVC always has SSE nowadays */
#include <xmmintrin.h>
#include <emmintrin.h>
#endif
@@ -95,7 +96,7 @@ _mesa_roundeven(double x)
static inline long
_mesa_lroundevenf(float x)
{
-#ifdef __x86_64__
+#if defined(__SSE__) || defined(_MSC_VER)
#if LONG_MAX == INT64_MAX
return _mm_cvtss_si64(_mm_load_ss(&x));
#elif LONG_MAX == INT32_MAX
@@ -115,7 +116,7 @@ _mesa_lroundevenf(float x)
static inline long
_mesa_lroundeven(double x)
{
-#ifdef __x86_64__
+#if defined(__SSE__) || defined(_MSC_VER)
#if LONG_MAX == INT64_MAX
return _mm_cvtsd_si64(_mm_load_sd(&x));
#elif LONG_MAX == INT32_MAX