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authorSagar Ghuge <sagar.ghuge@intel.com>2018-07-27 14:55:57 -0700
committerAnuj Phogat <anuj.phogat@gmail.com>2018-08-28 12:57:27 -0700
commit5650d3997851007a4e4268a4fa4bd698db41e7dc (patch)
tree64317045968fff5a595dfa19e7275726d1b67487 /src/mesa/state_tracker/st_atom_rasterizer.c
parent379949b967f88d27529a2a1a9706753600ce80ca (diff)
downloadmesa-5650d3997851007a4e4268a4fa4bd698db41e7dc.tar.gz
mesa: Add support for AMD_depth_clamp_separate
Enable _mesa_PushAttrib() and _mesa_PopAttrib() to handle GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD tokens. Remove DepthClamp, because DepthClampNear + DepthClampFar replaces it, as suggested by Marek Olsak. Driver that enables AMD_depth_clamp_separate will only ever look at DepthClampNear and DepthClampFar, as suggested by Ian Romanick. v2: 1) Remove unnecessary parentheses (Marek Olsak) 2) if AMD_depth_clamp_separate is unsupported, TEST_AND_UPDATE GL_DEPTH_CLAMP only (Marek Olsak) 3) Clamp against near and far plane separately (Marek Olsak) 4) Clip point separately for near and far Z clipping plane (Marek Olsak) v3: Clamp raster position zw to the range [min(n,f), 0] for near plane and [0, max(n,f)] for far plane (Marek Olsak) v4: Use MIN2 and MAX2 instead of CLAMP (Marek Olsak) Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src/mesa/state_tracker/st_atom_rasterizer.c')
-rw-r--r--src/mesa/state_tracker/st_atom_rasterizer.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index 0383b8ac4ad..1f66b9d0597 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -294,7 +294,8 @@ st_update_rasterizer(struct st_context *st)
}
/* _NEW_TRANSFORM */
- raster->depth_clip = !ctx->Transform.DepthClamp;
+ raster->depth_clip = !(ctx->Transform.DepthClampNear &&
+ ctx->Transform.DepthClampFar);
raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);