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authorErik Faye-Lund <erik.faye-lund@collabora.com>2019-07-05 16:08:19 +0200
committerErik Faye-Lund <erik.faye-lund@collabora.com>2019-07-10 15:49:57 +0200
commit681fa03e8d290ab1ee49de3f2c35f3dbb11636dc (patch)
tree2a80cfb0bf0c3874efc64aebe8298c3f10256a0a /src/gallium/include
parent66ee6661e9968ea146d2ad0d606e1a35a17587dd (diff)
downloadmesa-681fa03e8d290ab1ee49de3f2c35f3dbb11636dc.tar.gz
gallium: give fragment-shader derivatives its own cap
Shader Model 3.0 is a big promise to make to the state-tracker, and for instance mobile hardware might support fragment-shader derivatives but not some of the other features of SM3. So let's give this its own cap for simplicity. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_defines.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 8092fca4df1..1ce2d131195 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -889,6 +889,7 @@ enum pipe_cap
PIPE_CAP_ATOMIC_FLOAT_MINMAX,
PIPE_CAP_TGSI_DIV,
PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
+ PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
};
/**