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authorSamuel Pitoiset <samuel.pitoiset@gmail.com>2019-06-10 17:45:29 +0200
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>2019-06-11 08:06:28 +0200
commit92fa6264cb19b61c7aaaf9c36625f5b7312d4527 (patch)
tree2d85ed8e3716b5361f4b912768c49740aa9390db /src/amd
parenta8588f512b41cbba37d9a0f3d31e5275a8adb573 (diff)
downloadmesa-92fa6264cb19b61c7aaaf9c36625f5b7312d4527.tar.gz
radv: do not resolve all image layers with compute inside a subpass
When resolving inside a subpass, we should rely on the framebuffer layer count instead of resolving all images layers. This should improve performance of layered resolves a bit. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_meta_resolve_cs.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c
index b6c9e1c2b1f..fc4bcf27bb9 100644
--- a/src/amd/vulkan/radv_meta_resolve_cs.c
+++ b/src/amd/vulkan/radv_meta_resolve_cs.c
@@ -508,6 +508,10 @@ radv_cmd_buffer_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer)
struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct radv_subpass *subpass = cmd_buffer->state.subpass;
struct radv_subpass_barrier barrier;
+ uint32_t layer_count = fb->layers;
+
+ if (subpass->view_mask)
+ layer_count = util_last_bit(subpass->view_mask);
/* Resolves happen before the end-of-subpass barriers get executed, so
* we have to make the attachment shader-readable.
@@ -531,14 +535,14 @@ radv_cmd_buffer_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer)
.srcSubresource = (VkImageSubresourceLayers) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = src_iview->base_mip,
- .baseArrayLayer = 0,
- .layerCount = src_iview->image->info.array_size
+ .baseArrayLayer = src_iview->base_layer,
+ .layerCount = layer_count,
},
.dstSubresource = (VkImageSubresourceLayers) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = dst_iview->base_mip,
- .baseArrayLayer = 0,
- .layerCount = dst_iview->image->info.array_size
+ .baseArrayLayer = dst_iview->base_layer,
+ .layerCount = layer_count,
},
.srcOffset = (VkOffset3D){ 0, 0, 0 },
.dstOffset = (VkOffset3D){ 0, 0, 0 },