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authorDave Airlie <airlied@redhat.com>2017-04-27 01:47:22 +0100
committerDave Airlie <airlied@redhat.com>2017-05-07 23:41:39 +0100
commit69136f4e633be4eeed0b226b02c9876511414b76 (patch)
tree4d7caf5fcc415a1f900d9378903f745f2e234fbc /src/amd/vulkan/radv_meta_resolve_fs.c
parent19be95f71e6e0fbb00032d5b52f7b0c95ecd49db (diff)
downloadmesa-69136f4e633be4eeed0b226b02c9876511414b76.tar.gz
radv/meta: add resolve pass using fragment/vertex shaders
In order to resolve into DCC enabled dests we need to use the fragment shader. This reuses the code from the compute path and implements a resolve path in vertex/fragment shader. This code isn't used until later. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/amd/vulkan/radv_meta_resolve_fs.c')
-rw-r--r--src/amd/vulkan/radv_meta_resolve_fs.c657
1 files changed, 657 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve_fs.c b/src/amd/vulkan/radv_meta_resolve_fs.c
new file mode 100644
index 00000000000..884399ba4f5
--- /dev/null
+++ b/src/amd/vulkan/radv_meta_resolve_fs.c
@@ -0,0 +1,657 @@
+/*
+ * Copyright © 2016 Dave Airlie
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+
+#include <assert.h>
+#include <stdbool.h>
+
+#include "radv_meta.h"
+#include "radv_private.h"
+#include "nir/nir_builder.h"
+#include "sid.h"
+#include "vk_format.h"
+
+static nir_shader *
+build_nir_vertex_shader(void)
+{
+ const struct glsl_type *vec4 = glsl_vec4_type();
+ nir_builder b;
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
+
+ nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vec4, "gl_Position");
+ pos_out->data.location = VARYING_SLOT_POS;
+
+ nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
+
+ nir_store_var(&b, pos_out, outvec, 0xf);
+ return b.shader;
+}
+
+static nir_shader *
+build_resolve_fragment_shader(struct radv_device *dev, bool is_integer, bool is_srgb, int samples)
+{
+ nir_builder b;
+ char name[64];
+ const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
+ const struct glsl_type *vec4 = glsl_vec4_type();
+ const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS,
+ false,
+ false,
+ GLSL_TYPE_FLOAT);
+
+ snprintf(name, 64, "meta_resolve_fs-%d-%s", samples, is_integer ? "int" : (is_srgb ? "srgb" : "float"));
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+ b.shader->info->name = ralloc_strdup(b.shader, name);
+
+ nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
+ sampler_type, "s_tex");
+ input_img->data.descriptor_set = 0;
+ input_img->data.binding = 0;
+
+ nir_variable *fs_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "fs_pos_in");
+ fs_pos_in->data.location = VARYING_SLOT_POS;
+
+ nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vec4, "f_color");
+ color_out->data.location = FRAG_RESULT_DATA0;
+
+ nir_ssa_def *pos_in = nir_load_var(&b, fs_pos_in);
+ nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ src_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ src_offset->num_components = 2;
+ nir_ssa_dest_init(&src_offset->instr, &src_offset->dest, 2, 32, "src_offset");
+ nir_builder_instr_insert(&b, &src_offset->instr);
+
+ nir_ssa_def *pos_int = nir_f2i32(&b, pos_in);
+
+ nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3);
+ nir_variable *color = nir_local_variable_create(b.impl, glsl_vec4_type(), "color");
+
+ radv_meta_build_resolve_shader_core(&b, is_integer, is_srgb,samples,
+ input_img, color, img_coord);
+
+ nir_ssa_def *outval = nir_load_var(&b, color);
+ nir_store_var(&b, color_out, outval, 0xf);
+ return b.shader;
+}
+
+
+static VkResult
+create_layout(struct radv_device *device)
+{
+ VkResult result;
+ /*
+ * one descriptors for the image being sampled
+ */
+ VkDescriptorSetLayoutCreateInfo ds_create_info = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
+ .bindingCount = 1,
+ .pBindings = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = NULL
+ },
+ }
+ };
+
+ result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
+ &ds_create_info,
+ &device->meta_state.alloc,
+ &device->meta_state.resolve_fragment.ds_layout);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+
+ VkPipelineLayoutCreateInfo pl_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .setLayoutCount = 1,
+ .pSetLayouts = &device->meta_state.resolve_fragment.ds_layout,
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_FRAGMENT_BIT, 0, 8},
+ };
+
+ result = radv_CreatePipelineLayout(radv_device_to_handle(device),
+ &pl_create_info,
+ &device->meta_state.alloc,
+ &device->meta_state.resolve_fragment.p_layout);
+ if (result != VK_SUCCESS)
+ goto fail;
+ return VK_SUCCESS;
+fail:
+ return result;
+}
+
+static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 1,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .stride = 2 * sizeof(float),
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+ },
+ },
+ .vertexAttributeDescriptionCount = 1,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* Texture Coordinate */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = 0
+ },
+ },
+};
+
+static VkFormat pipeline_formats[] = {
+ VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_FORMAT_R8G8B8A8_SINT,
+ VK_FORMAT_R8G8B8A8_SRGB,
+ VK_FORMAT_R16G16B16A16_UNORM,
+ VK_FORMAT_R16G16B16A16_SNORM,
+ VK_FORMAT_R16G16B16A16_UINT,
+ VK_FORMAT_R16G16B16A16_SINT,
+ VK_FORMAT_R32_SFLOAT,
+ VK_FORMAT_R32G32_SFLOAT,
+ VK_FORMAT_R32G32B32A32_SFLOAT
+};
+
+static VkResult
+create_resolve_pipeline(struct radv_device *device,
+ int samples_log2,
+ VkFormat format)
+{
+ VkResult result;
+ bool is_integer = false, is_srgb = false;
+ uint32_t samples = 1 << samples_log2;
+ unsigned fs_key = radv_format_meta_fs_key(format);
+ const VkPipelineVertexInputStateCreateInfo *vi_create_info;
+ vi_create_info = &normal_vi_create_info;
+ if (vk_format_is_int(format))
+ is_integer = true;
+ else if (vk_format_is_srgb(format))
+ is_srgb = true;
+
+ struct radv_shader_module fs = { .nir = NULL };
+ fs.nir = build_resolve_fragment_shader(device, is_integer, is_srgb, samples);
+ struct radv_shader_module vs = {
+ .nir = build_nir_vertex_shader(),
+ };
+
+ /* compute shader */
+
+ VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
+ .module = radv_shader_module_to_handle(&vs),
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ }, {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = radv_shader_module_to_handle(&fs),
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ },
+ };
+
+ result = radv_CreateRenderPass(radv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .format = format,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = VK_ATTACHMENT_UNUSED,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .preserveAttachmentCount = 1,
+ .pPreserveAttachments = (uint32_t[]) { 0 },
+ },
+ .dependencyCount = 0,
+ }, &device->meta_state.alloc, &device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key]);
+
+
+ const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+ .pStages = pipeline_shader_stages,
+ .pVertexInputState = vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 1,
+ .scissorCount = 1,
+ },
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
+ },
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterizationSamples = 1,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+ { .colorWriteMask =
+ VK_COLOR_COMPONENT_A_BIT |
+ VK_COLOR_COMPONENT_R_BIT |
+ VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT },
+ }
+ },
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 9,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ },
+ },
+ .flags = 0,
+ .layout = device->meta_state.resolve_fragment.p_layout,
+ .renderPass = device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key],
+ .subpass = 0,
+ };
+
+ const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
+ .use_rectlist = true
+ };
+
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc,
+ &device->meta_state.resolve_fragment.rc[samples_log2].pipeline[fs_key]);
+
+
+ ralloc_free(vs.nir);
+ ralloc_free(fs.nir);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ return VK_SUCCESS;
+fail:
+ ralloc_free(vs.nir);
+ ralloc_free(fs.nir);
+ return result;
+}
+
+VkResult
+radv_device_init_meta_resolve_fragment_state(struct radv_device *device)
+{
+ struct radv_meta_state *state = &device->meta_state;
+ VkResult res;
+ memset(&state->resolve_fragment, 0, sizeof(state->resolve_fragment));
+
+ res = create_layout(device);
+ if (res != VK_SUCCESS)
+ return res;
+
+ for (uint32_t i = 0; i < MAX_SAMPLES_LOG2; ++i) {
+ for (unsigned j = 0; j < ARRAY_SIZE(pipeline_formats); ++j) {
+ res = create_resolve_pipeline(device, i, pipeline_formats[j]);
+ }
+ }
+
+ return res;
+}
+
+void
+radv_device_finish_meta_resolve_fragment_state(struct radv_device *device)
+{
+ struct radv_meta_state *state = &device->meta_state;
+ for (uint32_t i = 0; i < MAX_SAMPLES_LOG2; ++i) {
+ for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
+ radv_DestroyRenderPass(radv_device_to_handle(device),
+ state->resolve_fragment.rc[i].render_pass[j],
+ &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_fragment.rc[i].pipeline[j],
+ &state->alloc);
+ }
+
+ }
+
+ radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
+ state->resolve_fragment.ds_layout,
+ &state->alloc);
+ radv_DestroyPipelineLayout(radv_device_to_handle(device),
+ state->resolve_fragment.p_layout,
+ &state->alloc);
+}
+
+static void
+emit_resolve(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_image_view *src_iview,
+ const VkOffset2D *src_offset,
+ const VkOffset2D *dest_offset,
+ const VkExtent2D *resolve_extent)
+{
+ struct radv_device *device = cmd_buffer->device;
+ VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
+ const uint32_t samples = src_iview->image->info.samples;
+ const uint32_t samples_log2 = ffs(samples) - 1;
+ radv_meta_push_descriptor_set(cmd_buffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ cmd_buffer->device->meta_state.resolve_fragment.p_layout,
+ 0, /* set */
+ 1, /* descriptorWriteCount */
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .pImageInfo = (VkDescriptorImageInfo[]) {
+ {
+ .sampler = VK_NULL_HANDLE,
+ .imageView = radv_image_view_to_handle(src_iview),
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ }
+ },
+ });
+
+ cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB;
+
+ unsigned push_constants[2] = {
+ src_offset->x,
+ src_offset->y,
+ };
+ radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.resolve_fragment.p_layout,
+ VK_SHADER_STAGE_FRAGMENT_BIT, 0, 8,
+ push_constants);
+
+ unsigned fs_key = radv_format_meta_fs_key(src_iview->vk_format);
+ VkPipeline pipeline_h = device->meta_state.resolve_fragment.rc[samples_log2].pipeline[fs_key];
+
+ radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
+ pipeline_h);
+
+ radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) {
+ .x = dest_offset->x,
+ .y = dest_offset->y,
+ .width = resolve_extent->width,
+ .height = resolve_extent->height,
+ .minDepth = 0.0f,
+ .maxDepth = 1.0f
+ });
+
+ radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) {
+ .offset = *dest_offset,
+ .extent = *resolve_extent,
+ });
+
+ radv_CmdDraw(cmd_buffer_h, 3, 1, 0, 0);
+ cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB;
+}
+
+void radv_meta_resolve_fragment_image(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_image *src_image,
+ VkImageLayout src_image_layout,
+ struct radv_image *dest_image,
+ VkImageLayout dest_image_layout,
+ uint32_t region_count,
+ const VkImageResolve *regions)
+{
+ struct radv_device *device = cmd_buffer->device;
+ struct radv_meta_saved_state saved_state;
+ const uint32_t samples = src_image->info.samples;
+ const uint32_t samples_log2 = ffs(samples) - 1;
+ unsigned fs_key = radv_format_meta_fs_key(dest_image->vk_format);
+ for (uint32_t r = 0; r < region_count; ++r) {
+ const VkImageResolve *region = &regions[r];
+ const uint32_t src_base_layer =
+ radv_meta_get_iview_layer(src_image, &region->srcSubresource,
+ &region->srcOffset);
+ VkImageSubresourceRange range;
+ range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ range.baseMipLevel = region->srcSubresource.mipLevel;
+ range.levelCount = 1;
+ range.baseArrayLayer = src_base_layer;
+ range.layerCount = region->srcSubresource.layerCount;
+ radv_fast_clear_flush_image_inplace(cmd_buffer, src_image, &range);
+ }
+
+ radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
+
+ for (uint32_t r = 0; r < region_count; ++r) {
+ const VkImageResolve *region = &regions[r];
+
+ assert(region->srcSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
+ assert(region->dstSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
+ assert(region->srcSubresource.layerCount == region->dstSubresource.layerCount);
+
+ const uint32_t src_base_layer =
+ radv_meta_get_iview_layer(src_image, &region->srcSubresource,
+ &region->srcOffset);
+
+ const uint32_t dest_base_layer =
+ radv_meta_get_iview_layer(dest_image, &region->dstSubresource,
+ &region->dstOffset);
+
+ const struct VkExtent3D extent =
+ radv_sanitize_image_extent(src_image->type, region->extent);
+ const struct VkOffset3D srcOffset =
+ radv_sanitize_image_offset(src_image->type, region->srcOffset);
+ const struct VkOffset3D dstOffset =
+ radv_sanitize_image_offset(dest_image->type, region->dstOffset);
+
+ for (uint32_t layer = 0; layer < region->srcSubresource.layerCount;
+ ++layer) {
+
+ struct radv_image_view src_iview;
+ radv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = radv_image_to_handle(src_image),
+ .viewType = radv_meta_get_view_type(src_image),
+ .format = src_image->vk_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = region->srcSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = src_base_layer + layer,
+ .layerCount = 1,
+ },
+ },
+ cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT);
+
+ struct radv_image_view dest_iview;
+ radv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = radv_image_to_handle(dest_image),
+ .viewType = radv_meta_get_view_type(dest_image),
+ .format = dest_image->vk_format,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = region->dstSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = dest_base_layer + layer,
+ .layerCount = 1,
+ },
+ },
+ cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
+
+
+ VkFramebuffer fb;
+ radv_CreateFramebuffer(radv_device_to_handle(cmd_buffer->device),
+ &(VkFramebufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkImageView[]) {
+ radv_image_view_to_handle(&dest_iview),
+ },
+ .width = extent.width,
+ .height = extent.height,
+ .layers = 1
+ }, &cmd_buffer->pool->alloc, &fb);
+
+ radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key],
+ .framebuffer = fb,
+ .renderArea = {
+ .offset = { dstOffset.x, dstOffset.y, },
+ .extent = { extent.width, extent.height },
+ },
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ }, VK_SUBPASS_CONTENTS_INLINE);
+
+
+
+ emit_resolve(cmd_buffer,
+ &src_iview,
+ &(VkOffset2D) { srcOffset.x, srcOffset.y },
+ &(VkOffset2D) { dstOffset.x, dstOffset.y },
+ &(VkExtent2D) { extent.width, extent.height });
+
+ radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer));
+
+ radv_DestroyFramebuffer(radv_device_to_handle(cmd_buffer->device), fb, &cmd_buffer->pool->alloc);
+ }
+ }
+
+ radv_meta_restore(&saved_state, cmd_buffer);
+}
+
+
+/**
+ * Emit any needed resolves for the current subpass.
+ */
+void
+radv_cmd_buffer_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer)
+{
+ struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ const struct radv_subpass *subpass = cmd_buffer->state.subpass;
+ struct radv_meta_saved_state saved_state;
+
+ /* FINISHME(perf): Skip clears for resolve attachments.
+ *
+ * From the Vulkan 1.0 spec:
+ *
+ * If the first use of an attachment in a render pass is as a resolve
+ * attachment, then the loadOp is effectively ignored as the resolve is
+ * guaranteed to overwrite all pixels in the render area.
+ */
+
+ if (!subpass->has_resolve)
+ return;
+
+ radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
+
+ for (uint32_t i = 0; i < subpass->color_count; ++i) {
+ VkAttachmentReference src_att = subpass->color_attachments[i];
+ VkAttachmentReference dest_att = subpass->resolve_attachments[i];
+ struct radv_image *dst_img = cmd_buffer->state.framebuffer->attachments[dest_att.attachment].attachment->image;
+ struct radv_image_view *src_iview = cmd_buffer->state.framebuffer->attachments[src_att.attachment].attachment;
+ if (dest_att.attachment == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ if (dst_img->surface.dcc_size) {
+ radv_initialize_dcc(cmd_buffer, dst_img, 0xffffffff);
+ cmd_buffer->state.attachments[dest_att.attachment].current_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ }
+ {
+ VkImageSubresourceRange range;
+ range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ range.baseMipLevel = 0;
+ range.levelCount = 1;
+ range.baseArrayLayer = 0;
+ range.layerCount = 1;
+ radv_fast_clear_flush_image_inplace(cmd_buffer, src_iview->image, &range);
+ }
+
+ struct radv_subpass resolve_subpass = {
+ .color_count = 1,
+ .color_attachments = (VkAttachmentReference[]) { dest_att },
+ .depth_stencil_attachment = { .attachment = VK_ATTACHMENT_UNUSED },
+ };
+
+ radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
+
+ /* Subpass resolves must respect the render area. We can ignore the
+ * render area here because vkCmdBeginRenderPass set the render area
+ * with 3DSTATE_DRAWING_RECTANGLE.
+ *
+ * XXX(chadv): Does the hardware really respect
+ * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
+ */
+ emit_resolve(cmd_buffer,
+ src_iview,
+ &(VkOffset2D) { 0, 0 },
+ &(VkOffset2D) { 0, 0 },
+ &(VkExtent2D) { fb->width, fb->height });
+ }
+
+ cmd_buffer->state.subpass = subpass;
+ radv_meta_restore(&saved_state, cmd_buffer);
+}