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| author | Glenn Kennard <glenn.kennard@gmail.com> | 2014-10-15 17:12:16 +0200 |
|---|---|---|
| committer | Marek Olšák <marek.olsak@amd.com> | 2014-10-28 23:20:45 +0100 |
| commit | 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff (patch) | |
| tree | 13e81fc5dcfcf58f68accc686e907588ec29275f /docs/GL3.txt | |
| parent | 444c8c2f287d6553b7d9c5cdf721dcb7624e01a9 (diff) | |
| download | mesa-7b1c0cbc90d456384b0950ad21faa3c61a6b43ff.tar.gz | |
r600g: Implement sm5 UBO/sampler indexing
Caveat: Shaders using UBO/sampler indexing will
not be optimized by SB, due to SB not currently
supporting the necessary CF_INDEX_[01] index
registers.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Diffstat (limited to 'docs/GL3.txt')
| -rw-r--r-- | docs/GL3.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index cda5a64fa30..28544312945 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -98,8 +98,8 @@ GL 4.0, GLSL 4.00: GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe) GL_ARB_gpu_shader5 DONE (i965, nvc0) - 'precise' qualifier DONE - - Dynamically uniform sampler array indices DONE () - - Dynamically uniform UBO array indices DONE () + - Dynamically uniform sampler array indices DONE (r600) + - Dynamically uniform UBO array indices DONE (r600) - Implicit signed -> unsigned conversions DONE - Fused multiply-add DONE () - Packing/bitfield/conversion functions DONE (r600) |
