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author | Marek Olšák <marek.olsak@amd.com> | 2020-02-27 16:06:47 -0500 |
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committer | Eric Engestrom <eric@engestrom.ch> | 2020-03-06 22:59:40 +0100 |
commit | dba2d46d8c059d29d65b0fc43b0ce777620e5929 (patch) | |
tree | feb35301c6d6da5889038c48836df0149dd6fcbe /SConstruct | |
parent | d9ee96ba69c0265d80c35c891ab82c9f80b6cf83 (diff) | |
download | mesa-dba2d46d8c059d29d65b0fc43b0ce777620e5929.tar.gz |
Revert "mesa: check for z=0 in _mesa_Vertex3dv()"
This reverts commit f04d7439a0ad6e13ff2912ff824553b6bcf511a4.
It no longer helps performance and the current vbo implementation is
faster anyway.
The app that hit this was a CAD program called Spazio3D. It made pretty
terrible use of the OpenGL API and we sent them some tips for improvements.
I'm assuming they've fixed this by now.
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4052>
(cherry picked from commit df3891e74a72d275aceba91adc94a9e7dc9aa029)
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions