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authorChristian Gmeiner <christian.gmeiner@gmail.com>2019-08-12 18:46:04 +0200
committerChristian Gmeiner <christian.gmeiner@gmail.com>2019-08-12 23:44:17 +0200
commit039099684a57e9d5e6185f9c67bec8ac9983054b (patch)
treec9c971e30b2b654c08572efb4a42b6901b940f71
parent056818563a5c7f3c6f4cf4dbead1492c2a8c588d (diff)
downloadmesa-039099684a57e9d5e6185f9c67bec8ac9983054b.tar.gz
etnaviv: add missing etna_dump_shader_nir(..) impl
To 99% a 1:1 copy of etna_dump_shader(..) Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c b/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c
index 44e0c1a29fb..99887a2a3a2 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c
@@ -40,6 +40,7 @@
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_worklist.h"
+#include "tgsi/tgsi_strings.h"
#include "util/u_half.h"
struct etna_compile {
@@ -779,6 +780,57 @@ etna_destroy_shader_nir(struct etna_shader_variant *shader)
FREE(shader);
}
+extern const char *tgsi_swizzle_names[];
+void
+etna_dump_shader_nir(const struct etna_shader_variant *shader)
+{
+ if (shader->stage == MESA_SHADER_VERTEX)
+ printf("VERT\n");
+ else
+ printf("FRAG\n");
+
+
+ etna_disasm(shader->code, shader->code_size, PRINT_RAW);
+
+ printf("num loops: %i\n", shader->num_loops);
+ printf("num temps: %i\n", shader->num_temps);
+ printf("immediates:\n");
+ for (int idx = 0; idx < shader->uniforms.imm_count; ++idx) {
+ printf(" [%i].%s = %f (0x%08x) (%d)\n",
+ idx / 4,
+ tgsi_swizzle_names[idx % 4],
+ *((float *)&shader->uniforms.imm_data[idx]),
+ shader->uniforms.imm_data[idx],
+ shader->uniforms.imm_contents[idx]);
+ }
+ printf("inputs:\n");
+ for (int idx = 0; idx < shader->infile.num_reg; ++idx) {
+ printf(" [%i] name=%s comps=%i\n", shader->infile.reg[idx].reg,
+ (shader->stage == MESA_SHADER_VERTEX) ?
+ gl_vert_attrib_name(shader->infile.reg[idx].slot) :
+ gl_varying_slot_name(shader->infile.reg[idx].slot),
+ shader->infile.reg[idx].num_components);
+ }
+ printf("outputs:\n");
+ for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
+ printf(" [%i] name=%s comps=%i\n", shader->outfile.reg[idx].reg,
+ (shader->stage == MESA_SHADER_VERTEX) ?
+ gl_varying_slot_name(shader->outfile.reg[idx].slot) :
+ gl_frag_result_name(shader->outfile.reg[idx].slot),
+ shader->outfile.reg[idx].num_components);
+ }
+ printf("special:\n");
+ if (shader->stage == MESA_SHADER_VERTEX) {
+ printf(" vs_pos_out_reg=%i\n", shader->vs_pos_out_reg);
+ printf(" vs_pointsize_out_reg=%i\n", shader->vs_pointsize_out_reg);
+ printf(" vs_load_balancing=0x%08x\n", shader->vs_load_balancing);
+ } else {
+ printf(" ps_color_out_reg=%i\n", shader->ps_color_out_reg);
+ printf(" ps_depth_out_reg=%i\n", shader->ps_depth_out_reg);
+ }
+ printf(" input_count_unk8=0x%08x\n", shader->input_count_unk8);
+}
+
static const struct etna_shader_inout *
etna_shader_vs_lookup(const struct etna_shader_variant *sobj,
const struct etna_shader_inout *in)