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author | Eric Anholt <eric@anholt.net> | 2009-05-05 12:14:29 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-05-05 12:14:29 -0700 |
commit | c521d4629b2112128f2b3864bb8acf2ca84f1d5f (patch) | |
tree | a9c7ae9ac69d8aefd658aa2a7f953ca14e35066a | |
parent | e9d5569bf3e5d7a78a790c144aed275f1a32f325 (diff) | |
download | mesa-c521d4629b2112128f2b3864bb8acf2ca84f1d5f.tar.gz |
Flag GLSL programs as depending on constant state when they use uniforms.
This is not a cherry-pick, as it got fixed in master with the
_NEW_PROGRAM_CONSTANTS change. Fixes bad rendering with various GLSL programs
idr and I have been writing.
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index b8427cae58f..2aa38519113 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -249,6 +249,11 @@ link_uniform_vars(GLcontext *ctx, _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); if (uniform) uniform->Initialized = p->Initialized; + + /* Add the flag indicating that the program is dependent on constant + * state. + */ + prog->Parameters->StateFlags |= _NEW_PROGRAM; } /* The samplerMap[] table we build here is used to remap/re-index |