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authorEric Anholt <eric@anholt.net>2012-01-19 16:34:24 -0800
committerIan Romanick <ian.d.romanick@intel.com>2012-02-07 10:20:06 -0800
commit35af0909077b13ec198ca6b46101260a4c47a960 (patch)
treeeacd4f1e491790241c6b7fc39b23c8cfda5c984c
parent80cd02f5176da3597e706941b74f0de1f69ea70c (diff)
downloadmesa-35af0909077b13ec198ca6b46101260a4c47a960.tar.gz
mesa: Add missing format unpack for some integer texture formats.
This cut and paste is pretty awful. I'm tempted to do a lot of this using preprocessor tricks for customizing the parameter type from a template function, but that's just a different sort of hideous. Fixes 8 Intel oglconform int-textures cases. NOTE: This is a candidate for the 8.0 branch. v2: Add alpha formats, too. Reviewed-by: Brian Paul <brianp@vmware.com> (cherry picked from commit de24ccabd6494125e10017e0914b3298ea3791ea)
-rw-r--r--src/mesa/main/format_unpack.c321
1 files changed, 321 insertions, 0 deletions
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index be398739f2f..5846c546a6d 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -2210,6 +2210,58 @@ unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
}
static void
+unpack_int_rgba_RG_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 2 + 0];
+ dst[i][1] = src[i * 2 + 1];
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RG_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 2 + 0];
+ dst[i][1] = src[i * 2 + 1];
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RG_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 2 + 0];
+ dst[i][1] = src[i * 2 + 1];
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RG_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 2 + 0];
+ dst[i][1] = src[i * 2 + 1];
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
unsigned int i;
@@ -2223,6 +2275,113 @@ unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
}
static void
+unpack_int_rgba_R_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i];
+ dst[i][1] = 0;
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_R_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i];
+ dst[i][1] = 0;
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_R_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i];
+ dst[i][1] = 0;
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_R_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i];
+ dst[i][1] = 0;
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = 0;
+ dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = 0;
+ dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = 0;
+ dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = 0;
+ dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = 0;
+ dst[i][3] = src[i];
+ }
+}
+
+static void
unpack_int_rgba_LUMINANCE_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
unsigned int i;
@@ -2245,6 +2404,50 @@ unpack_int_rgba_LUMINANCE_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuin
}
static void
+unpack_int_rgba_LUMINANCE_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
+ dst[i][3] = src[i * 2 + 1];
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
+ dst[i][3] = src[i * 2 + 1];
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
+ dst[i][3] = src[i * 2 + 1];
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
+ dst[i][3] = src[i * 2 + 1];
+ }
+}
+
+static void
unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
unsigned int i;
@@ -2255,6 +2458,46 @@ unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
}
static void
+unpack_int_rgba_INTENSITY_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_INTENSITY_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_INTENSITY_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_INTENSITY_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
+ }
+}
+
+static void
unpack_int_rgba_ARGB2101010_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
{
unsigned int i;
@@ -2318,24 +2561,102 @@ _mesa_unpack_uint_rgba_row(gl_format format, GLuint n,
case MESA_FORMAT_RG_INT32:
unpack_int_rgba_RG_UINT32(src, dst, n);
break;
+
+ case MESA_FORMAT_RG_UINT16:
+ unpack_int_rgba_RG_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_RG_INT16:
+ unpack_int_rgba_RG_INT16(src, dst, n);
+ break;
+
+ case MESA_FORMAT_RG_UINT8:
+ unpack_int_rgba_RG_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_RG_INT8:
+ unpack_int_rgba_RG_INT8(src, dst, n);
+ break;
+
case MESA_FORMAT_R_UINT32:
case MESA_FORMAT_R_INT32:
unpack_int_rgba_R_UINT32(src, dst, n);
break;
+ case MESA_FORMAT_R_UINT16:
+ unpack_int_rgba_R_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_R_INT16:
+ unpack_int_rgba_R_INT16(src, dst, n);
+ break;
+
+ case MESA_FORMAT_R_UINT8:
+ unpack_int_rgba_R_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_R_INT8:
+ unpack_int_rgba_R_INT8(src, dst, n);
+ break;
+
+ case MESA_FORMAT_ALPHA_UINT32:
+ case MESA_FORMAT_ALPHA_INT32:
+ unpack_int_rgba_ALPHA_UINT32(src, dst, n);
+ break;
+
+ case MESA_FORMAT_ALPHA_UINT16:
+ unpack_int_rgba_ALPHA_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_ALPHA_INT16:
+ unpack_int_rgba_ALPHA_INT16(src, dst, n);
+ break;
+
+ case MESA_FORMAT_ALPHA_UINT8:
+ unpack_int_rgba_ALPHA_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_ALPHA_INT8:
+ unpack_int_rgba_ALPHA_INT8(src, dst, n);
+ break;
+
case MESA_FORMAT_LUMINANCE_UINT32:
case MESA_FORMAT_LUMINANCE_INT32:
unpack_int_rgba_LUMINANCE_UINT32(src, dst, n);
break;
+
case MESA_FORMAT_LUMINANCE_ALPHA_UINT32:
case MESA_FORMAT_LUMINANCE_ALPHA_INT32:
unpack_int_rgba_LUMINANCE_ALPHA_UINT32(src, dst, n);
break;
+
+ case MESA_FORMAT_LUMINANCE_ALPHA_UINT16:
+ unpack_int_rgba_LUMINANCE_ALPHA_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_LUMINANCE_ALPHA_INT16:
+ unpack_int_rgba_LUMINANCE_ALPHA_INT16(src, dst, n);
+ break;
+
+ case MESA_FORMAT_LUMINANCE_ALPHA_UINT8:
+ unpack_int_rgba_LUMINANCE_ALPHA_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_LUMINANCE_ALPHA_INT8:
+ unpack_int_rgba_LUMINANCE_ALPHA_INT8(src, dst, n);
+ break;
+
case MESA_FORMAT_INTENSITY_UINT32:
case MESA_FORMAT_INTENSITY_INT32:
unpack_int_rgba_INTENSITY_UINT32(src, dst, n);
break;
+ case MESA_FORMAT_INTENSITY_UINT16:
+ unpack_int_rgba_INTENSITY_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_INTENSITY_INT16:
+ unpack_int_rgba_INTENSITY_INT16(src, dst, n);
+ break;
+
+ case MESA_FORMAT_INTENSITY_UINT8:
+ unpack_int_rgba_INTENSITY_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_INTENSITY_INT8:
+ unpack_int_rgba_INTENSITY_INT8(src, dst, n);
+ break;
+
case MESA_FORMAT_ARGB2101010_UINT:
unpack_int_rgba_ARGB2101010_UINT(src, dst, n);
break;