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authorPierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>2019-06-10 16:45:23 +0200
committerJuan A. Suarez Romero <jasuarez@igalia.com>2019-07-01 09:51:44 +0200
commit22b21623f3136951be120c1a48499868d4550001 (patch)
tree2869e668dce48010654a6e6571068a6842a2bbba
parentf6c959afaaef5d84dd86bee8b9a5e2a7e14f3182 (diff)
downloadmesa-22b21623f3136951be120c1a48499868d4550001.tar.gz
mesa: delete framebuffer texture attachment sampler views
When a context is destroyed the destroy_tex_sampler_cb makes sure that all the sampler views created by that context are destroyed. This is done by walking the ctx->Shared->TexObjects hash table. In a multiple context environment the texture can be deleted by a different context, so it will be removed from the TexObjects table and will prevent the above mechanism to work. This can result in an assertion in st_save_zombie_sampler_view because the sampler_view owns a reference to a destroyed context. This issue occurs in blender 2.80. This commit fixes this by explicitly releasing sampler_view created by the destroyed context for all texture attachments. Fixes: 593e36f956 (st/mesa: implement "zombie" sampler views (v2)) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110944 Signed-off-by: Marek Olšák <marek.olsak@amd.com> (cherry picked from commit c37f03d46480e73d7c0cbfe93e91cd8d69d47220)
-rw-r--r--src/mesa/state_tracker/st_context.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 875be9d0029..3c48d176ca4 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -913,6 +913,19 @@ destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
st_texture_release_context_sampler_view(st, st_texture_object(texObj));
}
+static void
+destroy_framebuffer_attachment_sampler_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_framebuffer* glfb = (struct gl_framebuffer*) data;
+ struct st_context *st = (struct st_context *) userData;
+
+ for (unsigned i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = &glfb->Attachment[i];
+ if (att->Texture) {
+ st_texture_release_context_sampler_view(st, st_texture_object(att->Texture));
+ }
+ }
+}
void
st_destroy_context(struct st_context *st)
@@ -971,6 +984,8 @@ st_destroy_context(struct st_context *st)
st_framebuffer_reference(&stfb, NULL);
}
+ _mesa_HashWalk(ctx->Shared->FrameBuffers, destroy_framebuffer_attachment_sampler_cb, st);
+
pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);