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authorAlok Hota <alok.hota@intel.com>2019-02-21 14:41:15 -0600
committerEmil Velikov <emil.l.velikov@gmail.com>2019-03-06 21:35:53 +0000
commit09542cd07074574efd85a9c9dc25748fde2274b3 (patch)
tree3d076e1aca599a69b5f71cbca6d69fa65ad5701a
parent483f947a58a72a9ac9e77ca1e2a276afe078733c (diff)
downloadmesa-09542cd07074574efd85a9c9dc25748fde2274b3.tar.gz
swr/rast: bypass size limit for non-sampled textures
This fixes a bug where SWR will fail to render in cases with large buffer allocations, e.g. very large meshes whose vertex buffers exceed 2GB CC: <mesa-stable@lists.freedesktop.org> Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com> (cherry picked from commit 6053499f2eafde606b13a9663016e9be8e4089eb)
-rw-r--r--src/gallium/drivers/swr/swr_screen.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/swr/swr_screen.cpp b/src/gallium/drivers/swr/swr_screen.cpp
index de9008ddf6a..c29a90bad8c 100644
--- a/src/gallium/drivers/swr/swr_screen.cpp
+++ b/src/gallium/drivers/swr/swr_screen.cpp
@@ -844,7 +844,9 @@ swr_texture_layout(struct swr_screen *screen,
size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
res->swr.pitch * res->swr.numSamples;
- if (total_size > SWR_MAX_TEXTURE_SIZE)
+
+ // Let non-sampled textures (e.g. buffer objects) bypass the size limit
+ if (swr_resource_is_texture(&res->base) && total_size > SWR_MAX_TEXTURE_SIZE)
return false;
if (allocate) {