diff options
author | Timothy Arceri <tarceri@itsqueeze.com> | 2017-11-06 10:31:30 +1100 |
---|---|---|
committer | Emil Velikov <emil.l.velikov@gmail.com> | 2017-11-13 17:17:15 +0000 |
commit | 2567e1de88e2989f4ae089eb534131ced589068c (patch) | |
tree | 7ea717609b90342d5d1001094d17622f92c217b5 | |
parent | 3111ec7bdbe4645b3d8099fa53afc599f1f27a39 (diff) | |
download | mesa-2567e1de88e2989f4ae089eb534131ced589068c.tar.gz |
i965: disable NIR linking on HSW and below
Fixes: 379b24a40d3d "i965: make use of nir linking"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit a9000cb860242d2d0308aec3e8fc20148a2c5eec)
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_link.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 69546a6b9e4..3bc5c46fad7 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -268,8 +268,11 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) * ensures that inter-shader outputs written to in an earlier stage * are eliminated if they are (transitively) not used in a later * stage. + * + * TODO: Look into Shadow of Mordor regressions on HSW and enable this for + * all platforms. See: https://bugs.freedesktop.org/show_bug.cgi?id=103537 */ - if (first != last) { + if (first != last && brw->screen->devinfo.gen >= 8) { int next = last; for (int i = next - 1; i >= 0; i--) { if (shProg->_LinkedShaders[i] == NULL) |