diff options
author | Tony Wasserka <tony.wasserka@gmx.de> | 2020-10-12 19:05:14 +0200 |
---|---|---|
committer | Eric Engestrom <eric@engestrom.ch> | 2020-10-14 19:29:35 +0200 |
commit | 830dc7c72222c16fcf1e3d11f89eecd07c610eb2 (patch) | |
tree | c248eafd89a5eadb2d6cf14ad2c26f45e5936ff2 | |
parent | 8e6aa247c197e518b84ef85f16e103d51030f3fb (diff) | |
download | mesa-830dc7c72222c16fcf1e3d11f89eecd07c610eb2.tar.gz |
aco/isel: Always export position data from VS/NGG
AMD ISA docs explicitly require this for VS, and this likely extends to
NGG too.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3615
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7102>
(cherry picked from commit bf51b11c04fcf9c5f2f86c74ca53ec2ae3fcf4d6)
-rw-r--r-- | .pick_status.json | 2 | ||||
-rw-r--r-- | src/amd/compiler/aco_instruction_selection.cpp | 5 |
2 files changed, 6 insertions, 1 deletions
diff --git a/.pick_status.json b/.pick_status.json index 67d7c21919c..e842296330d 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -67,7 +67,7 @@ "description": "aco/isel: Always export position data from VS/NGG", "nominated": true, "nomination_type": 0, - "resolution": 0, + "resolution": 1, "master_sha": null, "because_sha": null }, diff --git a/src/amd/compiler/aco_instruction_selection.cpp b/src/amd/compiler/aco_instruction_selection.cpp index 72fb92f1f06..64ae07f459e 100644 --- a/src/amd/compiler/aco_instruction_selection.cpp +++ b/src/amd/compiler/aco_instruction_selection.cpp @@ -9764,6 +9764,11 @@ static void create_vs_exports(isel_context *ctx) ctx->outputs.temps[VARYING_SLOT_LAYER * 4u] = as_vgpr(ctx, get_arg(ctx, ctx->args->ac.view_index)); } + /* Hardware requires position data to always be exported, even if the + * application did not write gl_Position. + */ + ctx->outputs.mask[VARYING_SLOT_POS] = 0xf; + /* the order these position exports are created is important */ int next_pos = 0; bool exported_pos = export_vs_varying(ctx, VARYING_SLOT_POS, true, &next_pos); |