diff options
author | Lionel Landwerlin <lionel.g.landwerlin@intel.com> | 2019-10-01 11:55:46 +0300 |
---|---|---|
committer | Juan A. Suarez Romero <jasuarez@igalia.com> | 2019-10-02 09:41:27 -0400 |
commit | 9fc609585d579a17e80249c5595a4e06a67af0e8 (patch) | |
tree | 887204c8d7e9c69a73c787d8f7ec3381adb8e86d | |
parent | ab1ae127908f601f64c95c61fbbe40a99abbdb60 (diff) | |
download | mesa-9fc609585d579a17e80249c5595a4e06a67af0e8.tar.gz |
mesa: don't forget to clear _Layer field on texture unit
On the Android Antutu benchmark we ran into an assert in ISL where the
(base layer + num layers) > total layers. It turns out the core of
mesa forgot to clear the _Layer variable, potentially leaving an
inconsistent value.
v2: Pull setting u->_Layer out of the conditional blocks (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 2208d79ddeebd1673f477611d508566ef82bd7c0)
-rw-r--r-- | src/mesa/main/shaderimage.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index 242a8c29909..219674be086 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -588,11 +588,11 @@ set_image_binding(struct gl_image_unit *u, struct gl_texture_object *texObj, if (texObj && _mesa_tex_target_is_layered(texObj->Target)) { u->Layered = layered; u->Layer = layer; - u->_Layer = (u->Layered ? 0 : u->Layer); } else { u->Layered = GL_FALSE; u->Layer = 0; } + u->_Layer = (u->Layered ? 0 : u->Layer); _mesa_reference_texobj(&u->TexObj, texObj); } |