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author | Andres Gomez <agomez@igalia.com> | 2019-01-18 18:33:10 +0200 |
---|---|---|
committer | Emil Velikov <emil.l.velikov@gmail.com> | 2019-03-25 16:17:50 +0000 |
commit | 208fd66d80b16a9c70d7228256cdd3d3f4cbe2f7 (patch) | |
tree | bb4edd020e8ac1e2cdc341d9e6e5994ad19b937b | |
parent | 479b11040f1ab02d637f6931f5cfcbca709e26e6 (diff) | |
download | mesa-208fd66d80b16a9c70d7228256cdd3d3f4cbe2f7.tar.gz |
glsl/linker: simplify xfb_offset vs xfb_stride overflow check
Current implementation uses a complicated calculation which relies in
an implicit conversion to check the integral part of 2 division
results.
However, the calculation actually checks that the xfb_offset is
smaller or a multiplier of the xfb_stride. For example, while this is
expected to fail, it actually succeeds:
"
...
layout(xfb_buffer = 2, xfb_stride = 12) out block3 {
layout(xfb_offset = 0) vec3 c;
layout(xfb_offset = 12) vec3 d; // ERROR, requires stride of 24
};
...
"
Fixes: 2fab85aaea5 ("glsl: add xfb_stride link time validation")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 422882e78f2cf0ab69ff4a58f3c9465fcb5fef0d)
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 8aa5ba098c8..56fff60e07a 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -1178,8 +1178,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog, return false; } - if ((this->offset / 4) / info->Buffers[buffer].Stride != - (xfb_offset - 1) / info->Buffers[buffer].Stride) { + if (xfb_offset > info->Buffers[buffer].Stride) { linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for " "buffer (%d)", xfb_offset * 4, info->Buffers[buffer].Stride * 4, buffer); |