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path: root/src/glsl/brick.c
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* treewide: switch to glad2Hoe Hao Cheng2023-03-291-2/+3
* util: do not call gl2 through extra func-ptrsErik Faye-Lund2023-03-061-4/+4
* Use glad instead of GLEW.Jose Fonseca2020-09-161-3/+3
* Mac OS X portability fixes.José Fonseca2011-05-131-1/+1
* Don't use OpenGL 2.0 GLSL functions if OpenGL 2.0 is not supportedIan Romanick2010-10-291-7/+9
* demos/glsl: remove glutInitWindowPosition() callsBrian Paul2009-08-171-1/+0
* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-5/+5
* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-121-1/+2
* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-12/+7
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+2
* remove .txt suffix from shader source filesBrian Paul2008-08-161-2/+2
* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-121/+13
* Added new directory of GL shading language demos: glslBrian2007-01-151-0/+311