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+/* Copyright (C) 2003 MySQL AB
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
+
+#ifndef NODE_GROUP_HPP
+#define NODE_GROUP_HPP
+
+#include "NodeConnectInfo.hpp"
+#include <Vector.hpp>
+#include <ndb_types.h>
+
+#include <rep/rep_version.hpp>
+
+/**
+ * @class NodeGroup
+ * @brief Contains info about all nodes belonging to one node group
+ */
+class NodeGroup {
+public:
+ NodeGroup(Uint32 nodeGrp);
+ ~NodeGroup();
+ /**
+ * Add node to node group
+ * @param nodeId Node id of node to add
+ * @param connected Status of this node (true==connected)
+ */
+ void addNode(Uint32 nodeId, bool connected);
+
+ /**
+ * get first connected node in this node group
+ * @returns nodeId, 0 if there is no connected node...
+ */
+ Uint32 getFirstConnectedNode();
+
+ /**
+ * get the primary node id
+ * @returns nodeId, the primary node id
+ */
+ Uint32 getPrimaryNode() {return m_primaryNode;};
+
+
+ /**
+ * sets a node in this nodegroup as the primary node
+ */
+ void setPrimaryNode(Uint32 nodeId) {m_primaryNode=nodeId;};
+
+
+ /**
+ * get the node group
+ * @returns the nodegroup number (m_nodeGrp)
+ */
+ Uint32 getNodeGrp();
+
+ /**
+ * set the connection status for a particular node
+ * @param nodeId - the nodeId to set the connect status on
+ * @param connected - the status of this node (true==connected)
+ */
+ void setNodeConnectStatus(Uint32 nodeId, bool connected);
+
+ /**
+ * Get the connection status for a particular node
+ * @param nodeId - the nodeId to check the connect status on
+ * @returns true if node is connected, otherwise false
+ */
+ bool isConnected(Uint32 nodeId);
+
+ /**
+ * gives the status of this nodegroup.
+ * @returns true if atleast one node in the node group is connected
+ */
+ bool connectedNodeGrp();
+
+ /**
+ * @returns true if ALL nodes are connected
+ */
+ bool fullyConnected();
+
+ /**
+ *
+ * @returns true if node exists in nodegroup
+ */
+ bool exists(Uint32 nodeId);
+
+ Vector <NodeConnectInfo *> * getNodeConnectList();
+
+private:
+ /**
+ * Sort list (bubble sort)
+ */
+ void sort();
+ Uint32 m_primaryNode;
+ Uint32 m_nodeGrp;
+ Vector<NodeConnectInfo *> m_nodeConnectList;
+};
+
+#endif