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diff --git a/lib/gl_xlist.h b/lib/gl_xlist.h
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+/* Abstract sequential list data type, with out-of-memory checking.
+ Copyright (C) 2009-2013 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2009.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+#ifndef _GL_XLIST_H
+#define _GL_XLIST_H
+
+#include "gl_list.h"
+#include "xalloc.h"
+
+#ifndef _GL_INLINE_HEADER_BEGIN
+ #error "Please include config.h first."
+#endif
+_GL_INLINE_HEADER_BEGIN
+#ifndef GL_XLIST_INLINE
+# define GL_XLIST_INLINE _GL_INLINE
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* These functions are thin wrappers around the corresponding functions with
+ _nx_ infix from gl_list.h. Upon out-of-memory, they invoke xalloc_die (),
+ instead of returning an error indicator. */
+#if 0 /* These are defined inline below. */
+extern gl_list_t gl_list_create_empty (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ gl_listelement_dispose_fn dispose_fn,
+ bool allow_duplicates);
+extern gl_list_t gl_list_create (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ gl_listelement_dispose_fn dispose_fn,
+ bool allow_duplicates,
+ size_t count, const void **contents);
+extern void gl_list_node_set_value (gl_list_t list, gl_list_node_t node,
+ const void *elt);
+extern gl_list_node_t gl_list_set_at (gl_list_t list, size_t position,
+ const void *elt);
+extern gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt);
+extern gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt);
+extern gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node,
+ const void *elt);
+extern gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node,
+ const void *elt);
+extern gl_list_node_t gl_list_add_at (gl_list_t list, size_t position,
+ const void *elt);
+extern gl_list_node_t gl_sortedlist_add (gl_list_t list,
+ gl_listelement_compar_fn compar,
+ const void *elt);
+#endif
+
+GL_XLIST_INLINE gl_list_t
+gl_list_create_empty (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ gl_listelement_dispose_fn dispose_fn,
+ bool allow_duplicates)
+{
+ gl_list_t result =
+ gl_list_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn,
+ allow_duplicates);
+ if (result == NULL)
+ xalloc_die ();
+ return result;
+}
+
+GL_XLIST_INLINE gl_list_t
+gl_list_create (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ gl_listelement_dispose_fn dispose_fn,
+ bool allow_duplicates,
+ size_t count, const void **contents)
+{
+ gl_list_t result =
+ gl_list_nx_create (implementation, equals_fn, hashcode_fn, dispose_fn,
+ allow_duplicates, count, contents);
+ if (result == NULL)
+ xalloc_die ();
+ return result;
+}
+
+GL_XLIST_INLINE void
+gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ int result = gl_list_node_nx_set_value (list, node, elt);
+ if (result < 0)
+ xalloc_die ();
+}
+
+GL_XLIST_INLINE gl_list_node_t
+gl_list_set_at (gl_list_t list, size_t position, const void *elt)
+{
+ gl_list_node_t result = gl_list_nx_set_at (list, position, elt);
+ if (result == NULL)
+ xalloc_die ();
+ return result;
+}
+
+GL_XLIST_INLINE gl_list_node_t
+gl_list_add_first (gl_list_t list, const void *elt)
+{
+ gl_list_node_t result = gl_list_nx_add_first (list, elt);
+ if (result == NULL)
+ xalloc_die ();
+ return result;
+}
+
+GL_XLIST_INLINE gl_list_node_t
+gl_list_add_last (gl_list_t list, const void *elt)
+{
+ gl_list_node_t result = gl_list_nx_add_last (list, elt);
+ if (result == NULL)
+ xalloc_die ();
+ return result;
+}
+
+GL_XLIST_INLINE gl_list_node_t
+gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ gl_list_node_t result = gl_list_nx_add_before (list, node, elt);
+ if (result == NULL)
+ xalloc_die ();
+ return result;
+}
+
+GL_XLIST_INLINE gl_list_node_t
+gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ gl_list_node_t result = gl_list_nx_add_after (list, node, elt);
+ if (result == NULL)
+ xalloc_die ();
+ return result;
+}
+
+GL_XLIST_INLINE gl_list_node_t
+gl_list_add_at (gl_list_t list, size_t position, const void *elt)
+{
+ gl_list_node_t result = gl_list_nx_add_at (list, position, elt);
+ if (result == NULL)
+ xalloc_die ();
+ return result;
+}
+
+GL_XLIST_INLINE gl_list_node_t
+gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t result = gl_sortedlist_nx_add (list, compar, elt);
+ if (result == NULL)
+ xalloc_die ();
+ return result;
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+_GL_INLINE_HEADER_END
+
+#endif /* _GL_XLIST_H */