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* Installation
Building Lua on a Unix system should be very easy:
1. Edit "config" to suit your platform, if at all necessary
2. Then, type "make"
See below for instructions for Windows and Macintosh.
* What you get
If make succeeds, you get:
* an interpreter and a compiler in ./bin;
* libraries in ./lib;
* include files in ./include.
These are the only directories you need for development.
There is a reference manual in html in ./doc, and sample code in ./test.
You don't need these directories for development.
* If you have problems (and solutions!)
If "make" fails, please let us know (lua@tecgraf.puc-rio.br).
If you make changes to "config", please send them to us.
* Shared libraries
If you are running SunOs 4.x, type the following after "make" succeeds:
ld -o lib/liblua.so.3.0 src/*.o
ld -o lib/liblualib.so.3.0 clients/lib/*.o
For AIX, the OpenGL clone Mesa includes a script for making shared libraries.
For other systems, please tell us how!
* Installation on Windows or Macintosh
The instructions for building Lua on a Mac or Windows machine depend on
the particular compiler you are using.
The simplest way is to create a folder with all .c and .h files.
Then create projects for the basic library, the standard library,
the interpreter and the compiler, as follows:
basic lib: auxlib.c fallback.c func.c hash.c inout.c lex.c luamem.c
opcode.c parser.c table.c tree.c undump.c zio.c
standard lib: iolib.c mathlib.c strlib.c
interpreter: basic lib, standard lib, lua.c
compiler: basic lib, dump.c luac.c print.c
Of course, to use Lua as a library, you'll have to know how to create
libraries and use with your compiler.
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