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-rw-r--r--src/luaconf.h79
1 files changed, 46 insertions, 33 deletions
diff --git a/src/luaconf.h b/src/luaconf.h
index 7ea477e2..04b8e990 100644
--- a/src/luaconf.h
+++ b/src/luaconf.h
@@ -1,5 +1,5 @@
/*
-** $Id: luaconf.h,v 1.22 2004/12/27 15:58:15 roberto Exp $
+** $Id: luaconf.h,v 1.30 2005/02/28 15:59:11 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@@ -96,7 +96,7 @@
#define stdin_is_tty() isatty(0)
#elif defined(_WIN32)
#include <io.h>
-#include <fcntl.h>
+#include <stdio.h>
#define stdin_is_tty() _isatty(_fileno(stdin))
#else
#define stdin_is_tty() 1 /* assume stdin is a tty */
@@ -108,16 +108,6 @@
#define PROGNAME "lua"
-/*
-** this macro allows you to open other libraries when starting the
-** stand-alone interpreter
-*/
-#define lua_userinit(L) luaopen_stdlibs(L)
-/*
-** #define lua_userinit(L) { int luaopen_mylibs(lua_State *L); \
-** luaopen_stdlibs(L); luaopen_mylibs(L); }
-*/
-
/*
@@ -217,8 +207,7 @@
#if defined(__GNUC__) && defined(__i386)
#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
-#elif defined(_WIN32) && defined(_M_IX86)
-#include <math.h>
+#elif defined(_MSC_VER) && defined(_M_IX86)
#pragma warning(disable: 4514)
__inline int l_lrint (double flt)
{ int i;
@@ -248,6 +237,8 @@ __inline int l_lrint (double flt)
/* function to convert a lua_Number to a string */
#include <stdio.h>
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
+/* maximum size of previous conversion */
+#define MAX_NUMBER2STR 32 /* 16 digits, sign, point and \0 (+ some extra) */
/* function to convert a string to a lua_Number */
#define lua_str2number(s,p) strtod((s), (p))
@@ -258,12 +249,29 @@ __inline int l_lrint (double flt)
#define LUA_UACNUMBER double
+/* primitive operators for numbers */
+#define num_add(a,b) ((a)+(b))
+#define num_sub(a,b) ((a)-(b))
+#define num_mul(a,b) ((a)*(b))
+#define num_div(a,b) ((a)/(b))
+#define num_unm(a) (-(a))
+#define num_eq(a,b) ((a)==(b))
+#define num_lt(a,b) ((a)<(b))
+#define num_le(a,b) ((a)<=(b))
+#include <math.h>
+#define num_pow(a,b) pow(a,b)
+
+
/* type to ensure maximum alignment */
#define LUSER_ALIGNMENT_T union { double u; void *s; long l; }
-/* exception handling */
+/*
+** exception handling: by default, Lua handles errors with longjmp/setjmp
+** when compiling as C code and with exceptions when compiling as C++ code.
+** Change that if you prefer to use longjmp/setjmp even with C++.
+*/
#ifndef __cplusplus
/* default handling with long jumps */
#include <setjmp.h>
@@ -282,18 +290,20 @@ __inline int l_lrint (double flt)
/*
-** macros for thread synchronization inside Lua core machine:
-** all accesses to the global state and to global objects are synchronized.
-** Because threads can read the stack of other threads
-** (when running garbage collection),
-** a thread must also synchronize any write-access to its own stack.
-** Unsynchronized accesses are allowed only when reading its own stack,
-** or when reading immutable fields from global objects
-** (such as string values and udata values).
+** macros for thread synchronization inside Lua core machine: This is
+** an attempt to simplify the implementation of a multithreaded version
+** of Lua. Do not change that unless you know what you are doing. all
+** accesses to the global state and to global objects are synchronized.
+** Because threads can read the stack of other threads (when running
+** garbage collection), a thread must also synchronize any write-access
+** to its own stack. Unsynchronized accesses are allowed only when
+** reading its own stack, or when reading immutable fields from global
+** objects (such as string values and udata values).
*/
#define lua_lock(L) ((void) 0)
#define lua_unlock(L) ((void) 0)
+
/*
** this macro allows a thread switch in appropriate places in the Lua
** core
@@ -303,7 +313,7 @@ __inline int l_lrint (double flt)
/* allows user-specific initialization on new threads */
-#define lua_userstateopen(L) /* empty */
+#define lua_userstateopen(L) ((void)0)
#endif
@@ -321,9 +331,6 @@ __inline int l_lrint (double flt)
#ifdef LUA_LIB
-
-/* `assert' options */
-
/* environment variables that hold the search path for packages */
#define LUA_PATH "LUA_PATH"
#define LUA_CPATH "LUA_CPATH"
@@ -332,7 +339,7 @@ __inline int l_lrint (double flt)
#define LUA_POF "luaopen_"
/* separator for open functions in C libraries */
-#define LUA_OFSEP ""
+#define LUA_OFSEP "_"
/* directory separator (for submodules) */
#if defined(_WIN32)
@@ -342,18 +349,20 @@ __inline int l_lrint (double flt)
#endif
/* separator of templates in a path */
-#define LUA_PATH_SEP ';'
+#define LUA_PATHSEP ';'
/* wild char in each template */
#define LUA_PATH_MARK "?"
-/* maximum number of captures in pattern-matching */
-#define MAX_CAPTURES 32 /* arbitrary limit */
+/* maximum number of captures in pattern-matching (arbitrary limit) */
+#define MAX_CAPTURES 32
/*
-** by default, gcc does not get `tmpname'
+** by default, gcc does not get `os.tmpname', because it generates a warning
+** when using `tmpname'. Change that if you really want (or do not want)
+** `os.tmpname' available.
*/
#ifdef __GNUC__
#define USE_TMPNAME 0
@@ -363,7 +372,11 @@ __inline int l_lrint (double flt)
/*
-** Configuration for loadlib
+** Configuration for loadlib: Lua tries to guess the dynamic-library
+** system that your platform uses (either Windows' DLL, Mac's dyld, or
+** dlopen). If your system is some kind of Unix, there is a good chance
+** that USE_DLOPEN will work for it. You may need to adapt also the
+** makefile.
*/
#if defined(_WIN32)
#define USE_DLL