diff options
author | Zack Rusin <zackr@vmware.com> | 2021-06-15 14:23:33 -0400 |
---|---|---|
committer | Zack Rusin <zackr@vmware.com> | 2021-06-16 14:27:00 -0400 |
commit | ebc9ac7c3dfe85e7e29af896c7fd1095129fd72c (patch) | |
tree | ab88308e2d51df6493092d9e5d5a3bbc370ec2b6 /drivers/gpu/drm/vmwgfx/vmwgfx_binding.c | |
parent | 3f35b6b041f6f846de623dd2a10aceedf06df134 (diff) | |
download | linux-ebc9ac7c3dfe85e7e29af896c7fd1095129fd72c.tar.gz |
drm/vmwgfx: Update device headers
Historically our device headers have been forked versions of the
internal device headers, this has made maintaining them a bit
of a burden. To fix the situation, going forward, the device headers
will be verbatim copies of the internal headers.
To do that the driver code has to be adapted to use pristine
device headers. This will make future update to the device
headers trivial and automatic.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210615182336.995192-2-zackr@vmware.com
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_binding.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_binding.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c b/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c index ea6d8c86985f..6f27d69bad0e 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c @@ -844,7 +844,7 @@ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) size_t cmd_size, view_id_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); - vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS); + vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS); view_id_size = cbs->bind_cmd_count*sizeof(uint32); cmd_size = sizeof(*cmd) + view_id_size; cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); @@ -1440,7 +1440,7 @@ u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type) static void vmw_binding_build_asserts(void) { BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); - BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX); + BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX); BUILD_BUG_ON(sizeof(uint32) != sizeof(u32)); /* |