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|
/*
* object_event.c: object event queue processing helpers
*
* Copyright (C) 2010-2014 Red Hat, Inc.
* Copyright (C) 2008 VirtualIron
* Copyright (C) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include <config.h>
#include "object_event.h"
#include "object_event_private.h"
#include "virlog.h"
#include "viralloc.h"
#include "virerror.h"
#include "virobject.h"
#define VIR_FROM_THIS VIR_FROM_NONE
VIR_LOG_INIT("conf.object_event");
struct _virObjectEventCallback {
int callbackID;
virClass *klass;
int eventID;
virConnectPtr conn;
int remoteID;
bool key_filter;
char *key;
virObjectEventCallbackFilter filter;
void *filter_opaque;
virConnectObjectEventGenericCallback cb;
void *opaque;
virFreeCallback freecb;
bool deleted;
bool legacy; /* true if end user does not know callbackID */
};
typedef struct _virObjectEventCallback virObjectEventCallback;
struct _virObjectEventCallbackList {
unsigned int nextID;
size_t count;
virObjectEventCallback **callbacks;
};
struct _virObjectEventQueue {
size_t count;
virObjectEvent **events;
};
typedef struct _virObjectEventQueue virObjectEventQueue;
struct _virObjectEventState {
virObjectLockable parent;
/* The list of domain event callbacks */
virObjectEventCallbackList *callbacks;
/* The queue of object events */
virObjectEventQueue *queue;
/* Timer for flushing events queue */
int timer;
/* Flag if we're in process of dispatching */
bool isDispatching;
};
static virClass *virObjectEventClass;
static virClass *virObjectEventStateClass;
static void virObjectEventDispose(void *obj);
static void virObjectEventStateDispose(void *obj);
static int
virObjectEventOnceInit(void)
{
if (!VIR_CLASS_NEW(virObjectEventState, virClassForObjectLockable()))
return -1;
if (!VIR_CLASS_NEW(virObjectEvent, virClassForObject()))
return -1;
return 0;
}
VIR_ONCE_GLOBAL_INIT(virObjectEvent);
/**
* virClassForObjectEvent:
*
* Return the class object to be used as a parent when creating an
* event subclass.
*/
virClass *
virClassForObjectEvent(void)
{
if (virObjectEventInitialize() < 0)
return NULL;
return virObjectEventClass;
}
static void
virObjectEventDispose(void *obj)
{
virObjectEvent *event = obj;
VIR_DEBUG("obj=%p", event);
g_free(event->meta.name);
g_free(event->meta.key);
}
/**
* virObjectEventCallbackFree:
* @list: event callback to free
*
* Free the memory in the domain event callback
*/
static void
virObjectEventCallbackFree(virObjectEventCallback *cb)
{
if (!cb)
return;
virObjectUnref(cb->conn);
g_free(cb->key);
g_free(cb);
}
/**
* virObjectEventCallbackListFree:
* @list: event callback list head
*
* Free the memory in the domain event callback list
*/
static void
virObjectEventCallbackListFree(virObjectEventCallbackList *list)
{
size_t i;
if (!list)
return;
for (i = 0; i < list->count; i++) {
virFreeCallback freecb = list->callbacks[i]->freecb;
if (freecb)
(*freecb)(list->callbacks[i]->opaque);
g_free(list->callbacks[i]);
}
g_free(list->callbacks);
g_free(list);
}
/**
* virObjectEventCallbackListCount:
* @conn: pointer to the connection
* @cbList: the list
* @klass: the base event class
* @eventID: the event ID
* @key: optional key of per-object filtering
* @serverFilter: true if server supports object filtering
*
* Internal function to count how many callbacks remain registered for
* the given @eventID and @key; knowing this allows the client side
* of the remote driver know when it must send an RPC to adjust the
* callbacks on the server. When @serverFilter is false, this function
* returns a count that includes both global and per-object callbacks,
* since the remote side will use a single global event to feed both.
* When true, the count is limited to the callbacks with the same
* @key, and where a remoteID has already been set on the callback
* with virObjectEventStateSetRemote(). Note that this function
* intentionally ignores the legacy field, since RPC calls use only a
* single callback on the server to manage both legacy and modern
* global domain lifecycle events.
*/
static int
virObjectEventCallbackListCount(virConnectPtr conn,
virObjectEventCallbackList *cbList,
virClass *klass,
int eventID,
const char *key,
bool serverFilter)
{
size_t i;
int ret = 0;
for (i = 0; i < cbList->count; i++) {
virObjectEventCallback *cb = cbList->callbacks[i];
if (cb->filter)
continue;
if (cb->klass == klass &&
cb->eventID == eventID &&
cb->conn == conn &&
!cb->deleted &&
(!serverFilter ||
(cb->remoteID >= 0 &&
((key && cb->key_filter && STREQ(cb->key, key)) ||
(!key && !cb->key_filter)))))
ret++;
}
return ret;
}
/**
* virObjectEventCallbackListRemoveID:
* @conn: pointer to the connection
* @cbList: the list
* @callback: the callback to remove
* @doFreeCb: Inhibit calling the freecb
*
* Internal function to remove a callback from a virObjectEventCallbackList *
*/
static int
virObjectEventCallbackListRemoveID(virConnectPtr conn,
virObjectEventCallbackList *cbList,
int callbackID,
bool doFreeCb)
{
size_t i;
for (i = 0; i < cbList->count; i++) {
virObjectEventCallback *cb = cbList->callbacks[i];
if (cb->callbackID == callbackID && cb->conn == conn) {
int ret;
ret = cb->filter ? 0 :
(virObjectEventCallbackListCount(conn, cbList, cb->klass,
cb->eventID,
cb->key_filter ? cb->key : NULL,
cb->remoteID >= 0) - 1);
/* @doFreeCb inhibits calling @freecb from error paths in
* register functions to ensure the caller of a failed register
* function won't end up with a double free error */
if (doFreeCb && cb->freecb)
(*cb->freecb)(cb->opaque);
virObjectEventCallbackFree(cb);
VIR_DELETE_ELEMENT(cbList->callbacks, i, cbList->count);
return ret;
}
}
virReportError(VIR_ERR_INVALID_ARG,
_("could not find event callback %1$d for deletion"),
callbackID);
return -1;
}
static int
virObjectEventCallbackListMarkDeleteID(virConnectPtr conn,
virObjectEventCallbackList *cbList,
int callbackID)
{
size_t i;
for (i = 0; i < cbList->count; i++) {
virObjectEventCallback *cb = cbList->callbacks[i];
if (cb->callbackID == callbackID && cb->conn == conn) {
cb->deleted = true;
return cb->filter ? 0 :
virObjectEventCallbackListCount(conn, cbList, cb->klass,
cb->eventID,
cb->key_filter ? cb->key : NULL,
cb->remoteID >= 0);
}
}
virReportError(VIR_ERR_INVALID_ARG,
_("could not find event callback %1$d for deletion"),
callbackID);
return -1;
}
static int
virObjectEventCallbackListPurgeMarked(virObjectEventCallbackList *cbList)
{
size_t n;
for (n = 0; n < cbList->count; n++) {
if (cbList->callbacks[n]->deleted) {
virFreeCallback freecb = cbList->callbacks[n]->freecb;
if (freecb)
(*freecb)(cbList->callbacks[n]->opaque);
virObjectEventCallbackFree(cbList->callbacks[n]);
VIR_DELETE_ELEMENT(cbList->callbacks, n, cbList->count);
n--;
}
}
return 0;
}
/**
* virObjectEventCallbackLookup:
* @conn: pointer to the connection
* @cbList: the list
* @key: the key of the object to filter on
* @klass: the base event class
* @eventID: the event ID
* @callback: the callback to locate
* @legacy: true if callback is tracked by function instead of callbackID
* @remoteID: optionally return a known remoteID
*
* Internal function to determine if @callback already has a
* callbackID in @cbList for the given @conn and other filters. If
* @remoteID is non-NULL, and another callback exists that can be
* serviced by the same remote event, then set it to that remote ID.
*
* Return the id if found, or -1 with no error issued if not present.
*/
static int ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(2)
virObjectEventCallbackLookup(virConnectPtr conn,
virObjectEventCallbackList *cbList,
const char *key,
virClass *klass,
int eventID,
virConnectObjectEventGenericCallback callback,
bool legacy,
int *remoteID)
{
size_t i;
if (remoteID)
*remoteID = -1;
for (i = 0; i < cbList->count; i++) {
virObjectEventCallback *cb = cbList->callbacks[i];
if (cb->deleted)
continue;
if (cb->klass == klass &&
cb->eventID == eventID &&
cb->conn == conn &&
((key && cb->key_filter && STREQ(cb->key, key)) ||
(!key && !cb->key_filter))) {
if (remoteID)
*remoteID = cb->remoteID;
if (cb->legacy == legacy &&
cb->cb == callback)
return cb->callbackID;
}
}
return -1;
}
/**
* virObjectEventCallbackListAddID:
* @conn: pointer to the connection
* @cbList: the list
* @key: the optional key of the object to filter on
* @filter: optional last-ditch filter callback
* @filter_opaque: opaque data to pass to @filter
* @klass: the base event class
* @eventID: the event ID
* @callback: the callback to add
* @opaque: opaque data to pass to @callback
* @freecb: callback to free @opaque
* @legacy: true if callback is tracked by function instead of callbackID
* @callbackID: filled with callback ID
* @serverFilter: true if server supports object filtering
*
* Internal function to add a callback from a virObjectEventCallbackList *
*/
static int
virObjectEventCallbackListAddID(virConnectPtr conn,
virObjectEventCallbackList *cbList,
const char *key,
virObjectEventCallbackFilter filter,
void *filter_opaque,
virClass *klass,
int eventID,
virConnectObjectEventGenericCallback callback,
void *opaque,
virFreeCallback freecb,
bool legacy,
int *callbackID,
bool serverFilter)
{
virObjectEventCallback *cb;
int ret = -1;
int remoteID = -1;
VIR_DEBUG("conn=%p cblist=%p key=%p filter=%p filter_opaque=%p "
"klass=%p eventID=%d callback=%p opaque=%p "
"legacy=%d callbackID=%p serverFilter=%d",
conn, cbList, key, filter, filter_opaque, klass, eventID,
callback, opaque, legacy, callbackID, serverFilter);
/* Check incoming */
if (!cbList)
return -1;
/* If there is no additional filtering, then check if we already
* have this callback on our list. */
if (!filter &&
virObjectEventCallbackLookup(conn, cbList, key,
klass, eventID, callback, legacy,
serverFilter ? &remoteID : NULL) != -1) {
virReportError(VIR_ERR_INVALID_ARG, "%s",
_("event callback already tracked"));
return -1;
}
/* Allocate new cb */
cb = g_new0(virObjectEventCallback, 1);
cb->conn = virObjectRef(conn);
*callbackID = cb->callbackID = cbList->nextID++;
cb->cb = callback;
cb->klass = klass;
cb->eventID = eventID;
cb->opaque = opaque;
cb->freecb = freecb;
cb->remoteID = remoteID;
if (key) {
cb->key_filter = true;
cb->key = g_strdup(key);
}
cb->filter = filter;
cb->filter_opaque = filter_opaque;
cb->legacy = legacy;
VIR_APPEND_ELEMENT(cbList->callbacks, cbList->count, cb);
/* When additional filtering is being done, every client callback
* is matched to exactly one server callback. */
if (filter) {
ret = 1;
} else {
ret = virObjectEventCallbackListCount(conn, cbList, klass, eventID,
key, serverFilter);
if (serverFilter && remoteID < 0)
ret++;
}
return ret;
}
/**
* virObjectEventQueueClear:
* @queue: pointer to the queue
*
* Removes all elements from the queue
*/
static void
virObjectEventQueueClear(virObjectEventQueue *queue)
{
size_t i;
if (!queue)
return;
for (i = 0; i < queue->count; i++)
virObjectUnref(queue->events[i]);
VIR_FREE(queue->events);
queue->count = 0;
}
/**
* virObjectEventQueueFree:
* @queue: pointer to the queue
*
* Free the memory in the queue. We process this like a list here
*/
static void
virObjectEventQueueFree(virObjectEventQueue *queue)
{
if (!queue)
return;
virObjectEventQueueClear(queue);
g_free(queue);
}
static virObjectEventQueue *
virObjectEventQueueNew(void)
{
return g_new0(virObjectEventQueue, 1);
}
/**
* virObjectEventStateDispose:
* @list: virObjectEventState * to free
*
* Free a virObjectEventState * and its members, and unregister the timer.
*/
static void
virObjectEventStateDispose(void *obj)
{
virObjectEventState *state = obj;
VIR_DEBUG("obj=%p", state);
virObjectEventCallbackListFree(state->callbacks);
virObjectEventQueueFree(state->queue);
if (state->timer != -1)
virEventRemoveTimeout(state->timer);
}
static void virObjectEventStateFlush(virObjectEventState *state);
/**
* virObjectEventTimer:
* @timer: id of the event loop timer
* @opaque: the event state object
*
* Register this function with the event state as its opaque data as
* the callback of a periodic timer on the event loop, in order to
* flush the callback queue.
*/
static void
virObjectEventTimer(int timer G_GNUC_UNUSED, void *opaque)
{
virObjectEventState *state = opaque;
virObjectEventStateFlush(state);
}
/**
* virObjectEventStateNew:
*
* Allocate a new event state object.
*/
virObjectEventState *
virObjectEventStateNew(void)
{
virObjectEventState *state = NULL;
if (virObjectEventInitialize() < 0)
return NULL;
if (!(state = virObjectLockableNew(virObjectEventStateClass)))
return NULL;
state->callbacks = g_new0(virObjectEventCallbackList, 1);
if (!(state->queue = virObjectEventQueueNew()))
goto error;
state->timer = -1;
return state;
error:
virObjectUnref(state);
return NULL;
}
/**
* virObjectEventNew:
* @klass: subclass of event to be created
* @dispatcher: callback for dispatching the particular subclass of event
* @eventID: id of the event
* @id: id of the object the event describes, or 0
* @name: name of the object the event describes
* @uuid: uuid of the object the event describes
* @key: key for per-object filtering
*
* Create a new event, with the information common to all events.
*/
void *
virObjectEventNew(virClass *klass,
virObjectEventDispatchFunc dispatcher,
int eventID,
int id,
const char *name,
const unsigned char *uuid,
const char *key)
{
virObjectEvent *event;
if (virObjectEventInitialize() < 0)
return NULL;
if (!virClassIsDerivedFrom(klass, virObjectEventClass)) {
virReportInvalidArg(klass,
_("Class %1$s must derive from virObjectEvent"),
virClassName(klass));
return NULL;
}
if (!(event = virObjectNew(klass)))
return NULL;
event->dispatch = dispatcher;
event->eventID = eventID;
event->remoteID = -1;
event->meta.name = g_strdup(name);
event->meta.key = g_strdup(key);
event->meta.id = id;
if (uuid)
memcpy(event->meta.uuid, uuid, VIR_UUID_BUFLEN);
VIR_DEBUG("obj=%p", event);
return event;
}
/**
* virObjectEventQueuePush:
* @evtQueue: the object event queue
* @event: the event to add
*
* Internal function to push to the back of a virObjectEventQueue
*
* Returns: 0 on success, -1 on failure
*/
static int
virObjectEventQueuePush(virObjectEventQueue *evtQueue,
virObjectEvent *event)
{
if (!evtQueue)
return -1;
VIR_APPEND_ELEMENT(evtQueue->events, evtQueue->count, event);
return 0;
}
static bool
virObjectEventDispatchMatchCallback(virObjectEvent *event,
virObjectEventCallback *cb)
{
if (!cb)
return false;
if (cb->deleted)
return false;
if (!virObjectIsClass(event, cb->klass))
return false;
if (cb->eventID != event->eventID)
return false;
if (cb->remoteID != event->remoteID)
return false;
if (cb->filter && !(cb->filter)(cb->conn, event, cb->filter_opaque))
return false;
if (cb->key_filter)
return STREQ(event->meta.key, cb->key);
return true;
}
static void
virObjectEventStateDispatchCallbacks(virObjectEventState *state,
virObjectEvent *event,
virObjectEventCallbackList *callbacks)
{
size_t i;
/* Cache this now, since we may be dropping the lock,
and have more callbacks added. We're guaranteed not
to have any removed */
size_t cbCount = callbacks->count;
for (i = 0; i < cbCount; i++) {
virObjectEventCallback *cb = callbacks->callbacks[i];
if (!virObjectEventDispatchMatchCallback(event, cb))
continue;
/* Drop the lock while dispatching, for sake of re-entrance */
virObjectUnlock(state);
event->dispatch(cb->conn, event, cb->cb, cb->opaque);
virObjectLock(state);
}
}
static void
virObjectEventStateQueueDispatch(virObjectEventState *state,
virObjectEventQueue *queue,
virObjectEventCallbackList *callbacks)
{
size_t i;
for (i = 0; i < queue->count; i++) {
virObjectEventStateDispatchCallbacks(state, queue->events[i],
callbacks);
virObjectUnref(queue->events[i]);
}
VIR_FREE(queue->events);
queue->count = 0;
}
/**
* virObjectEventStateQueueRemote:
* @state: the event state object
* @event: event to add to the queue
* @remoteID: limit dispatch to callbacks with the same remote id
*
* Adds @event to the queue of events to be dispatched at the next
* safe moment. The caller should no longer use @event after this
* call. If @remoteID is non-negative, the event will only be sent to
* callbacks where virObjectEventStateSetRemote() registered a remote
* id.
*/
void
virObjectEventStateQueueRemote(virObjectEventState *state,
virObjectEvent *event,
int remoteID)
{
if (!event)
return;
if (state->timer < 0) {
virObjectUnref(event);
return;
}
virObjectLock(state);
event->remoteID = remoteID;
if (virObjectEventQueuePush(state->queue, event) < 0) {
VIR_DEBUG("Error adding event to queue");
virObjectUnref(event);
}
if (state->queue->count == 1)
virEventUpdateTimeout(state->timer, 0);
virObjectUnlock(state);
}
/**
* virObjectEventStateQueue:
* @state: the event state object
* @event: event to add to the queue
*
* Adds @event to the queue of events to be dispatched at the next
* safe moment. The caller should no longer use @event after this
* call.
*/
void
virObjectEventStateQueue(virObjectEventState *state,
virObjectEvent *event)
{
virObjectEventStateQueueRemote(state, event, -1);
}
static void
virObjectEventStateCleanupTimer(virObjectEventState *state, bool clear_queue)
{
/* There are still some callbacks, keep the timer. */
if (state->callbacks->count)
return;
/* The timer is not registered, nothing to do. */
if (state->timer == -1)
return;
virEventRemoveTimeout(state->timer);
state->timer = -1;
if (clear_queue)
virObjectEventQueueClear(state->queue);
}
static void
virObjectEventStateFlush(virObjectEventState *state)
{
virObjectEventQueue tempQueue;
/* We need to lock as well as ref due to the fact that we might
* unref the state we're working on in this very function */
virObjectRef(state);
virObjectLock(state);
state->isDispatching = true;
/* Copy the queue, so we're reentrant safe when dispatchFunc drops the
* driver lock */
tempQueue.count = state->queue->count;
tempQueue.events = g_steal_pointer(&state->queue->events);
state->queue->count = 0;
if (state->timer != -1)
virEventUpdateTimeout(state->timer, -1);
virObjectEventStateQueueDispatch(state,
&tempQueue,
state->callbacks);
/* Purge any deleted callbacks */
virObjectEventCallbackListPurgeMarked(state->callbacks);
/* If we purged all callbacks, we need to remove the timeout as
* well like virObjectEventStateDeregisterID() would do. */
virObjectEventStateCleanupTimer(state, true);
state->isDispatching = false;
virObjectUnlock(state);
virObjectUnref(state);
}
/**
* virObjectEventStateRegisterID:
* @conn: connection to associate with callback
* @state: domain event state
* @key: key of the object for event filtering
* @klass: the base event class
* @eventID: ID of the event type to register for
* @cb: function to invoke when event occurs
* @opaque: data blob to pass to @callback
* @freecb: callback to free @opaque
* @legacy: true if callback is tracked by function instead of callbackID
* @callbackID: filled with callback ID
* @serverFilter: true if server supports object filtering
*
* Register the function @cb with connection @conn, from @state, for
* events of type @eventID, and return the registration handle in
* @callbackID.
*
* The return value is only important when registering client-side
* mirroring of remote events (since the public API is documented to
* return the callbackID rather than a count). A return of 1 means
* that this is the first use of this type of event, so a remote event
* must be enabled; a return larger than 1 means that an existing
* remote event can already feed this callback. If @serverFilter is
* false, the return count assumes that a single global remote feeds
* both generic and per-object callbacks, and that the event queue
* will be fed with virObjectEventStateQueue(). If it is true, then
* the return count assumes that the remote side is capable of per-
* object filtering; the user must call virObjectEventStateSetRemote()
* to record the remote id, and queue events with
* virObjectEventStateQueueRemote().
*
* Returns: the number of callbacks now registered, or -1 on error.
*/
int
virObjectEventStateRegisterID(virConnectPtr conn,
virObjectEventState *state,
const char *key,
virObjectEventCallbackFilter filter,
void *filter_opaque,
virClass *klass,
int eventID,
virConnectObjectEventGenericCallback cb,
void *opaque,
virFreeCallback freecb,
bool legacy,
int *callbackID,
bool serverFilter)
{
int ret = -1;
virObjectLock(state);
if ((state->callbacks->count == 0) &&
(state->timer == -1)) {
if ((state->timer = virEventAddTimeout(-1,
virObjectEventTimer,
state,
virObjectUnref)) < 0) {
virReportError(VIR_ERR_INTERNAL_ERROR, "%s",
_("could not initialize domain event timer"));
goto cleanup;
}
/* event loop has one reference, but we need one more for the
* timer's opaque argument */
virObjectRef(state);
}
ret = virObjectEventCallbackListAddID(conn, state->callbacks,
key, filter, filter_opaque,
klass, eventID,
cb, opaque, freecb,
legacy, callbackID, serverFilter);
if (ret < 0)
virObjectEventStateCleanupTimer(state, false);
cleanup:
virObjectUnlock(state);
return ret;
}
/**
* virObjectEventStateDeregisterID:
* @conn: connection to associate with callback
* @state: object event state
* @callbackID: ID of the function to remove from event
* @doFreeCb: Allow the calling of a freecb
*
* Unregister the function @callbackID with connection @conn,
* from @state, for events. If @doFreeCb is false, then we
* are being called from a remote call failure path for the
* Event registration indicating a -1 return to the caller. The
* caller wouldn't expect us to run their freecb function if it
* exists, so we cannot do so.
*
* Returns: the number of callbacks still registered, or -1 on error
*/
int
virObjectEventStateDeregisterID(virConnectPtr conn,
virObjectEventState *state,
int callbackID,
bool doFreeCb)
{
int ret;
virObjectLock(state);
if (state->isDispatching)
ret = virObjectEventCallbackListMarkDeleteID(conn,
state->callbacks,
callbackID);
else
ret = virObjectEventCallbackListRemoveID(conn, state->callbacks,
callbackID, doFreeCb);
virObjectEventStateCleanupTimer(state, true);
virObjectUnlock(state);
return ret;
}
/**
* virObjectEventStateCallbackID:
* @conn: connection associated with callback
* @state: object event state
* @klass: the base event class
* @eventID: the event ID
* @callback: function registered as a callback
* @remoteID: optional output, containing resulting remote id
*
* Returns the callbackID of @callback, or -1 with an error issued if the
* function is not currently registered. This only finds functions
* registered via virConnectDomainEventRegister, even if modern style
* virConnectDomainEventRegisterAny also registers the same callback.
*/
int
virObjectEventStateCallbackID(virConnectPtr conn,
virObjectEventState *state,
virClass *klass,
int eventID,
virConnectObjectEventGenericCallback callback,
int *remoteID)
{
int ret = -1;
virObjectLock(state);
ret = virObjectEventCallbackLookup(conn, state->callbacks, NULL,
klass, eventID, callback, true,
remoteID);
virObjectUnlock(state);
if (ret < 0)
virReportError(VIR_ERR_INVALID_ARG,
_("event callback function %1$p not registered"),
callback);
return ret;
}
/**
* virObjectEventStateEventID:
* @conn: connection associated with the callback
* @state: object event state
* @callbackID: the callback to query
* @remoteID: optionally output remote ID of the callback
*
* Query what event ID type is associated with the callback
* @callbackID for connection @conn. If @remoteID is non-null, it
* will be set to the remote id previously registered with
* virObjectEventStateSetRemote().
*
* Returns 0 on success, -1 on error
*/
int
virObjectEventStateEventID(virConnectPtr conn,
virObjectEventState *state,
int callbackID,
int *remoteID)
{
int ret = -1;
size_t i;
virObjectEventCallbackList *cbList = state->callbacks;
virObjectLock(state);
for (i = 0; i < cbList->count; i++) {
virObjectEventCallback *cb = cbList->callbacks[i];
if (cb->deleted)
continue;
if (cb->callbackID == callbackID && cb->conn == conn) {
if (remoteID)
*remoteID = cb->remoteID;
ret = cb->eventID;
break;
}
}
virObjectUnlock(state);
if (ret < 0)
virReportError(VIR_ERR_INVALID_ARG,
_("event callback id %1$d not registered"),
callbackID);
return ret;
}
/**
* virObjectEventStateSetRemote:
* @conn: connection associated with the callback
* @state: object event state
* @callbackID: the callback to adjust
* @remoteID: the remote ID to associate with the callback
*
* Update @callbackID for connection @conn to record that it is now
* tied to @remoteID, and will therefore only match events that are
* sent with virObjectEventStateQueueRemote() with the same remote ID.
* Silently does nothing if @callbackID is invalid.
*/
void
virObjectEventStateSetRemote(virConnectPtr conn,
virObjectEventState *state,
int callbackID,
int remoteID)
{
size_t i;
virObjectLock(state);
for (i = 0; i < state->callbacks->count; i++) {
virObjectEventCallback *cb = state->callbacks->callbacks[i];
if (cb->deleted)
continue;
if (cb->callbackID == callbackID && cb->conn == conn) {
cb->remoteID = remoteID;
break;
}
}
virObjectUnlock(state);
}
|