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authorEric Anholt <eric@anholt.net>2013-12-16 09:18:58 -0800
committerEric Anholt <eric@anholt.net>2013-12-16 09:18:58 -0800
commit21f4346af0fb1076d403ec4cfa6910de05eb06b2 (patch)
tree79ec6ea1f1e3affc0ee893e51705eb9bf9e12a21 /include/epoxy/gl.h
parentfa7aa87bc0efb03c52f57a7951ba7b1c2ff62625 (diff)
downloadlibepoxy-21f4346af0fb1076d403ec4cfa6910de05eb06b2.tar.gz
Update header comments about how the implementation works.
Diffstat (limited to 'include/epoxy/gl.h')
-rw-r--r--include/epoxy/gl.h11
1 files changed, 2 insertions, 9 deletions
diff --git a/include/epoxy/gl.h b/include/epoxy/gl.h
index 82e143f..8e0d2d1 100644
--- a/include/epoxy/gl.h
+++ b/include/epoxy/gl.h
@@ -23,15 +23,8 @@
/** @file gl.h
*
- * Provides an implementation of a GL dispatch layer using a hidden
- * vtable.
- *
- * This is a lower performance path than ifuncs when they are
- * available, but it is required if you might have multiple return
- * values for GetProcAddress/dlsym()ed functions. That is the case if
- * you're using WGL (which can return different function pointers per
- * context), or if you dlclose() and re-dlopen() libGL (which means
- * you'll get different dynamically allocated dispatch stubs).
+ * Provides an implementation of a GL dispatch layer using either
+ * global function pointers or a hidden vtable.
*/
#ifndef __EPOXY_GL_H