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author | Eric Anholt <eric@anholt.net> | 2013-12-17 14:32:18 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2013-12-17 15:08:02 -0800 |
commit | 9bc909f5a7024ca3c2b5aa2fc26b19e8de9c7cf0 (patch) | |
tree | 0728cce0be62976c66f9894c51929866f1d35a10 /README.md | |
parent | 3ae4726cdbb0fccdb02bcdba07662fe6f6a15589 (diff) | |
download | libepoxy-9bc909f5a7024ca3c2b5aa2fc26b19e8de9c7cf0.tar.gz |
win32: Convert the API to being based on function pointers, like Linux.
For performance, I want to be able to make single-context (well,
single-pixel-format-and-device) apps be able to directly call GL
functions through function pointers. Bake that into the ABI now so I
can get a release out the door and fix this up later.
This also fixes the lack of __stdcall annotation on the
PFNWHATEVERPROC typedefs.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 10 |
1 files changed, 10 insertions, 0 deletions
@@ -119,3 +119,13 @@ pixel format. If ```wglMakeCurrent()``` is called from outside of epoxy (in a way that might change the device or pixel format), then epoxy needs to be notified of the change using ```epoxy_handle_external_wglMakeCurrent()```. + +The win32 dispatch layer is currently slower than it should be in the +single-context (or multi-context, but same device and pixel format) +case. We need to switch to using the linux-like function pointer +stubs, and detect when transitioning to multi-device/format and hook +in the per-thread dispatch table at that point. + +The win32 wglMakeCurrent () variants are slower than they should be, +because they should be caching the resolved dispatch tables instead of +resetting an entire thread-local dispatch table every time. |