diff options
author | tzik <tzik@google.com> | 2015-08-23 20:35:01 -0700 |
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committer | Chris Mumford <cmumford@chromium.org> | 2015-12-09 10:34:58 -0800 |
commit | 359b6bcec28944972d0be503a78205b5cc574a9c (patch) | |
tree | cc4468e9a6c5ceb82025e15c5618bc1120a2b7d3 /include | |
parent | 50e77a8263b19033b99ba49cdc45995595f1acf9 (diff) | |
download | leveldb-359b6bcec28944972d0be503a78205b5cc574a9c.tar.gz |
Add leveldb::Cache::Prune
Prune() drops on-memory read cache of the database, so that the client can
relief its memory shortage.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=101335710
Diffstat (limited to 'include')
-rw-r--r-- | include/leveldb/cache.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/include/leveldb/cache.h b/include/leveldb/cache.h index 1a201e5..5f86cd0 100644 --- a/include/leveldb/cache.h +++ b/include/leveldb/cache.h @@ -81,6 +81,13 @@ class Cache { // its cache keys. virtual uint64_t NewId() = 0; + // Remove all cache entries that are not actively in use. Memory-constrained + // applications may wish to call this method to reduce memory usage. + // Default implementation of Prune() does nothing. Subclasses are strongly + // encouraged to override the default implementation. A future release of + // leveldb may change Prune() to a pure abstract method. + virtual void Prune() {} + private: void LRU_Remove(Handle* e); void LRU_Append(Handle* e); |