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//---------------------------------------------------------------------------------
//
// Little Color Management System, multithreaded extensions
// Copyright (c) 1998-2022 Marti Maria Saguer, all rights reserved
//
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
//---------------------------------------------------------------------------------
#include "threaded_internal.h"
// The scheduler is responsible to split the work in several portions in a way that each
// portion can be calculated by a different thread. All loacking is already done by lcms
// mutexes, and memory should not overlap.
void _cmsThrScheduler(struct _cmstransform_struct* CMMcargo,
const void* InputBuffer,
void* OutputBuffer,
cmsUInt32Number PixelsPerLine,
cmsUInt32Number LineCount,
const cmsStride* Stride)
{
cmsContext ContextID = cmsGetTransformContextID(CMMcargo);
_cmsTransform2Fn worker = _cmsGetTransformWorker(CMMcargo);
cmsInt32Number MaxWorkers = _cmsGetTransformMaxWorkers(CMMcargo);
// flags are not actually being used
// cmsUInt32Number flags = _cmsGetTransformWorkerFlags(CMMcargo);
_cmsWorkSlice master;
_cmsWorkSlice* slices;
cmsStride FixedStride = *Stride;
cmsHANDLE* handles;
// Count the number of threads needed for this job. MaxWorkers is the upper limit or -1 to auto
cmsUInt32Number nSlices = _cmsThrCountSlices(CMMcargo, MaxWorkers, PixelsPerLine, LineCount, &FixedStride);
// Abort early if no threaded code
if (nSlices <= 1) {
worker(CMMcargo, InputBuffer, OutputBuffer, PixelsPerLine, LineCount, Stride);
return;
}
// Setup master thread
master.CMMcargo = CMMcargo;
master.InputBuffer = InputBuffer;
master.OutputBuffer = OutputBuffer;
master.PixelsPerLine = PixelsPerLine;
master.LineCount = LineCount;
master.Stride = &FixedStride;
// Create memory for the slices
slices = (_cmsWorkSlice*)_cmsCalloc(ContextID, nSlices, sizeof(_cmsWorkSlice));
handles = (cmsHANDLE*) _cmsCalloc(ContextID, nSlices, sizeof(cmsHANDLE));
if (slices == NULL || handles == NULL)
{
if (slices) _cmsFree(ContextID, slices);
if (handles) _cmsFree(ContextID, handles);
// Out of memory in this case only can come from a corruption, but we do the work anyway
worker(CMMcargo, InputBuffer, OutputBuffer, PixelsPerLine, LineCount, Stride);
return;
}
// All seems ok so far
if (_cmsThrSplitWork(&master, nSlices, slices))
{
// Work is splitted. Create threads
cmsUInt32Number i;
for (i = 1; i < nSlices; i++)
{
handles[i] = _cmsThrCreateWorker(ContextID, worker, &slices[i]);
}
// Do our portion of work
worker(CMMcargo, slices[0].InputBuffer, slices[0].OutputBuffer,
slices[0].PixelsPerLine, slices[0].LineCount, slices[0].Stride);
// Wait until all threads are finished
for (i = 1; i < nSlices; i++)
{
_cmsThrJoinWorker(ContextID, handles[i]);
}
}
else
{
// Not able to split the work, so don't thread
worker(CMMcargo, InputBuffer, OutputBuffer, PixelsPerLine, LineCount, Stride);
}
_cmsFree(ContextID, slices);
_cmsFree(ContextID, handles);
}
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