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path: root/LayerManagerCommands/src/SetOptimizationModeCommand.cpp
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/***************************************************************************
*
* Copyright 2010,2011 BMW Car IT GmbH
* Copyright (c) 2012, NVIDIA CORPORATION.  All rights reserved.
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*        http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/
#include "SetOptimizationModeCommand.h"
#include "ICommandExecutor.h"
#include "Scene.h"
#include "Log.h"


ExecutionResult SetOptimizationModeCommand::execute(ICommandExecutor* executor)
{
    RendererList& m_rendererList = *(executor->getRendererList());
    RendererListConstIterator iter = m_rendererList.begin();
    RendererListConstIterator iterEnd = m_rendererList.end();

    for (; iter != iterEnd; ++iter)
    {
        IRenderer* renderer = *iter;

        if (renderer)
        {
            return renderer->setOptimizationMode(m_id, m_mode) ? ExecutionSuccess : ExecutionFailed;
        }
    }

    return ExecutionFailed;
}

const std::string SetOptimizationModeCommand::getString()
{
    std::stringstream description;
    description << "SetOptimizationModeCommand("
                << "id=" << (int)m_id << "(0x" << std::hex << (int)m_id << ")" << std::dec
                << ", mode=" << (int)m_mode
                << ")";
    return description.str();
}