blob: e720d584417cc426a3f293eff421372f8f8ab4a3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/***************************************************************************
*
* Copyright 2010,2011 BMW Car IT GmbH
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/
#include "LayerAddSurfaceCommand.h"
#include "ICommandExecutor.h"
#include "Scene.h"
#include "Log.h"
LayerAddSurfaceCommand::LayerAddSurfaceCommand(unsigned int layerid, unsigned int surfaceid)
: m_layerid(layerid)
, m_surfaceid(surfaceid)
{
}
ExecutionResult LayerAddSurfaceCommand::execute(ICommandExecutor* executor)
{
Scene& scene = *(executor->getScene());
ExecutionResult result = ExecutionFailed;
Layer* layer = scene.getLayer(m_layerid);
Surface* surface = scene.getSurface(m_surfaceid);
if (layer != NULL && surface != NULL)
{
if (layer->addSurface(surface))
{
LOG_DEBUG("LayerAddSurfaceCommand","Adding surface(" << m_surfaceid << ")" << surface->getID() << " to layer(" << m_layerid << ") " << layer->getID());
LOG_DEBUG("LayerAddSurfaceCommand", "Layer now has #surfaces:" << layer->getAllSurfaces().size());
result = surface->hasNativeContent() ? ExecutionSuccessRedraw : ExecutionSuccess;
}
else
{
unsigned int layer_id = surface->getContainingLayerId();
LOG_WARNING("LayerAddSurfaceCommand","surface : id [ " << m_surfaceid << " ] already belongs to layer : id [ " << layer_id << " ]");
result = (m_layerid == layer_id) ? ExecutionSuccess : ExecutionFailed;
}
}
return result;
}
const std::string LayerAddSurfaceCommand::getString()
{
std::stringstream description;
description << "LayerAddSurfaceCommand("
<< "layerid=" << m_layerid
<< ", surfaceid=" << m_surfaceid
<< ")";
return description.str();
}
|