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/***************************************************************************
*
* Copyright 2010,2011 BMW Car IT GmbH
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*        http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/
#ifndef _UNIFORMMAP_H_
#define _UNIFORMMAP_H_

#include <map>
#include <string>
#include "ShaderUniform.h"

typedef std::map<std::string, ShaderUniform*> UniformMap;
typedef std::map<std::string, ShaderUniform*>::iterator UniformMapIterator;
typedef std::map<std::string, ShaderUniform*>::const_iterator UniformMapConstIterator;

#endif // _UNIFORMMAP_H_