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authorEugen Friedrich <efriedrich@de.adit-jv.com>2013-07-03 14:20:20 +0200
committerTimo Lotterbach <timo.lotterbach@bmw-carit.de>2013-07-05 12:56:48 +0200
commitdd56ff0fb2b025b3c5c73b0f008a55d0568f1d29 (patch)
tree27c8c6b13895bb883bcfb7ae974ff1c156b0d49e
parentcce0444ad491e9054e5fe69a117e5498de997f9c (diff)
downloadlayer_management-dd56ff0fb2b025b3c5c73b0f008a55d0568f1d29.tar.gz
ScreenDump: add screenId parameter to doScreenShot function in the IRenderer.h
If the rendering plug-in supports several screens the screenId should be provided to the graphical system so the requested screen could be dumped. To achieve this we have to change the IRenderer interface class and all of the derived class. Signed-off-by: Eugen Friedrich <efriedrich@de.adit-jv.com>
-rw-r--r--LayerManagerBase/include/IRenderer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/LayerManagerBase/include/IRenderer.h b/LayerManagerBase/include/IRenderer.h
index bcdbda5..9552afd 100644
--- a/LayerManagerBase/include/IRenderer.h
+++ b/LayerManagerBase/include/IRenderer.h
@@ -73,7 +73,7 @@ public:
* \ingroup RendererAPI
* \param[in] fileToSave path to bitmap file to store the graphical content
*/
- virtual void doScreenShot(std::string fileToSave) = 0;
+ virtual void doScreenShot(std::string fileToSave, const unsigned int screen_id) = 0;
/**
* \brief Store graphical content of layer to bitmap