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author | Eugen Friedrich <efriedrich@de.adit-jv.com> | 2013-07-03 14:20:20 +0200 |
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committer | Timo Lotterbach <timo.lotterbach@bmw-carit.de> | 2013-07-05 12:56:48 +0200 |
commit | dd56ff0fb2b025b3c5c73b0f008a55d0568f1d29 (patch) | |
tree | 27c8c6b13895bb883bcfb7ae974ff1c156b0d49e | |
parent | cce0444ad491e9054e5fe69a117e5498de997f9c (diff) | |
download | layer_management-dd56ff0fb2b025b3c5c73b0f008a55d0568f1d29.tar.gz |
ScreenDump: add screenId parameter to doScreenShot function in the IRenderer.h
If the rendering plug-in supports several screens the screenId
should be provided to the graphical system so the requested
screen could be dumped.
To achieve this we have to change the IRenderer interface class
and all of the derived class.
Signed-off-by: Eugen Friedrich <efriedrich@de.adit-jv.com>
-rw-r--r-- | LayerManagerBase/include/IRenderer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/LayerManagerBase/include/IRenderer.h b/LayerManagerBase/include/IRenderer.h index bcdbda5..9552afd 100644 --- a/LayerManagerBase/include/IRenderer.h +++ b/LayerManagerBase/include/IRenderer.h @@ -73,7 +73,7 @@ public: * \ingroup RendererAPI * \param[in] fileToSave path to bitmap file to store the graphical content */ - virtual void doScreenShot(std::string fileToSave) = 0; + virtual void doScreenShot(std::string fileToSave, const unsigned int screen_id) = 0; /** * \brief Store graphical content of layer to bitmap |