diff options
author | Rob Clark <robdclark@gmail.com> | 2017-03-15 09:54:04 -0400 |
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committer | Rob Clark <robdclark@gmail.com> | 2017-03-27 11:19:16 -0400 |
commit | 961c85f6eb42e4445513044c9944c83a0d9cb324 (patch) | |
tree | 910f4ac4d44599c6e335e7e6625ddff8ca305a34 /cube-video.c | |
parent | 4f4801b2b1f1aa00914f0c79fd3ab5ae8db2d284 (diff) | |
download | kmscube-961c85f6eb42e4445513044c9944c83a0d9cb324.tar.gz |
add video cube
Uses gstreamer for a simple decoder. If decoder can give us dma-buf's
directly, we'll directly use that as a texture (zero copy), otherwise
memcpy into a buffer from gbm. This should work with both hw and sw
decoders.
Probably room for improvement. And the interface between gl and the
decoder is pretty simple so I suppose other decoders would be possible.
(But hopefully they could already be supported via gstreamer.)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Diffstat (limited to 'cube-video.c')
-rw-r--r-- | cube-video.c | 386 |
1 files changed, 386 insertions, 0 deletions
diff --git a/cube-video.c b/cube-video.c new file mode 100644 index 0000000..6ce20da --- /dev/null +++ b/cube-video.c @@ -0,0 +1,386 @@ +/* + * Copyright (c) 2017 Rob Clark <rclark@redhat.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#define _GNU_SOURCE + +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "common.h" +#include "esUtil.h" + +struct { + struct egl egl; + + GLfloat aspect; + const struct gbm *gbm; + + GLuint program, blit_program; + /* uniform handles: */ + GLint modelviewmatrix, modelviewprojectionmatrix, normalmatrix; + GLint texture, blit_texture; + GLuint vbo; + GLuint positionsoffset, texcoordsoffset, normalsoffset; + GLuint tex; + + /* video decoder: */ + struct decoder *decoder; + int filenames_count, idx; + const char *filenames[32]; +} gl; + +static const struct egl *egl = &gl.egl; + +static const GLfloat vVertices[] = { + // front + -1.0f, -1.0f, +1.0f, + +1.0f, -1.0f, +1.0f, + -1.0f, +1.0f, +1.0f, + +1.0f, +1.0f, +1.0f, + // back + +1.0f, -1.0f, -1.0f, + -1.0f, -1.0f, -1.0f, + +1.0f, +1.0f, -1.0f, + -1.0f, +1.0f, -1.0f, + // right + +1.0f, -1.0f, +1.0f, + +1.0f, -1.0f, -1.0f, + +1.0f, +1.0f, +1.0f, + +1.0f, +1.0f, -1.0f, + // left + -1.0f, -1.0f, -1.0f, + -1.0f, -1.0f, +1.0f, + -1.0f, +1.0f, -1.0f, + -1.0f, +1.0f, +1.0f, + // top + -1.0f, +1.0f, +1.0f, + +1.0f, +1.0f, +1.0f, + -1.0f, +1.0f, -1.0f, + +1.0f, +1.0f, -1.0f, + // bottom + -1.0f, -1.0f, -1.0f, + +1.0f, -1.0f, -1.0f, + -1.0f, -1.0f, +1.0f, + +1.0f, -1.0f, +1.0f, +}; + +static const GLfloat vTexCoords[] = { + //front + 0.0f, 1.0f, + 1.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + //back + 0.0f, 1.0f, + 1.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + //right + 0.0f, 1.0f, + 1.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + //left + 0.0f, 1.0f, + 1.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + //top + 0.0f, 1.0f, + 1.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + //bottom + 0.0f, 1.0f, + 1.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, +}; + +static const GLfloat vNormals[] = { + // front + +0.0f, +0.0f, +1.0f, // forward + +0.0f, +0.0f, +1.0f, // forward + +0.0f, +0.0f, +1.0f, // forward + +0.0f, +0.0f, +1.0f, // forward + // back + +0.0f, +0.0f, -1.0f, // backward + +0.0f, +0.0f, -1.0f, // backward + +0.0f, +0.0f, -1.0f, // backward + +0.0f, +0.0f, -1.0f, // backward + // right + +1.0f, +0.0f, +0.0f, // right + +1.0f, +0.0f, +0.0f, // right + +1.0f, +0.0f, +0.0f, // right + +1.0f, +0.0f, +0.0f, // right + // left + -1.0f, +0.0f, +0.0f, // left + -1.0f, +0.0f, +0.0f, // left + -1.0f, +0.0f, +0.0f, // left + -1.0f, +0.0f, +0.0f, // left + // top + +0.0f, +1.0f, +0.0f, // up + +0.0f, +1.0f, +0.0f, // up + +0.0f, +1.0f, +0.0f, // up + +0.0f, +1.0f, +0.0f, // up + // bottom + +0.0f, -1.0f, +0.0f, // down + +0.0f, -1.0f, +0.0f, // down + +0.0f, -1.0f, +0.0f, // down + +0.0f, -1.0f, +0.0f // down +}; + +static const char *blit_vs = + "attribute vec4 in_position; \n" + "attribute vec2 in_TexCoord; \n" + " \n" + "varying vec2 vTexCoord; \n" + " \n" + "void main() \n" + "{ \n" + " gl_Position = in_position; \n" + " vTexCoord = in_TexCoord; \n" + "} \n"; + +static const char *blit_fs = + "#extension GL_OES_EGL_image_external : enable\n" + "precision mediump float; \n" + " \n" + "uniform samplerExternalOES uTex; \n" + " \n" + "varying vec2 vTexCoord; \n" + " \n" + "void main() \n" + "{ \n" + " gl_FragColor = texture2D(uTex, vTexCoord);\n" + "} \n"; + +static const char *vertex_shader_source = + "uniform mat4 modelviewMatrix; \n" + "uniform mat4 modelviewprojectionMatrix;\n" + "uniform mat3 normalMatrix; \n" + " \n" + "attribute vec4 in_position; \n" + "attribute vec2 in_TexCoord; \n" + "attribute vec3 in_normal; \n" + " \n" + "vec4 lightSource = vec4(2.0, 2.0, 20.0, 0.0);\n" + " \n" + "varying vec4 vVaryingColor; \n" + "varying vec2 vTexCoord; \n" + " \n" + "void main() \n" + "{ \n" + " gl_Position = modelviewprojectionMatrix * in_position;\n" + " vec3 vEyeNormal = normalMatrix * in_normal;\n" + " vec4 vPosition4 = modelviewMatrix * in_position;\n" + " vec3 vPosition3 = vPosition4.xyz / vPosition4.w;\n" + " vec3 vLightDir = normalize(lightSource.xyz - vPosition3);\n" + " float diff = max(0.0, dot(vEyeNormal, vLightDir));\n" + " vVaryingColor = vec4(diff * vec3(1.0, 1.0, 1.0), 1.0);\n" + " vTexCoord = in_TexCoord; \n" + "} \n"; + +static const char *fragment_shader_source = + "#extension GL_OES_EGL_image_external : enable\n" + "precision mediump float; \n" + " \n" + "uniform samplerExternalOES uTex; \n" + " \n" + "varying vec4 vVaryingColor; \n" + "varying vec2 vTexCoord; \n" + " \n" + "void main() \n" + "{ \n" + " gl_FragColor = vVaryingColor * texture2D(uTex, vTexCoord);\n" + "} \n"; + + +static void draw_cube_video(unsigned i) +{ + ESMatrix modelview; + EGLImage frame; + + frame = video_frame(gl.decoder); + if (!frame) { + /* end of stream */ + glDeleteTextures(1, &gl.tex); + glGenTextures(1, &gl.tex); + video_deinit(gl.decoder); + gl.idx = (gl.idx + 1) % gl.filenames_count; + gl.decoder = video_init(&gl.egl, gl.gbm, gl.filenames[gl.idx]); + } + + glUseProgram(gl.blit_program); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_EXTERNAL_OES, gl.tex); + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + egl->glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, frame); + + /* clear the color buffer */ + glClearColor(0.5, 0.5, 0.5, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + + glUseProgram(gl.blit_program); + glUniform1i(gl.blit_texture, 0); /* '0' refers to texture unit 0. */ + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + + glUseProgram(gl.program); + + esMatrixLoadIdentity(&modelview); + esTranslate(&modelview, 0.0f, 0.0f, -8.0f); + esRotate(&modelview, 45.0f + (0.25f * i), 1.0f, 0.0f, 0.0f); + esRotate(&modelview, 45.0f - (0.5f * i), 0.0f, 1.0f, 0.0f); + esRotate(&modelview, 10.0f + (0.15f * i), 0.0f, 0.0f, 1.0f); + + ESMatrix projection; + esMatrixLoadIdentity(&projection); + esFrustum(&projection, -2.1f, +2.1f, -2.1f * gl.aspect, +2.1f * gl.aspect, 6.0f, 10.0f); + + ESMatrix modelviewprojection; + esMatrixLoadIdentity(&modelviewprojection); + esMatrixMultiply(&modelviewprojection, &modelview, &projection); + + float normal[9]; + normal[0] = modelview.m[0][0]; + normal[1] = modelview.m[0][1]; + normal[2] = modelview.m[0][2]; + normal[3] = modelview.m[1][0]; + normal[4] = modelview.m[1][1]; + normal[5] = modelview.m[1][2]; + normal[6] = modelview.m[2][0]; + normal[7] = modelview.m[2][1]; + normal[8] = modelview.m[2][2]; + + glUniformMatrix4fv(gl.modelviewmatrix, 1, GL_FALSE, &modelview.m[0][0]); + glUniformMatrix4fv(gl.modelviewprojectionmatrix, 1, GL_FALSE, &modelviewprojection.m[0][0]); + glUniformMatrix3fv(gl.normalmatrix, 1, GL_FALSE, normal); + glUniform1i(gl.texture, 0); /* '0' refers to texture unit 0. */ + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 4, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 8, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 12, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 16, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 20, 4); +} + +const struct egl * init_cube_video(const struct gbm *gbm, const char *filenames) +{ + char *fnames, *s; + int ret, i = 0; + + ret = init_egl(&gl.egl, gbm); + if (ret) + return NULL; + + if (!gl.egl.eglCreateImageKHR) { + printf("no eglCreateImageKHR\n"); + return NULL; + } + + fnames = strdup(filenames); + while ((s = strstr(fnames, ","))) { + gl.filenames[i] = fnames; + s[0] = '\0'; + fnames = &s[1]; + i++; + } + gl.filenames[i] = fnames; + gl.filenames_count = ++i; + + gl.decoder = video_init(&gl.egl, gbm, gl.filenames[gl.idx]); + if (!gl.decoder) { + printf("cannot create video decoder\n"); + return NULL; + } + + gl.aspect = (GLfloat)(gbm->height) / (GLfloat)(gbm->width); + gl.gbm = gbm; + + ret = create_program(blit_vs, blit_fs); + if (ret < 0) + return NULL; + + gl.blit_program = ret; + + glBindAttribLocation(gl.blit_program, 0, "in_position"); + glBindAttribLocation(gl.blit_program, 1, "in_TexCoord"); + + ret = link_program(gl.blit_program); + if (ret) + return NULL; + + gl.blit_texture = glGetUniformLocation(gl.blit_program, "uTex"); + + ret = create_program(vertex_shader_source, fragment_shader_source); + if (ret < 0) + return NULL; + + gl.program = ret; + + glBindAttribLocation(gl.program, 0, "in_position"); + glBindAttribLocation(gl.program, 1, "in_TexCoord"); + glBindAttribLocation(gl.program, 2, "in_normal"); + + ret = link_program(gl.program); + if (ret) + return NULL; + + gl.modelviewmatrix = glGetUniformLocation(gl.program, "modelviewMatrix"); + gl.modelviewprojectionmatrix = glGetUniformLocation(gl.program, "modelviewprojectionMatrix"); + gl.normalmatrix = glGetUniformLocation(gl.program, "normalMatrix"); + gl.texture = glGetUniformLocation(gl.program, "uTex"); + + glViewport(0, 0, gbm->width, gbm->height); + glEnable(GL_CULL_FACE); + + gl.positionsoffset = 0; + gl.texcoordsoffset = sizeof(vVertices); + gl.normalsoffset = sizeof(vVertices) + sizeof(vTexCoords); + + glGenBuffers(1, &gl.vbo); + glBindBuffer(GL_ARRAY_BUFFER, gl.vbo); + glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices) + sizeof(vTexCoords) + sizeof(vNormals), 0, GL_STATIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, gl.positionsoffset, sizeof(vVertices), &vVertices[0]); + glBufferSubData(GL_ARRAY_BUFFER, gl.texcoordsoffset, sizeof(vTexCoords), &vTexCoords[0]); + glBufferSubData(GL_ARRAY_BUFFER, gl.normalsoffset, sizeof(vNormals), &vNormals[0]); + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid *)(intptr_t)gl.positionsoffset); + glEnableVertexAttribArray(0); + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *)(intptr_t)gl.texcoordsoffset); + glEnableVertexAttribArray(1); + glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid *)(intptr_t)gl.normalsoffset); + glEnableVertexAttribArray(2); + + glGenTextures(1, &gl.tex); + + gl.egl.draw = draw_cube_video; + + return &gl.egl; +} |