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/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackSocketClientChannel__
#define __JackSocketClientChannel__
#include "JackChannel.h"
#include "JackSocket.h"
#include "JackPlatformPlug.h"
#include "JackRequest.h"
#include "JackError.h"
namespace Jack
{
/*!
\brief JackClientChannel using sockets.
*/
class JackSocketClientChannel : public detail::JackClientChannelInterface, public JackRunnableInterface
{
private:
JackClientSocket fRequestSocket; // Socket to communicate with the server
JackServerSocket fNotificationListenSocket; // Socket listener for server notification
JackClientSocket* fNotificationSocket; // Socket for server notification
JackThread fThread; // Thread to execute the event loop
JackClient* fClient;
void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
public:
JackSocketClientChannel();
virtual ~JackSocketClientChannel();
int Open(const char* server_name, const char* name, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
void Close();
int Start();
void Stop();
int ServerCheck(const char* server_name);
void ClientCheck(const char* name, char* name_res, int protocol, int options, int* status, int* result);
void ClientOpen(const char* name, int pid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
void ClientOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
{}
void ClientClose(int refnum, int* result);
void ClientActivate(int refnum, int state, int* result);
void ClientDeactivate(int refnum, int* result);
void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, unsigned int* port_index, int* result);
void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
void PortConnect(int refnum, const char* src, const char* dst, int* result);
void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
void PortRename(int refnum, jack_port_id_t port, const char* name, int* result);
void SetBufferSize(jack_nframes_t buffer_size, int* result);
void SetFreewheel(int onoff, int* result);
void ReleaseTimebase(int refnum, int* result);
void SetTimebaseCallback(int refnum, int conditional, int* result);
void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int* result);
void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
// JackRunnableInterface interface
bool Init();
bool Execute();
};
} // end of namespace
#endif
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