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+/* -----------------------------------------------------------------------------
+ *
+ * (c) The GHC Team, 2009
+ *
+ * Work-stealing Deque data structure
+ *
+ * ---------------------------------------------------------------------------*/
+
+#ifndef WSDEQUE_H
+#define WSDEQUE_H
+
+typedef struct WSDeque_ {
+ // Size of elements array. Used for modulo calculation: we round up
+ // to powers of 2 and use the dyadic log (modulo == bitwise &)
+ StgWord size;
+ StgWord moduloSize; /* bitmask for modulo */
+
+ // top, index where multiple readers steal() (protected by a cas)
+ volatile StgWord top;
+
+ // bottom, index of next free place where one writer can push
+ // elements. This happens unsynchronised.
+ volatile StgWord bottom;
+
+ // both top and bottom are continuously incremented, and used as
+ // an index modulo the current array size.
+
+ // lower bound on the current top value. This is an internal
+ // optimisation to avoid unnecessarily accessing the top field
+ // inside pushBottom
+ volatile StgWord topBound;
+
+ // The elements array
+ void ** elements;
+
+ // Please note: the dataspace cannot follow the admin fields
+ // immediately, as it should be possible to enlarge it without
+ // disposing the old one automatically (as realloc would)!
+
+} WSDeque;
+
+/* INVARIANTS, in this order: reasonable size,
+ topBound consistent, space pointer, space accessible to us.
+
+ NB. This is safe to use only (a) on a spark pool owned by the
+ current thread, or (b) when there's only one thread running, or no
+ stealing going on (e.g. during GC).
+*/
+#define ASSERT_WSDEQUE_INVARIANTS(p) \
+ ASSERT((p)->size > 0); \
+ ASSERT((p)->topBound <= (p)->top); \
+ ASSERT((p)->elements != NULL); \
+ ASSERT(*((p)->elements) || 1); \
+ ASSERT(*((p)->elements - 1 + ((p)->size)) || 1);
+
+// No: it is possible that top > bottom when using pop()
+// ASSERT((p)->bottom >= (p)->top);
+// ASSERT((p)->size > (p)->bottom - (p)->top);
+
+/* -----------------------------------------------------------------------------
+ * Operations
+ *
+ * A WSDeque has an *owner* thread. The owner can perform any operation;
+ * other threads are only allowed to call stealWSDeque_(),
+ * stealWSDeque(), looksEmptyWSDeque(), and dequeElements().
+ *
+ * -------------------------------------------------------------------------- */
+
+// Allocation, deallocation
+WSDeque * newWSDeque (nat size);
+void freeWSDeque (WSDeque *q);
+
+// Take an element from the "write" end of the pool. Can be called
+// by the pool owner only.
+void* popWSDeque (WSDeque *q);
+
+// Push onto the "write" end of the pool. Return true if the push
+// succeeded, or false if the deque is full.
+rtsBool pushWSDeque (WSDeque *q, void *elem);
+
+// Removes all elements from the deque
+INLINE_HEADER void discardElements (WSDeque *q);
+
+// Removes an element of the deque from the "read" end, or returns
+// NULL if the pool is empty, or if there was a collision with another
+// thief.
+void * stealWSDeque_ (WSDeque *q);
+
+// Removes an element of the deque from the "read" end, or returns
+// NULL if the pool is empty.
+void * stealWSDeque (WSDeque *q);
+
+// "guesses" whether a deque is empty. Can return false negatives in
+// presence of concurrent steal() calls, and false positives in
+// presence of a concurrent pushBottom().
+INLINE_HEADER rtsBool looksEmptyWSDeque (WSDeque* q);
+
+INLINE_HEADER long dequeElements (WSDeque *q);
+
+/* -----------------------------------------------------------------------------
+ * PRIVATE below here
+ * -------------------------------------------------------------------------- */
+
+INLINE_HEADER long
+dequeElements (WSDeque *q)
+{
+ StgWord t = q->top;
+ StgWord b = q->bottom;
+ // try to prefer false negatives by reading top first
+ return ((long)b - (long)t);
+}
+
+INLINE_HEADER rtsBool
+looksEmptyWSDeque (WSDeque *q)
+{
+ return (dequeElements(q) <= 0);
+}
+
+INLINE_HEADER void
+discardElements (WSDeque *q)
+{
+ q->top = q->bottom;
+// pool->topBound = pool->top;
+}
+
+#endif // WSDEQUE_H