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* gsk/ngl/fp16.c: Implement runtime F16C detection on MSVCChun-wei Fan2021-04-121-3/+60
* ngl: Fix unevenly scaled shadowsngl-shadow-fixesMatthias Clasen2021-04-114-60/+65
* ngl: Don't slice unsliceable shadowsMatthias Clasen2021-04-111-1/+11
* ngl: Fix a case of flipped shadowMatthias Clasen2021-04-111-1/+1
* ngl: Add code to dump shadowsMatthias Clasen2021-04-111-0/+33
* ngl: Allow passing bounds to update_clipMatthias Clasen2021-04-111-5/+5
* ngl: Small optimization for shadowsMatthias Clasen2021-04-111-46/+54
* ngl: Small optimizationMatthias Clasen2021-04-111-2/+9
* ngl: Add a program change counterngl-coloring-underlinesMatthias Clasen2021-04-092-0/+6
* ngl: Optimize underlines in textMatthias Clasen2021-04-081-3/+41
* ngl: Reserve a pixel in texture atlasesMatthias Clasen2021-04-081-0/+48
* ngl: Fix an oversightMatthias Clasen2021-04-081-1/+1
* Work around compiler shortcomings on macOShalf-floatMatthias Clasen2021-04-071-0/+21
* gsk: Add runtime checks for F16CMatthias Clasen2021-04-072-80/+133
* Add an option to disable F16CMatthias Clasen2021-04-071-5/+6
* Move color conversion upMatthias Clasen2021-04-072-81/+105
* ngl: Use a constant for (fp16)-1Matthias Clasen2021-04-072-4/+4
* ngl: Reduce vertex storageMatthias Clasen2021-04-072-44/+46
* ngl: Use fp16 for colorsMatthias Clasen2021-04-074-52/+187
* ngl: Fix an oversightMatthias Clasen2021-04-051-1/+1
* ngl: Avoid huge intermediate texturesMatthias Clasen2021-04-021-11/+4
* ngl: Plug a memory leakfix-downscaled-texturesMatthias Clasen2021-04-021-1/+7
* ngl: Fix downscaled texturesMatthias Clasen2021-04-021-2/+3
* ngl: Fix offscreen rendering with transformsMatthias Clasen2021-03-311-10/+10
* ngl: Be explicit about offscreen clippingMatthias Clasen2021-03-311-0/+1
* ngl: Add sonme commentsMatthias Clasen2021-03-311-0/+11
* ngl: Avoid a gotongl-text-tweaksMatthias Clasen2021-03-301-4/+3
* gsk: Avoid empty glyphs earlyMatthias Clasen2021-03-301-3/+0
* ngl: Speed up glyph loopngl-text-tweaks-1Matthias Clasen2021-03-302-28/+47
* ngl: We only need two bits for phasesMatthias Clasen2021-03-301-3/+3
* ngl: CosmeticsMatthias Clasen2021-03-291-11/+11
* ngl: Improve packingMatthias Clasen2021-03-291-3/+3
* ngl: Typo fixMatthias Clasen2021-03-291-1/+1
* ngl: CosmeticsMatthias Clasen2021-03-281-2/+0
* ngl: Fix an uninitialized readMatthias Clasen2021-03-271-7/+8
* ngl: Fix crash with intel driver on Windows when compiling shadersXavier Claessens2021-03-253-3/+12
* ngl: move uniform key mapping into uniform stateChristian Hergert2021-03-239-337/+289
* Merge branch 'wip/baedert/for-master' into 'master'Matthias Clasen2021-03-221-31/+0
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| * ngl: Remove unused functionTimm Bäder2021-03-211-31/+0
* | ngl: Fix a rounding error in subpixel positioningMatthias Clasen2021-03-211-3/+3
* | ngl: Remove an unused fieldMatthias Clasen2021-03-212-7/+0
* | ngl: Always populate the glyph front cacheMatthias Clasen2021-03-211-0/+2
* | ngl: Use floorf consistentlyMatthias Clasen2021-03-211-1/+1
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* ngl: Improve the glyph front cacheMatthias Clasen2021-03-191-1/+1
* ngl: Drop an unused struct memberMatthias Clasen2021-03-192-2/+0
* Revert "ngl: Remove duplicate check"Matthias Clasen2021-03-191-1/+4
* ngl: clear Glyph front cache at the beginning of a frameChristian Hergert2021-03-181-0/+13
* ngl: implement atlas compactionChristian Hergert2021-03-183-28/+128
* ngl: ensure vertices buffer allocates enough verticesChristian Hergert2021-03-181-2/+3
* ngl: Remove duplicate checkBenjamin Otte2021-03-151-4/+1