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author | Timm Bäder <mail@baedert.org> | 2018-01-08 18:36:48 +0100 |
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committer | Timm Bäder <mail@baedert.org> | 2018-01-08 19:23:06 +0100 |
commit | cd2a53851b39fc1a97196aff031e6e6968abd885 (patch) | |
tree | 9c3aa9ff46a617266038a40c35506b8a2f5935ef /gsk | |
parent | 8f3cb2658a79d20912b6f2ec96bc7e6bbdaeb067 (diff) | |
download | gtk+-cd2a53851b39fc1a97196aff031e6e6968abd885.tar.gz |
gl: Fix copy&paste error in blur shader
Diffstat (limited to 'gsk')
-rw-r--r-- | gsk/resources/glsl/blur.fs.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gsk/resources/glsl/blur.fs.glsl b/gsk/resources/glsl/blur.fs.glsl index 8cf1e2868c..78107aa78b 100644 --- a/gsk/resources/glsl/blur.fs.glsl +++ b/gsk/resources/glsl/blur.fs.glsl @@ -18,7 +18,7 @@ vec4 blur_pixel (in vec2 uv) { for (int y = -half_radius; y < half_radius; y ++) { float fy = Gaussian (radius / 2.0, float(y)); - float offset_y = y * pixel_size_x; + float offset_y = y * pixel_size_y; for (int x = -half_radius; x < half_radius; x ++) { float fx = Gaussian (radius / 2.0, float(x)); |