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author | Timm Bäder <mail@baedert.org> | 2018-01-05 18:14:51 +0100 |
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committer | Timm Bäder <mail@baedert.org> | 2018-01-08 17:44:33 +0100 |
commit | 3176ae7e517839ca19e1dd9aaee02fbefc852d37 (patch) | |
tree | 93de536dee46e5c16490359095b17971ebab4439 /gsk | |
parent | 5ce2d77691743945ac63f6f63f98156dc7b8972b (diff) | |
download | gtk+-3176ae7e517839ca19e1dd9aaee02fbefc852d37.tar.gz |
gl renderer: Use alpha uniform in inset shadow shader
Diffstat (limited to 'gsk')
-rw-r--r-- | gsk/resources/glsl/inset_shadow.fs.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gsk/resources/glsl/inset_shadow.fs.glsl b/gsk/resources/glsl/inset_shadow.fs.glsl index b6bb87c82a..87a7205de2 100644 --- a/gsk/resources/glsl/inset_shadow.fs.glsl +++ b/gsk/resources/glsl/inset_shadow.fs.glsl @@ -23,5 +23,5 @@ void main() { color = color * clamp (rounded_rect_coverage (outline, f.xy) - rounded_rect_coverage (inside, f.xy - offset), 0.0, 1.0); - setOutputColor(color); + setOutputColor(color * u_alpha); } |