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author | Benjamin Otte <otte@redhat.com> | 2021-10-07 02:41:30 +0200 |
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committer | Benjamin Otte <otte@redhat.com> | 2021-10-07 02:41:30 +0200 |
commit | 8950c0dc960da50e7e38bcb5984b74286a9f178c (patch) | |
tree | 3e3e8a0d49d41aba7f567bc2954d0225525abaa1 /gdk/gdkmemorytextureprivate.h | |
parent | 2e555db9a4210480360cde2770981daf22a74619 (diff) | |
download | gtk+-8950c0dc960da50e7e38bcb5984b74286a9f178c.tar.gz |
texture: Make format a property of GdkTexture
For MemoryTexture, this is a simple change.
For GLTexture, we need to query the format at texture creation. This
sounds like a bad idea and extra work until one realizes that we'd
need to do that anyway when using the texure the first time - either
when downloading, or when trying to use it in a rendernode, where we
will soon need that information to determine if the texture prefers high
depth.
Diffstat (limited to 'gdk/gdkmemorytextureprivate.h')
-rw-r--r-- | gdk/gdkmemorytextureprivate.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/gdk/gdkmemorytextureprivate.h b/gdk/gdkmemorytextureprivate.h index f61cccb9ef..0cd5e91f27 100644 --- a/gdk/gdkmemorytextureprivate.h +++ b/gdk/gdkmemorytextureprivate.h @@ -29,7 +29,6 @@ G_BEGIN_DECLS #define GDK_MEMORY_GDK_PIXBUF_OPAQUE GDK_MEMORY_R8G8B8 #define GDK_MEMORY_GDK_PIXBUF_ALPHA GDK_MEMORY_R8G8B8A8 -GdkMemoryFormat gdk_memory_texture_get_format (GdkMemoryTexture *self); const guchar * gdk_memory_texture_get_data (GdkMemoryTexture *self); gsize gdk_memory_texture_get_stride (GdkMemoryTexture *self); |