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authorEmmanuele Bassi <ebassi@gnome.org>2015-01-27 21:23:23 +0000
committerEmmanuele Bassi <ebassi@gnome.org>2015-02-09 19:10:04 +0000
commit22e6f37c9c00ca3e97fbd454774a178473a0c93e (patch)
tree02f82bcbe93f6c324245abd7e532aae9ff85e796 /gdk/gdkglcontextprivate.h
parent8f50148a34a4d44da8e0c3022e47aeaba4ee489d (diff)
downloadgtk+-22e6f37c9c00ca3e97fbd454774a178473a0c93e.tar.gz
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to specify settings when creating a GL context, like the version to use or whether the debug support should be enabled. We have a couple of requirements in terms of API: • avoid, if at all possible, the "C arrays of integers with attribute, value pairs", which are hard to write and hard to bind in non-C languages. • allow failing in a recoverable way. • do not make the GL context creation API a mess of arguments. Looking at prior art, it seems that a common pattern is to split the construction phase in two: • a first phase that creates a GL context wrapper object and does preliminary checks on the environment. • a second phase that creates the backend-specific GL object. We adopted a similar pattern: • gdk_window_create_gl_context() creates a GdkGLContext • gdk_gl_context_realize() creates the underlying resources Calling gdk_gl_context_make_current() also realizes the context, so simple GL users do not need to care. Advanced users will want to call gdk_window_create_gl_context(), set up the optional requirements, and then call gdk_gl_context_realize(). If either of these two steps fails, it's possible to recover by changing the requirements, or simply creating a new GdkGLContext instance. https://bugzilla.gnome.org/show_bug.cgi?id=741946
Diffstat (limited to 'gdk/gdkglcontextprivate.h')
-rw-r--r--gdk/gdkglcontextprivate.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/gdk/gdkglcontextprivate.h b/gdk/gdkglcontextprivate.h
index 4efface088..f282539cfd 100644
--- a/gdk/gdkglcontextprivate.h
+++ b/gdk/gdkglcontextprivate.h
@@ -40,6 +40,9 @@ struct _GdkGLContextClass
{
GObjectClass parent_class;
+ gboolean (* realize) (GdkGLContext *context,
+ GError **error);
+
void (* end_frame) (GdkGLContext *context,
cairo_region_t *painted,
cairo_region_t *damage);