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author | Emmanuele Bassi <ebassi@gnome.org> | 2016-04-22 12:34:33 +0100 |
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committer | Emmanuele Bassi <ebassi@gnome.org> | 2016-04-25 12:29:36 +0100 |
commit | 55537cccbd8129ed9fd3d00e8af07c05719516ac (patch) | |
tree | 73a1b55ca0e7931446c753347ce61668048b5162 /gdk/gdk.c | |
parent | d7b5ea89eb7c103c67806b7d78a841a6c7048e90 (diff) | |
download | gtk+-55537cccbd8129ed9fd3d00e8af07c05719516ac.tar.gz |
gdk: Move GLSL shaders into GResource
Having the shaders inlined as C strings makes them harder to edit and
maintain.
Diffstat (limited to 'gdk/gdk.c')
-rw-r--r-- | gdk/gdk.c | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -30,6 +30,8 @@ #include "gdkinternals.h" #include "gdkintl.h" +#include "gdkresources.h" + #include "gdk-private.h" #ifndef HAVE_XCONVERTCASE @@ -274,6 +276,8 @@ gdk_pre_parse (void) gdk_initialized = TRUE; + _gdk_register_resource (); + /* We set the fallback program class here, rather than lazily in * gdk_get_program_class, since we don't want -name to override it. */ |