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authorChun-wei Fan <fanchunwei@src.gnome.org>2018-08-03 15:54:48 +0800
committerChun-wei Fan <fanchunwei@src.gnome.org>2018-08-03 16:01:19 +0800
commit11992dcc9fc27cf41ae2d5e829653d03971f0b4c (patch)
treeccaa03297d71434355bf717a8d95fe7b0571e2e4
parent471e50ebd208c3e112b0ec45ea0626d363458c90 (diff)
downloadgtk+-wip/master.win.egl.tar.gz
demos: Fix glarea demo on OpenGL/ESwip/master.win.egl
Some implementations of the ES 1.00 shader (such as Google's ANGLE) do not like the 'f' suffix for floats, so just drop it, as it should be harmless to drop.
-rw-r--r--demos/gtk-demo/glarea-gles.fs.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/demos/gtk-demo/glarea-gles.fs.glsl b/demos/gtk-demo/glarea-gles.fs.glsl
index 39f7143960..ac5e195031 100644
--- a/demos/gtk-demo/glarea-gles.fs.glsl
+++ b/demos/gtk-demo/glarea-gles.fs.glsl
@@ -1,7 +1,7 @@
precision highp float;
void main() {
- float lerpVal = gl_FragCoord.y / 500.0f;
+ float lerpVal = gl_FragCoord.y / 500.0;
- gl_FragColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal);
+ gl_FragColor = mix(vec4(1.0, 0.85, 0.35, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpVal);
}