diff options
author | Chun-wei Fan <fanchunwei@src.gnome.org> | 2018-08-03 15:54:48 +0800 |
---|---|---|
committer | Chun-wei Fan <fanchunwei@src.gnome.org> | 2018-08-03 16:01:19 +0800 |
commit | 11992dcc9fc27cf41ae2d5e829653d03971f0b4c (patch) | |
tree | ccaa03297d71434355bf717a8d95fe7b0571e2e4 | |
parent | 471e50ebd208c3e112b0ec45ea0626d363458c90 (diff) | |
download | gtk+-wip/master.win.egl.tar.gz |
demos: Fix glarea demo on OpenGL/ESwip/master.win.egl
Some implementations of the ES 1.00 shader (such as Google's ANGLE) do
not like the 'f' suffix for floats, so just drop it, as it should be
harmless to drop.
-rw-r--r-- | demos/gtk-demo/glarea-gles.fs.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/demos/gtk-demo/glarea-gles.fs.glsl b/demos/gtk-demo/glarea-gles.fs.glsl index 39f7143960..ac5e195031 100644 --- a/demos/gtk-demo/glarea-gles.fs.glsl +++ b/demos/gtk-demo/glarea-gles.fs.glsl @@ -1,7 +1,7 @@ precision highp float; void main() { - float lerpVal = gl_FragCoord.y / 500.0f; + float lerpVal = gl_FragCoord.y / 500.0; - gl_FragColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal); + gl_FragColor = mix(vec4(1.0, 0.85, 0.35, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpVal); } |