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path: root/gst-libs/gst/gl/gstglshader.c
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* gstglshader: cache uniform locationsAlessandro Decina2016-02-101-25/+52
* glshader: don't read invalid list pointers (use after free)Matthew Waters2015-11-131-1/+3
* glshader: properly unref the stages on failureMatthew Waters2015-11-111-4/+16
* glshader, tsdemux: simplify codeTim-Philipp Müller2015-11-061-2/+1
* gl: be consistent in gobject boilerpateMatthew Waters2015-10-191-12/+12
* glshader: port to using GstGLSLStage objects for string managementMatthew Waters2015-10-151-469/+431
* gl: initialize output params to 0 before calling gl functionsJulien Isorce2015-07-021-0/+3
* glshader: attempt to detect the gles2 inside opengl3 caseMatthew Waters2015-05-141-4/+103
* glshader: remove references to gl3 specific shadersMatthew Waters2015-05-141-41/+6
* glshader: attribute locations are -1 on errorMatthew Waters2015-03-131-2/+2
* glshader: prevent from getting attributes without vertex shaderNeos34522015-03-131-0/+3
* gl: Add/Update more debug statementsEdward Hervey2015-02-121-1/+4
* glshader add support for gl3Matthew Waters2014-11-281-25/+59
* glshader: advertise the default vertex and fragment shaders on desktop GLMatthew Waters2014-10-301-4/+2
* glshader: expose opengl handle in getterLubosz Sarnecki2014-08-211-0/+7
* glfeature: remove GST_GL_API_GLES3Matthew Waters2014-05-301-5/+5
* gl: make all GObjects inherit from GstObjectMatthew Waters2014-05-081-1/+2
* gl: add convenient functions to setup default vertex and fragment shadersJulien Isorce2014-04-301-0/+90
* gl: silence all the compiler warningsMatthew Waters2014-03-161-1/+1
* [812/906] move the GL vtable from GstGLDisplay to GstGLContextMatthew Waters2014-03-151-51/+51
* [749/906] glshader: Add some more debug outputSebastian Dröge2014-03-151-0/+6
* [732/906] build: fix repeated typedefsJulien Isorce2014-03-151-0/+1
* [719/906] gl: Fix compilation with GLES2Sebastian Dröge2014-03-151-5/+5
* [718/906] shader: make it possible to unref in the non-GL threadMatthew Waters2014-03-151-23/+21
* [713/906] shader: make it possible to create the object in a non-GL threadMatthew Waters2014-03-151-10/+8
* [704/906] Use gst_object_[un]ref so we can get refcounts in the logMatthew Waters2014-03-151-1/+17
* [681/906] win32: fix gl api calls on 32-bitMatthew Waters2014-03-151-17/+17
* [668/906] shader: fix gles2 segfaultMatthew Waters2014-03-151-3/+1
* [647/906] remove dependecy on glewMatthew Waters2014-03-151-144/+241
* [642/906] add gstglconfig.h for apps to find out what our capabilites areMatthew Waters2014-03-151-12/+12
* [627/906] shader: check for invalid objectsMatthew Waters2014-03-151-28/+28
* [624/906] OPENGL_ES2 => HAVE_GLES2 and add HAVE_OPENGLMatthew Waters2014-03-151-60/+76
* [605/906] shader: move to gst debuggingMatthew Waters2014-03-151-41/+26
* [603/906] update FSF addressMatthew Waters2014-03-151-2/+2
* [495/906] glES2.0: properly use glDeleteShaderJulien Isorce2014-03-151-0/+26
* [491/906] glES2.0: properly fails if driver/kernel inconsistencyJulien Isorce2014-03-151-2/+11
* [490/906] gldisplay: error out instead of g_assertJulien Isorce2014-03-151-4/+4
* [477/906] OpenGL ES 2.0: fix build since glfiltershader changesJulien Isorce2014-03-151-0/+6
* [471/906] glshader: add dynamic fragment shader filterLuc Deschenaux2014-03-151-0/+342
* [467/906] tests: various build fixesJulien Isorce2014-03-151-2/+2
* [462/906] various: add missing G_PARAM_STATIC_STRINGS flagsStefan Kost2014-03-151-6/+11
* [387/906] glmixer: add a glmixer base elementJulien Isorce2014-03-151-0/+16
* [321/906] add OpenGL ES 2.x support.Julien Isorce2014-03-151-0/+16
* [310/906] Global reindentDavid Schleef2014-03-151-4/+4
* [304/906] only load RGBA files.pngJulien Isorce2014-03-151-1/+1
* [298/906] Revert "Fix indention"David Schleef2014-03-151-4/+4
* [295/906] Fix indentionSebastian Dröge2014-03-151-4/+4
* [257/906] begin gstglwindow_x11.c implementationJulien Isorce2014-03-151-8/+2
* [252/906] avoid a dead lock on window closureJulien Isorce2014-03-151-0/+6
* [230/906] explicit check g_getenv return value to be not NULLFilippo Argiolas2014-03-151-1/+1