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authorThibault Saunier <tsaunier@igalia.com>2018-10-22 11:30:45 +0200
committerThibault Saunier <tsaunier@igalia.com>2019-05-13 17:00:00 -0400
commit47a49f33815dbe3db7c1f7fa8f528d9bd0b83d8c (patch)
treeef8cce7a2344781ed189cbce89f386506fe49452 /docs/plugins/inspect/plugin-gmedec.xml
parent5a2b9357c94b9e07726d1bf6cf8ce1810ba8dad2 (diff)
downloadgstreamer-plugins-bad-47a49f33815dbe3db7c1f7fa8f528d9bd0b83d8c.tar.gz
docs: Build documentation with hotdoc
Diffstat (limited to 'docs/plugins/inspect/plugin-gmedec.xml')
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diff --git a/docs/plugins/inspect/plugin-gmedec.xml b/docs/plugins/inspect/plugin-gmedec.xml
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--- a/docs/plugins/inspect/plugin-gmedec.xml
+++ /dev/null
@@ -1,34 +0,0 @@
-<plugin>
- <name>gmedec</name>
- <description>GME Audio Decoder</description>
- <filename>../../ext/gme/.libs/libgstgme.so</filename>
- <basename>libgstgme.so</basename>
- <version>1.12.0</version>
- <license>LGPL</license>
- <source>gst-plugins-bad</source>
- <package>GStreamer Bad Plug-ins source release</package>
- <origin>Unknown package origin</origin>
- <elements>
- <element>
- <name>gmedec</name>
- <longname>Gaming console music file decoder</longname>
- <class>Codec/Audio/Decoder</class>
- <description>Uses libgme to emulate a gaming console sound processors</description>
- <author>Chris Lee &lt;clee@kde.org&gt;, Brian Koropoff &lt;bkoropoff@gmail.com&gt;, Michael Pyne &lt;mpyne@kde.org&gt;, Sebastian Dröge &lt;sebastian.droege@collabora.co.uk&gt;</author>
- <pads>
- <caps>
- <name>sink</name>
- <direction>sink</direction>
- <presence>always</presence>
- <details>audio/x-ay; audio/x-gbs; audio/x-gym; audio/x-hes; audio/x-kss; audio/x-nsf; audio/x-sap; audio/x-spc; audio/x-vgm</details>
- </caps>
- <caps>
- <name>src</name>
- <direction>source</direction>
- <presence>always</presence>
- <details>audio/x-raw, format=(string)S16LE, layout=(string)interleaved, rate=(int)32000, channels=(int)2</details>
- </caps>
- </pads>
- </element>
- </elements>
-</plugin> \ No newline at end of file