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path: root/src/runtime/lfstack_test.go
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// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package runtime_test

import (
	"math/rand"
	. "runtime"
	"testing"
	"unsafe"
)

type MyNode struct {
	LFNode
	data int
}

func fromMyNode(node *MyNode) *LFNode {
	return (*LFNode)(unsafe.Pointer(node))
}

func toMyNode(node *LFNode) *MyNode {
	return (*MyNode)(unsafe.Pointer(node))
}

func TestLFStack(t *testing.T) {
	stack := new(uint64)
	// Need to keep additional referenfces to nodes, the stack is not all that type-safe.
	var nodes []*MyNode

	// Check the stack is initially empty.
	if LFStackPop(stack) != nil {
		t.Fatalf("stack is not empty")
	}

	// Push one element.
	node := &MyNode{data: 42}
	nodes = append(nodes, node)
	LFStackPush(stack, fromMyNode(node))

	// Push another.
	node = &MyNode{data: 43}
	nodes = append(nodes, node)
	LFStackPush(stack, fromMyNode(node))

	// Pop one element.
	node = toMyNode(LFStackPop(stack))
	if node == nil {
		t.Fatalf("stack is empty")
	}
	if node.data != 43 {
		t.Fatalf("no lifo")
	}

	// Pop another.
	node = toMyNode(LFStackPop(stack))
	if node == nil {
		t.Fatalf("stack is empty")
	}
	if node.data != 42 {
		t.Fatalf("no lifo")
	}

	// Check the stack is empty again.
	if LFStackPop(stack) != nil {
		t.Fatalf("stack is not empty")
	}
	if *stack != 0 {
		t.Fatalf("stack is not empty")
	}
}

var stress []*MyNode

func TestLFStackStress(t *testing.T) {
	const K = 100
	P := 4 * GOMAXPROCS(-1)
	N := 100000
	if testing.Short() {
		N /= 10
	}
	// Create 2 stacks.
	stacks := [2]*uint64{new(uint64), new(uint64)}
	// Need to keep additional references to nodes,
	// the lock-free stack is not type-safe.
	stress = nil
	// Push K elements randomly onto the stacks.
	sum := 0
	for i := 0; i < K; i++ {
		sum += i
		node := &MyNode{data: i}
		stress = append(stress, node)
		LFStackPush(stacks[i%2], fromMyNode(node))
	}
	c := make(chan bool, P)
	for p := 0; p < P; p++ {
		go func() {
			r := rand.New(rand.NewSource(rand.Int63()))
			// Pop a node from a random stack, then push it onto a random stack.
			for i := 0; i < N; i++ {
				node := toMyNode(LFStackPop(stacks[r.Intn(2)]))
				if node != nil {
					LFStackPush(stacks[r.Intn(2)], fromMyNode(node))
				}
			}
			c <- true
		}()
	}
	for i := 0; i < P; i++ {
		<-c
	}
	// Pop all elements from both stacks, and verify that nothing lost.
	sum2 := 0
	cnt := 0
	for i := 0; i < 2; i++ {
		for {
			node := toMyNode(LFStackPop(stacks[i]))
			if node == nil {
				break
			}
			cnt++
			sum2 += node.data
			node.Next = nil
		}
	}
	if cnt != K {
		t.Fatalf("Wrong number of nodes %d/%d", cnt, K)
	}
	if sum2 != sum {
		t.Fatalf("Wrong sum %d/%d", sum2, sum)
	}

	// Let nodes be collected now.
	stress = nil
}