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// Derived from Inferno utils/6l/l.h and related files.
// http://code.google.com/p/inferno-os/source/browse/utils/6l/l.h
//
// Copyright © 1994-1999 Lucent Technologies Inc. All rights reserved.
// Portions Copyright © 1995-1997 C H Forsyth (forsyth@terzarima.net)
// Portions Copyright © 1997-1999 Vita Nuova Limited
// Portions Copyright © 2000-2007 Vita Nuova Holdings Limited (www.vitanuova.com)
// Portions Copyright © 2004,2006 Bruce Ellis
// Portions Copyright © 2005-2007 C H Forsyth (forsyth@terzarima.net)
// Revisions Copyright © 2000-2007 Lucent Technologies Inc. and others
// Portions Copyright © 2009 The Go Authors. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package ld
import (
"cmd/internal/obj"
"debug/elf"
"encoding/binary"
"fmt"
)
type LSym struct {
Name string
Extname string
Type int16
Version int16
Attr Attribute
Localentry uint8
Dynid int32
Plt int32
Got int32
Align int32
Elfsym int32
LocalElfsym int32
Args int32
Locals int32
Value int64
Size int64
// ElfType is set for symbols read from shared libraries by ldshlibsyms. It
// is not set for symbols defined by the packages being linked or by symbols
// read by ldelf (and so is left as elf.STT_NOTYPE).
ElfType elf.SymType
Next *LSym
Sub *LSym
Outer *LSym
Gotype *LSym
Reachparent *LSym
File string
Dynimplib string
Dynimpvers string
Sect *Section
Autom []Auto
Pcln *Pcln
P []byte
R []Reloc
}
func (s *LSym) String() string {
if s.Version == 0 {
return s.Name
}
return fmt.Sprintf("%s<%d>", s.Name, s.Version)
}
func (s *LSym) ElfsymForReloc() int32 {
// If putelfsym created a local version of this symbol, use that in all
// relocations.
if s.LocalElfsym != 0 {
return s.LocalElfsym
} else {
return s.Elfsym
}
}
// Attribute is a set of common symbol attributes.
type Attribute int16
const (
AttrDuplicateOK Attribute = 1 << iota
AttrExternal
AttrNoSplit
AttrReachable
AttrCgoExportDynamic
AttrCgoExportStatic
AttrSpecial
AttrStackCheck
AttrHidden
AttrOnList
AttrLocal
)
func (a Attribute) DuplicateOK() bool { return a&AttrDuplicateOK != 0 }
func (a Attribute) External() bool { return a&AttrExternal != 0 }
func (a Attribute) NoSplit() bool { return a&AttrNoSplit != 0 }
func (a Attribute) Reachable() bool { return a&AttrReachable != 0 }
func (a Attribute) CgoExportDynamic() bool { return a&AttrCgoExportDynamic != 0 }
func (a Attribute) CgoExportStatic() bool { return a&AttrCgoExportStatic != 0 }
func (a Attribute) Special() bool { return a&AttrSpecial != 0 }
func (a Attribute) StackCheck() bool { return a&AttrStackCheck != 0 }
func (a Attribute) Hidden() bool { return a&AttrHidden != 0 }
func (a Attribute) OnList() bool { return a&AttrOnList != 0 }
func (a Attribute) Local() bool { return a&AttrLocal != 0 }
func (a Attribute) CgoExport() bool {
return a.CgoExportDynamic() || a.CgoExportStatic()
}
func (a *Attribute) Set(flag Attribute, value bool) {
if value {
*a |= flag
} else {
*a &= ^flag
}
}
type Reloc struct {
Off int32
Siz uint8
Done uint8
Type int32
Variant int32
Add int64
Xadd int64
Sym *LSym
Xsym *LSym
}
type Auto struct {
Asym *LSym
Gotype *LSym
Aoffset int32
Name int16
}
type Shlib struct {
Path string
Hash []byte
Deps []string
File *elf.File
gcdata_addresses map[*LSym]uint64
}
type Link struct {
Thechar int32
Thestring string
Goarm int32
Headtype int
Arch *LinkArch
Debugasm int32
Debugvlog int32
Bso *obj.Biobuf
Windows int32
Goroot string
Hash map[symVer]*LSym
Allsym []*LSym
Nsymbol int32
Tlsg *LSym
Libdir []string
Library []*Library
Shlibs []Shlib
Tlsoffset int
Diag func(string, ...interface{})
Cursym *LSym
Version int
Textp *LSym
Etextp *LSym
Nhistfile int32
Filesyms *LSym
Moduledata *LSym
LSymBatch []LSym
}
// The smallest possible offset from the hardware stack pointer to a local
// variable on the stack. Architectures that use a link register save its value
// on the stack in the function prologue and so always have a pointer between
// the hardware stack pointer and the local variable area.
func (ctxt *Link) FixedFrameSize() int64 {
switch ctxt.Arch.Thechar {
case '6', '8':
return 0
case '9':
// PIC code on ppc64le requires 32 bytes of stack, and it's easier to
// just use that much stack always on ppc64x.
return int64(4 * ctxt.Arch.Ptrsize)
default:
return int64(ctxt.Arch.Ptrsize)
}
}
type LinkArch struct {
ByteOrder binary.ByteOrder
Name string
Thechar int
Minlc int
Ptrsize int
Regsize int
}
type Library struct {
Objref string
Srcref string
File string
Pkg string
Shlib string
hash []byte
}
type Pcln struct {
Pcsp Pcdata
Pcfile Pcdata
Pcline Pcdata
Pcdata []Pcdata
Npcdata int
Funcdata []*LSym
Funcdataoff []int64
Nfuncdata int
File []*LSym
Nfile int
Mfile int
Lastfile *LSym
Lastindex int
}
type Pcdata struct {
P []byte
}
type Pciter struct {
d Pcdata
p []byte
pc uint32
nextpc uint32
pcscale uint32
value int32
start int
done int
}
// Reloc.variant
const (
RV_NONE = iota
RV_POWER_LO
RV_POWER_HI
RV_POWER_HA
RV_POWER_DS
RV_CHECK_OVERFLOW = 1 << 8
RV_TYPE_MASK = RV_CHECK_OVERFLOW - 1
)
// Pcdata iterator.
// for(pciterinit(ctxt, &it, &pcd); !it.done; pciternext(&it)) { it.value holds in [it.pc, it.nextpc) }
// Link holds the context for writing object code from a compiler
// to be linker input or for reading that input into the linker.
// LinkArch is the definition of a single architecture.
const (
LinkAuto = 0 + iota
LinkInternal
LinkExternal
)
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