summaryrefslogtreecommitdiff
path: root/doc/effective_go.html
blob: fc793591b55f8c1e7169f19db4709839cd0e05be (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
<!--{
	"Title": "Effective Go",
	"Template": true
}-->

<h2 id="introduction">Introduction</h2>

<p>
Go is a new language.  Although it borrows ideas from
existing languages,
it has unusual properties that make effective Go programs
different in character from programs written in its relatives.
A straightforward translation of a C++ or Java program into Go
is unlikely to produce a satisfactory result&mdash;Java programs
are written in Java, not Go.
On the other hand, thinking about the problem from a Go
perspective could produce a successful but quite different
program.
In other words,
to write Go well, it's important to understand its properties
and idioms.
It's also important to know the established conventions for
programming in Go, such as naming, formatting, program
construction, and so on, so that programs you write
will be easy for other Go programmers to understand.
</p>

<p>
This document gives tips for writing clear, idiomatic Go code.
It augments the <a href="/ref/spec">language specification</a>,
the <a href="http://tour.golang.org/">Tour of Go</a>,
and <a href="/doc/code.html">How to Write Go Code</a>,
all of which you
should read first.
</p>

<h3 id="examples">Examples</h3>

<p>
The <a href="/src/pkg/">Go package sources</a>
are intended to serve not
only as the core library but also as examples of how to
use the language.
If you have a question about how to approach a problem or how something
might be implemented, they can provide answers, ideas and
background.
</p>


<h2 id="formatting">Formatting</h2>

<p>
Formatting issues are the most contentious
but the least consequential.
People can adapt to different formatting styles
but it's better if they don't have to, and
less time is devoted to the topic
if everyone adheres to the same style.
The problem is how to approach this Utopia without a long
prescriptive style guide.
</p>

<p>
With Go we take an unusual
approach and let the machine
take care of most formatting issues.
The <code>gofmt</code> program
(also available as <code>go fmt</code>, which
operates at the package level rather than source file level)
reads a Go program
and emits the source in a standard style of indentation
and vertical alignment, retaining and if necessary
reformatting comments.
If you want to know how to handle some new layout
situation, run <code>gofmt</code>; if the answer doesn't
seem right, rearrange your program (or file a bug about <code>gofmt</code>),
don't work around it.
</p>

<p>
As an example, there's no need to spend time lining up
the comments on the fields of a structure.
<code>Gofmt</code> will do that for you.  Given the
declaration
</p>

<pre>
type T struct {
    name string // name of the object
    value int // its value
}
</pre>

<p>
<code>gofmt</code> will line up the columns:
</p>

<pre>
type T struct {
    name    string // name of the object
    value   int    // its value
}
</pre>

<p>
All Go code in the standard packages has been formatted with <code>gofmt</code>.
</p>


<p>
Some formatting details remain.  Very briefly,
</p>

<dl>
    <dt>Indentation</dt>
    <dd>We use tabs for indentation and <code>gofmt</code> emits them by default.
    Use spaces only if you must.
    </dd>
    <dt>Line length</dt>
    <dd>
    Go has no line length limit.  Don't worry about overflowing a punched card.
    If a line feels too long, wrap it and indent with an extra tab.
    </dd>
    <dt>Parentheses</dt>
    <dd>
    Go needs fewer parentheses: control structures (<code>if</code>,
    <code>for</code>, <code>switch</code>) do not have parentheses in
    their syntax.
    Also, the operator precedence hierarchy is shorter and clearer, so
<pre>
x&lt;&lt;8 + y&lt;&lt;16
</pre>
    means what the spacing implies.
    </dd>
</dl>

<h2 id="commentary">Commentary</h2>

<p>
Go provides C-style <code>/* */</code> block comments
and C++-style <code>//</code> line comments.
Line comments are the norm;
block comments appear mostly as package comments and
are also useful to disable large swaths of code.
</p>

<p>
The program—and web server—<code>godoc</code> processes
Go source files to extract documentation about the contents of the
package.
Comments that appear before top-level declarations, with no intervening newlines,
are extracted along with the declaration to serve as explanatory text for the item.
The nature and style of these comments determines the
quality of the documentation <code>godoc</code> produces.
</p>

<p>
Every package should have a <i>package comment</i>, a block
comment preceding the package clause.
For multi-file packages, the package comment only needs to be
present in one file, and any one will do.
The package comment should introduce the package and
provide information relevant to the package as a whole.
It will appear first on the <code>godoc</code> page and
should set up the detailed documentation that follows.
</p>

<pre>
/*
    Package regexp implements a simple library for
    regular expressions.

    The syntax of the regular expressions accepted is:

    regexp:
        concatenation { '|' concatenation }
    concatenation:
        { closure }
    closure:
        term [ '*' | '+' | '?' ]
    term:
        '^'
        '$'
        '.'
        character
        '[' [ '^' ] character-ranges ']'
        '(' regexp ')'
*/
package regexp
</pre>

<p>
If the package is simple, the package comment can be brief.
</p>

<pre>
// Package path implements utility routines for
// manipulating slash-separated filename paths.
</pre>

<p>
Comments do not need extra formatting such as banners of stars.
The generated output may not even be presented in a fixed-width font, so don't depend
on spacing for alignment&mdash;<code>godoc</code>, like <code>gofmt</code>,
takes care of that.
The comments are uninterpreted plain text, so HTML and other
annotations such as <code>_this_</code> will reproduce <i>verbatim</i> and should
not be used.
Depending on the context, <code>godoc</code> might not even
reformat comments, so make sure they look good straight up:
use correct spelling, punctuation, and sentence structure,
fold long lines, and so on.
</p>

<p>
Inside a package, any comment immediately preceding a top-level declaration
serves as a <i>doc comment</i> for that declaration.
Every exported (capitalized) name in a program should
have a doc comment.
</p>

<p>
Doc comments work best as complete sentences, which allow
a wide variety of automated presentations.
The first sentence should be a one-sentence summary that
starts with the name being declared.
</p>

<pre>
// Compile parses a regular expression and returns, if successful, a Regexp
// object that can be used to match against text.
func Compile(str string) (regexp *Regexp, err error) {
</pre>

<p>
Go's declaration syntax allows grouping of declarations.
A single doc comment can introduce a group of related constants or variables.
Since the whole declaration is presented, such a comment can often be perfunctory.
</p>

<pre>
// Error codes returned by failures to parse an expression.
var (
    ErrInternal      = errors.New("regexp: internal error")
    ErrUnmatchedLpar = errors.New("regexp: unmatched '('")
    ErrUnmatchedRpar = errors.New("regexp: unmatched ')'")
    ...
)
</pre>

<p>
Even for private names, grouping can also indicate relationships between items,
such as the fact that a set of variables is protected by a mutex.
</p>

<pre>
var (
    countLock   sync.Mutex
    inputCount  uint32
    outputCount uint32
    errorCount  uint32
)
</pre>

<h2 id="names">Names</h2>

<p>
Names are as important in Go as in any other language.
In some cases they even have semantic effect: for instance,
the visibility of a name outside a package is determined by whether its
first character is upper case.
It's therefore worth spending a little time talking about naming conventions
in Go programs.
</p>


<h3 id="package-names">Package names</h3>

<p>
When a package is imported, the package name becomes an accessor for the
contents.  After
</p>

<pre>
import "bytes"
</pre>

<p>
the importing package can talk about <code>bytes.Buffer</code>.  It's
helpful if everyone using the package can use the same name to refer to
its contents, which implies that the package name should be good:
short, concise, evocative.  By convention, packages are given
lower case, single-word names; there should be no need for underscores
or mixedCaps.
Err on the side of brevity, since everyone using your
package will be typing that name.
And don't worry about collisions <i>a priori</i>.
The package name is only the default name for imports; it need not be unique
across all source code, and in the rare case of a collision the
importing package can choose a different name to use locally.
In any case, confusion is rare because the file name in the import
determines just which package is being used.
</p>

<p>
Another convention is that the package name is the base name of
its source directory;
the package in <code>src/pkg/encoding/base64</code>
is imported as <code>"encoding/base64"</code> but has name <code>base64</code>,
not <code>encoding_base64</code> and not <code>encodingBase64</code>.
</p>

<p>
The importer of a package will use the name to refer to its contents
(the <code>import .</code> notation is intended mostly for tests and other
unusual situations and should be avoided unless necessary),
so exported names in the package can use that fact
to avoid stutter.
For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>,
not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>,
which is a clear, concise name.
Moreover,
because imported entities are always addressed with their package name, <code>bufio.Reader</code>
does not conflict with <code>io.Reader</code>.
Similarly, the function to make new instances of <code>ring.Ring</code>&mdash;which
is the definition of a <em>constructor</em> in Go&mdash;would
normally be called <code>NewRing</code>, but since
<code>Ring</code> is the only type exported by the package, and since the
package is called <code>ring</code>, it's called just <code>New</code>,
which clients of the package see as <code>ring.New</code>.
Use the package structure to help you choose good names.
</p>

<p>
Another short example is <code>once.Do</code>;
<code>once.Do(setup)</code> reads well and would not be improved by
writing <code>once.DoOrWaitUntilDone(setup)</code>.
Long names don't automatically make things more readable.
If the name represents something intricate or subtle, it's usually better
to write a helpful doc comment than to attempt to put all the information
into the name.
</p>

<h3 id="Getters">Getters</h3>

<p>
Go doesn't provide automatic support for getters and setters.
There's nothing wrong with providing getters and setters yourself,
and it's often appropriate to do so, but it's neither idiomatic nor necessary
to put <code>Get</code> into the getter's name.  If you have a field called
<code>owner</code> (lower case, unexported), the getter method should be
called <code>Owner</code> (upper case, exported), not <code>GetOwner</code>.
The use of upper-case names for export provides the hook to discriminate
the field from the method.
A setter function, if needed, will likely be called <code>SetOwner</code>.
Both names read well in practice:
</p>
<pre>
owner := obj.Owner()
if owner != user {
    obj.SetOwner(user)
}
</pre>

<h3 id="interface-names">Interface names</h3>

<p>
By convention, one-method interfaces are named by
the method name plus the -er suffix: <code>Reader</code>,
<code>Writer</code>, <code>Formatter</code> etc.
</p>

<p>
There are a number of such names and it's productive to honor them and the function
names they capture.
<code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>,
<code>String</code> and so on have
canonical signatures and meanings.  To avoid confusion,
don't give your method one of those names unless it
has the same signature and meaning.
Conversely, if your type implements a method with the
same meaning as a method on a well-known type,
give it the same name and signature;
call your string-converter method <code>String</code> not <code>ToString</code>.
</p>

<h3 id="mixed-caps">MixedCaps</h3>

<p>
Finally, the convention in Go is to use <code>MixedCaps</code>
or <code>mixedCaps</code> rather than underscores to write
multiword names.
</p>

<h2 id="semicolons">Semicolons</h2>

<p>
Like C, Go's formal grammar uses semicolons to terminate statements;
unlike C, those semicolons do not appear in the source.
Instead the lexer uses a simple rule to insert semicolons automatically
as it scans, so the input text is mostly free of them.
</p>

<p>
The rule is this. If the last token before a newline is an identifier
(which includes words like <code>int</code> and <code>float64</code>),
a basic literal such as a number or string constant, or one of the
tokens
</p>
<pre>
break continue fallthrough return ++ -- ) }
</pre>
<p>
the lexer always inserts a semicolon after the token.
This could be summarized as, &ldquo;if the newline comes
after a token that could end a statement, insert a semicolon&rdquo;.
</p>

<p>
A semicolon can also be omitted immediately before a closing brace,
so a statement such as
</p>
<pre>
    go func() { for { dst &lt;- &lt;-src } }()
</pre>
<p>
needs no semicolons.
Idiomatic Go programs have semicolons only in places such as
<code>for</code> loop clauses, to separate the initializer, condition, and
continuation elements.  They are also necessary to separate multiple
statements on a line, should you write code that way.
</p>

<p>
One caveat. You should never put the opening brace of a
control structure (<code>if</code>, <code>for</code>, <code>switch</code>,
or <code>select</code>) on the next line.  If you do, a semicolon
will be inserted before the brace, which could cause unwanted
effects.  Write them like this
</p>

<pre>
if i &lt; f() {
    g()
}
</pre>
<p>
not like this
</p>
<pre>
if i &lt; f()  // wrong!
{           // wrong!
    g()
}
</pre>


<h2 id="control-structures">Control structures</h2>

<p>
The control structures of Go are related to those of C but differ
in important ways.
There is no <code>do</code> or <code>while</code> loop, only a
slightly generalized
<code>for</code>;
<code>switch</code> is more flexible;
<code>if</code> and <code>switch</code> accept an optional
initialization statement like that of <code>for</code>;
and there are new control structures including a type switch and a
multiway communications multiplexer, <code>select</code>.
The syntax is also slightly different:
there are no parentheses
and the bodies must always be brace-delimited.
</p>

<h3 id="if">If</h3>

<p>
In Go a simple <code>if</code> looks like this:
</p>
<pre>
if x &gt; 0 {
    return y
}
</pre>

<p>
Mandatory braces encourage writing simple <code>if</code> statements
on multiple lines.  It's good style to do so anyway,
especially when the body contains a control statement such as a
<code>return</code> or <code>break</code>.
</p>

<p>
Since <code>if</code> and <code>switch</code> accept an initialization
statement, it's common to see one used to set up a local variable.
</p>

<pre>
if err := file.Chmod(0664); err != nil {
    log.Print(err)
    return err
}
</pre>

<p id="else">
In the Go libraries, you'll find that
when an <code>if</code> statement doesn't flow into the next statement—that is,
the body ends in <code>break</code>, <code>continue</code>,
<code>goto</code>, or <code>return</code>—the unnecessary
<code>else</code> is omitted.
</p>

<pre>
f, err := os.Open(name)
if err != nil {
    return err
}
codeUsing(f)
</pre>

<p>
This is an example of a common situation where code must guard against a
sequence of error conditions.  The code reads well if the
successful flow of control runs down the page, eliminating error cases
as they arise.  Since error cases tend to end in <code>return</code>
statements, the resulting code needs no <code>else</code> statements.
</p>

<pre>
f, err := os.Open(name)
if err != nil {
    return err
}
d, err := f.Stat()
if err != nil {
    f.Close()
    return err
}
codeUsing(f, d)
</pre>


<h3 id="redeclaration">Redeclaration</h3>

<p>
An aside: The last example in the previous section demonstrates a detail of how the
<code>:=</code> short declaration form works.
The declaration that calls <code>os.Open</code> reads,
</p>

<pre>
f, err := os.Open(name)
</pre>

<p>
This statement declares two variables, <code>f</code> and <code>err</code>.
A few lines later, the call to <code>f.Stat</code> reads,
</p>

<pre>
d, err := f.Stat()
</pre>

<p>
which looks as if it declares <code>d</code> and <code>err</code>.
Notice, though, that <code>err</code> appears in both statements.
This duplication is legal: <code>err</code> is declared by the first statement,
but only <em>re-assigned</em> in the second.
This means that the call to <code>f.Stat</code> uses the existing
<code>err</code> variable declared above, and just gives it a new value.
</p>

<p>
In a <code>:=</code> declaration a variable <code>v</code> may appear even
if it has already been declared, provided:
</p>

<ul>
<li>this declaration is in the same scope as the existing declaration of <code>v</code>
(if <code>v</code> is already declared in an outer scope, the declaration will create a new variable),</li>
<li>the corresponding value in the initialization is assignable to <code>v</code>, and</li>
<li>there is at least one other variable in the declaration that is being declared anew.</li>
</ul>

<p>
This unusual property is pure pragmatism,
making it easy to use a single <code>err</code> value, for example,
in a long <code>if-else</code> chain.
You'll see it used often.
</p>

<h3 id="for">For</h3>

<p>
The Go <code>for</code> loop is similar to&mdash;but not the same as&mdash;C's.
It unifies <code>for</code>
and <code>while</code> and there is no <code>do-while</code>.
There are three forms, only one of which has semicolons.
</p>
<pre>
// Like a C for
for init; condition; post { }

// Like a C while
for condition { }

// Like a C for(;;)
for { }
</pre>

<p>
Short declarations make it easy to declare the index variable right in the loop.
</p>
<pre>
sum := 0
for i := 0; i &lt; 10; i++ {
    sum += i
}
</pre>

<p>
If you're looping over an array, slice, string, or map,
or reading from a channel, a <code>range</code> clause can
manage the loop.
</p>
<pre>
for key, value := range oldMap {
    newMap[key] = value
}
</pre>

<p>
If you only need the first item in the range (the key or index), drop the second:
</p>
<pre>
for key := range m {
    if expired(key) {
        delete(m, key)
    }
}
</pre>

<p>
If you only need the second item in the range (the value), use the <em>blank identifier</em>, an underscore, to discard the first:
</p>
<pre>
sum := 0
for _, value := range array {
    sum += value
}
</pre>

<p>
For strings, the <code>range</code> does more work for you, breaking out individual
Unicode characters by parsing the UTF-8.
Erroneous encodings consume one byte and produce the
replacement rune U+FFFD. The loop
</p>
<pre>
for pos, char := range "日本語" {
    fmt.Printf("character %c starts at byte position %d\n", char, pos)
}
</pre>
<p>
prints
</p>
<pre>
character æ—¥ starts at byte position 0
character 本 starts at byte position 3
character 語 starts at byte position 6
</pre>

<p>
Finally, Go has no comma operator and <code>++</code> and <code>--</code>
are statements not expressions.
Thus if you want to run multiple variables in a <code>for</code>
you should use parallel assignment.
</p>
<pre>
// Reverse a
for i, j := 0, len(a)-1; i &lt; j; i, j = i+1, j-1 {
    a[i], a[j] = a[j], a[i]
}
</pre>

<h3 id="switch">Switch</h3>

<p>
Go's <code>switch</code> is more general than C's.
The expressions need not be constants or even integers,
the cases are evaluated top to bottom until a match is found,
and if the <code>switch</code> has no expression it switches on
<code>true</code>.
It's therefore possible&mdash;and idiomatic&mdash;to write an
<code>if</code>-<code>else</code>-<code>if</code>-<code>else</code>
chain as a <code>switch</code>.
</p>

<pre>
func unhex(c byte) byte {
    switch {
    case '0' &lt;= c &amp;&amp; c &lt;= '9':
        return c - '0'
    case 'a' &lt;= c &amp;&amp; c &lt;= 'f':
        return c - 'a' + 10
    case 'A' &lt;= c &amp;&amp; c &lt;= 'F':
        return c - 'A' + 10
    }
    return 0
}
</pre>

<p>
There is no automatic fall through, but cases can be presented
in comma-separated lists.
<pre>
func shouldEscape(c byte) bool {
    switch c {
    case ' ', '?', '&amp;', '=', '#', '+', '%':
        return true
    }
    return false
}
</pre>

<p>
Here's a comparison routine for byte arrays that uses two
<code>switch</code> statements:
<pre>
// Compare returns an integer comparing the two byte arrays,
// lexicographically.
// The result will be 0 if a == b, -1 if a &lt; b, and +1 if a &gt; b
func Compare(a, b []byte) int {
    for i := 0; i &lt; len(a) &amp;&amp; i &lt; len(b); i++ {
        switch {
        case a[i] &gt; b[i]:
            return 1
        case a[i] &lt; b[i]:
            return -1
        }
    }
    switch {
    case len(a) &lt; len(b):
        return -1
    case len(a) &gt; len(b):
        return 1
    }
    return 0
}
</pre>

<p>
A switch can also be used to discover the dynamic type of an interface
variable.  Such a <em>type switch</em> uses the syntax of a type
assertion with the keyword <code>type</code> inside the parentheses.
If the switch declares a variable in the expression, the variable will
have the corresponding type in each clause.
</p>
<pre>
switch t := interfaceValue.(type) {
default:
    fmt.Printf("unexpected type %T", t)  // %T prints type
case bool:
    fmt.Printf("boolean %t\n", t)
case int:
    fmt.Printf("integer %d\n", t)
case *bool:
    fmt.Printf("pointer to boolean %t\n", *t)
case *int:
    fmt.Printf("pointer to integer %d\n", *t)
}
</pre>

<h2 id="functions">Functions</h2>

<h3 id="multiple-returns">Multiple return values</h3>

<p>
One of Go's unusual features is that functions and methods
can return multiple values.  This form can be used to
improve on a couple of clumsy idioms in C programs: in-band
error returns (such as <code>-1</code> for <code>EOF</code>)
and modifying an argument.
</p>

<p>
In C, a write error is signaled by a negative count with the
error code secreted away in a volatile location.
In Go, <code>Write</code>
can return a count <i>and</i> an error: &ldquo;Yes, you wrote some
bytes but not all of them because you filled the device&rdquo;.
The signature of <code>File.Write</code> in package <code>os</code> is:
</p>

<pre>
func (file *File) Write(b []byte) (n int, err error)
</pre>

<p>
and as the documentation says, it returns the number of bytes
written and a non-nil <code>error</code> when <code>n</code>
<code>!=</code> <code>len(b)</code>.
This is a common style; see the section on error handling for more examples.
</p>

<p>
A similar approach obviates the need to pass a pointer to a return
value to simulate a reference parameter.
Here's a simple-minded function to
grab a number from a position in a byte array, returning the number
and the next position.
</p>

<pre>
func nextInt(b []byte, i int) (int, int) {
    for ; i &lt; len(b) &amp;&amp; !isDigit(b[i]); i++ {
    }
    x := 0
    for ; i &lt; len(b) &amp;&amp; isDigit(b[i]); i++ {
        x = x*10 + int(b[i])-'0'
    }
    return x, i
}
</pre>

<p>
You could use it to scan the numbers in an input array <code>a</code> like this:
</p>

<pre>
    for i := 0; i &lt; len(a); {
        x, i = nextInt(a, i)
        fmt.Println(x)
    }
</pre>

<h3 id="named-results">Named result parameters</h3>

<p>
The return or result "parameters" of a Go function can be given names and
used as regular variables, just like the incoming parameters.
When named, they are initialized to the zero values for their types when
the function begins; if the function executes a <code>return</code> statement
with no arguments, the current values of the result parameters are
used as the returned values.
</p>

<p>
The names are not mandatory but they can make code shorter and clearer:
they're documentation.
If we name the results of <code>nextInt</code> it becomes
obvious which returned <code>int</code>
is which.
</p>

<pre>
func nextInt(b []byte, pos int) (value, nextPos int) {
</pre>

<p>
Because named results are initialized and tied to an unadorned return, they can simplify
as well as clarify.  Here's a version
of <code>io.ReadFull</code> that uses them well:
</p>

<pre>
func ReadFull(r Reader, buf []byte) (n int, err error) {
    for len(buf) &gt; 0 &amp;&amp; err == nil {
        var nr int
        nr, err = r.Read(buf)
        n += nr
        buf = buf[nr:]
    }
    return
}
</pre>

<h3 id="defer">Defer</h3>

<p>
Go's <code>defer</code> statement schedules a function call (the
<i>deferred</i> function) to be run immediately before the function
executing the <code>defer</code> returns.  It's an unusual but
effective way to deal with situations such as resources that must be
released regardless of which path a function takes to return.  The
canonical examples are unlocking a mutex or closing a file.
</p>

<pre>
// Contents returns the file's contents as a string.
func Contents(filename string) (string, error) {
    f, err := os.Open(filename)
    if err != nil {
        return "", err
    }
    defer f.Close()  // f.Close will run when we're finished.

    var result []byte
    buf := make([]byte, 100)
    for {
        n, err := f.Read(buf[0:])
        result = append(result, buf[0:n]...) // append is discussed later.
        if err != nil {
            if err == io.EOF {
                break
            }
            return "", err  // f will be closed if we return here.
        }
    }
    return string(result), nil // f will be closed if we return here.
}
</pre>

<p>
Deferring a call to a function such as <code>Close</code> has two advantages.  First, it
guarantees that you will never forget to close the file, a mistake
that's easy to make if you later edit the function to add a new return
path.  Second, it means that the close sits near the open,
which is much clearer than placing it at the end of the function.
</p>

<p>
The arguments to the deferred function (which include the receiver if
the function is a method) are evaluated when the <i>defer</i>
executes, not when the <i>call</i> executes.  Besides avoiding worries
about variables changing values as the function executes, this means
that a single deferred call site can defer multiple function
executions.  Here's a silly example.
</p>

<pre>
for i := 0; i &lt; 5; i++ {
    defer fmt.Printf("%d ", i)
}
</pre>

<p>
Deferred functions are executed in LIFO order, so this code will cause
<code>4 3 2 1 0</code> to be printed when the function returns.  A
more plausible example is a simple way to trace function execution
through the program.  We could write a couple of simple tracing
routines like this:
</p>

<pre>
func trace(s string)   { fmt.Println("entering:", s) }
func untrace(s string) { fmt.Println("leaving:", s) }

// Use them like this:
func a() {
    trace("a")
    defer untrace("a")
    // do something....
}
</pre>

<p>
We can do better by exploiting the fact that arguments to deferred
functions are evaluated when the <code>defer</code> executes.  The
tracing routine can set up the argument to the untracing routine.
This example:
</p>

<pre>
func trace(s string) string {
    fmt.Println("entering:", s)
    return s
}

func un(s string) {
    fmt.Println("leaving:", s)
}

func a() {
    defer un(trace("a"))
    fmt.Println("in a")
}

func b() {
    defer un(trace("b"))
    fmt.Println("in b")
    a()
}

func main() {
    b()
}
</pre>

<p>
prints
</p>

<pre>
entering: b
in b
entering: a
in a
leaving: a
leaving: b
</pre>

<p>
For programmers accustomed to block-level resource management from
other languages, <code>defer</code> may seem peculiar, but its most
interesting and powerful applications come precisely from the fact
that it's not block-based but function-based.  In the section on
<code>panic</code> and <code>recover</code> we'll see another
example of its possibilities.
</p>

<h2 id="data">Data</h2>

<h3 id="allocation_new">Allocation with <code>new</code></h3>

<p>
Go has two allocation primitives, the built-in functions
<code>new</code> and <code>make</code>.
They do different things and apply to different types, which can be confusing,
but the rules are simple.
Let's talk about <code>new</code> first.
It's a built-in function that allocates memory, but unlike its namesakes
in some other languages it does not <em>initialize</em> the memory,
it only <em>zeros</em> it.
That is,
<code>new(T)</code> allocates zeroed storage for a new item of type
<code>T</code> and returns its address, a value of type <code>*T</code>.
In Go terminology, it returns a pointer to a newly allocated zero value of type
<code>T</code>.
</p>

<p>
Since the memory returned by <code>new</code> is zeroed, it's helpful to arrange
when designing your data structures that the
zero value of each type can be used without further initialization.  This means a user of
the data structure can create one with <code>new</code> and get right to
work.
For example, the documentation for <code>bytes.Buffer</code> states that
"the zero value for <code>Buffer</code> is an empty buffer ready to use."
Similarly, <code>sync.Mutex</code> does not
have an explicit constructor or <code>Init</code> method.
Instead, the zero value for a <code>sync.Mutex</code>
is defined to be an unlocked mutex.
</p>

<p>
The zero-value-is-useful property works transitively. Consider this type declaration.
</p>

<pre>
type SyncedBuffer struct {
    lock    sync.Mutex
    buffer  bytes.Buffer
}
</pre>

<p>
Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation
or just declaration.  In the next snippet, both <code>p</code> and <code>v</code> will work
correctly without further arrangement.
</p>

<pre>
p := new(SyncedBuffer)  // type *SyncedBuffer
var v SyncedBuffer      // type  SyncedBuffer
</pre>

<h3 id="composite_literals">Constructors and composite literals</h3>

<p>
Sometimes the zero value isn't good enough and an initializing
constructor is necessary, as in this example derived from
package <code>os</code>.
</p>

<pre>
func NewFile(fd int, name string) *File {
    if fd &lt; 0 {
        return nil
    }
    f := new(File)
    f.fd = fd
    f.name = name
    f.dirinfo = nil
    f.nepipe = 0
    return f
}
</pre>

<p>
There's a lot of boiler plate in there.  We can simplify it
using a <i>composite literal</i>, which is
an expression that creates a
new instance each time it is evaluated.
</p>

<pre>
func NewFile(fd int, name string) *File {
    if fd &lt; 0 {
        return nil
    }
    f := File{fd, name, nil, 0}
    return &amp;f
}
</pre>

<p>
Note that, unlike in C, it's perfectly OK to return the address of a local variable;
the storage associated with the variable survives after the function
returns.
In fact, taking the address of a composite literal
allocates a fresh instance each time it is evaluated,
so we can combine these last two lines.
</p>

<pre>
    return &amp;File{fd, name, nil, 0}
</pre>

<p>
The fields of a composite literal are laid out in order and must all be present.
However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i>
pairs, the initializers can appear in any
order, with the missing ones left as their respective zero values.  Thus we could say
</p>

<pre>
    return &amp;File{fd: fd, name: name}
</pre>

<p>
As a limiting case, if a composite literal contains no fields at all, it creates
a zero value for the type.  The expressions <code>new(File)</code> and <code>&amp;File{}</code> are equivalent.
</p>

<p>
Composite literals can also be created for arrays, slices, and maps,
with the field labels being indices or map keys as appropriate.
In these examples, the initializations work regardless of the values of <code>Enone</code>,
<code>Eio</code>, and <code>Einval</code>, as long as they are distinct.
</p>

<pre>
a := [...]string   {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
s := []string      {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
</pre>

<h3 id="allocation_make">Allocation with <code>make</code></h3>

<p>
Back to allocation.
The built-in function <code>make(T, </code><i>args</i><code>)</code> serves
a purpose different from <code>new(T)</code>.
It creates slices, maps, and channels only, and it returns an <em>initialized</em>
(not <em>zeroed</em>)
value of type <code>T</code> (not <code>*T</code>).
The reason for the distinction
is that these three types are, under the covers, references to data structures that
must be initialized before use.
A slice, for example, is a three-item descriptor
containing a pointer to the data (inside an array), the length, and the
capacity, and until those items are initialized, the slice is <code>nil</code>.
For slices, maps, and channels,
<code>make</code> initializes the internal data structure and prepares
the value for use.
For instance,
</p>

<pre>
make([]int, 10, 100)
</pre>

<p>
allocates an array of 100 ints and then creates a slice
structure with length 10 and a capacity of 100 pointing at the first
10 elements of the array.
(When making a slice, the capacity can be omitted; see the section on slices
for more information.)
In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice
structure, that is, a pointer to a <code>nil</code> slice value.

<p>
These examples illustrate the difference between <code>new</code> and
<code>make</code>.
</p>

<pre>
var p *[]int = new([]int)       // allocates slice structure; *p == nil; rarely useful
var v  []int = make([]int, 100) // the slice v now refers to a new array of 100 ints

// Unnecessarily complex:
var p *[]int = new([]int)
*p = make([]int, 100, 100)

// Idiomatic:
v := make([]int, 100)
</pre>

<p>
Remember that <code>make</code> applies only to maps, slices and channels
and does not return a pointer.
To obtain an explicit pointer allocate with <code>new</code>.
</p>

<h3 id="arrays">Arrays</h3>

<p>
Arrays are useful when planning the detailed layout of memory and sometimes
can help avoid allocation, but primarily
they are a building block for slices, the subject of the next section.
To lay the foundation for that topic, here are a few words about arrays.
</p>

<p>
There are major differences between the ways arrays work in Go and C.
In Go,
</p>
<ul>
<li>
Arrays are values. Assigning one array to another copies all the elements.
</li>
<li>
In particular, if you pass an array to a function, it
will receive a <i>copy</i> of the array, not a pointer to it.
<li>
The size of an array is part of its type.  The types <code>[10]int</code>
and <code>[20]int</code> are distinct.
</li>
</ul>

<p>
The value property can be useful but also expensive; if you want C-like behavior and efficiency,
you can pass a pointer to the array.
</p>

<pre>
func Sum(a *[3]float64) (sum float64) {
    for _, v := range *a {
        sum += v
    }
    return
}

array := [...]float64{7.0, 8.5, 9.1}
x := Sum(&amp;array)  // Note the explicit address-of operator
</pre>

<p>
But even this style isn't idiomatic Go.  Slices are.
</p>

<h3 id="slices">Slices</h3>

<p>
Slices wrap arrays to give a more general, powerful, and convenient
interface to sequences of data.  Except for items with explicit
dimension such as transformation matrices, most array programming in
Go is done with slices rather than simple arrays.
</p>
<p>
Slices are <i>reference types</i>, which means that if you assign one
slice to another, both refer to the same underlying array.  For
instance, if a function takes a slice argument, changes it makes to
the elements of the slice will be visible to the caller, analogous to
passing a pointer to the underlying array.  A <code>Read</code>
function can therefore accept a slice argument rather than a pointer
and a count; the length within the slice sets an upper
limit of how much data to read.  Here is the signature of the
<code>Read</code> method of the <code>File</code> type in package
<code>os</code>:
</p>
<pre>
func (file *File) Read(buf []byte) (n int, err error)
</pre>
<p>
The method returns the number of bytes read and an error value, if
any.  To read into the first 32 bytes of a larger buffer
<code>b</code>, <i>slice</i> (here used as a verb) the buffer.
</p>
<pre>
    n, err := f.Read(buf[0:32])
</pre>
<p>
Such slicing is common and efficient.  In fact, leaving efficiency aside for
the moment, the following snippet would also read the first 32 bytes of the buffer.
</p>
<pre>
    var n int
    var err error
    for i := 0; i &lt; 32; i++ {
        nbytes, e := f.Read(buf[i:i+1])  // Read one byte.
        if nbytes == 0 || e != nil {
            err = e
            break
        }
        n += nbytes
    }
</pre>
<p>
The length of a slice may be changed as long as it still fits within
the limits of the underlying array; just assign it to a slice of
itself.  The <i>capacity</i> of a slice, accessible by the built-in
function <code>cap</code>, reports the maximum length the slice may
assume.  Here is a function to append data to a slice.  If the data
exceeds the capacity, the slice is reallocated.  The
resulting slice is returned.  The function uses the fact that
<code>len</code> and <code>cap</code> are legal when applied to the
<code>nil</code> slice, and return 0.
</p>
<pre>
func Append(slice, data[]byte) []byte {
    l := len(slice)
    if l + len(data) &gt; cap(slice) {  // reallocate
        // Allocate double what's needed, for future growth.
        newSlice := make([]byte, (l+len(data))*2)
        // The copy function is predeclared and works for any slice type.
        copy(newSlice, slice)
        slice = newSlice
    }
    slice = slice[0:l+len(data)]
    for i, c := range data {
        slice[l+i] = c
    }
    return slice
}
</pre>
<p>
We must return the slice afterwards because, although <code>Append</code>
can modify the elements of <code>slice</code>, the slice itself (the run-time data
structure holding the pointer, length, and capacity) is passed by value.
<p>
The idea of appending to a slice is so useful it's captured by the
<code>append</code> built-in function.  To understand that function's
design, though, we need a little more information, so we'll return
to it later.
</p>


<h3 id="maps">Maps</h3>

<p>
Maps are a convenient and powerful built-in data structure to associate
values of different types.
The key can be of any type for which the equality operator is defined,
such as integers,
floating point and complex numbers,
strings, pointers, interfaces (as long as the dynamic type
supports equality), structs and arrays. Slices cannot be used as map keys,
because equality is not defined on them.
Like slices, maps are a reference type. If you pass a map to a function
that changes the contents of the map, the changes will be visible
in the caller.
</p>
<p>
Maps can be constructed using the usual composite literal syntax
with colon-separated key-value pairs,
so it's easy to build them during initialization.
</p>
<pre>
var timeZone = map[string] int {
    "UTC":  0*60*60,
    "EST": -5*60*60,
    "CST": -6*60*60,
    "MST": -7*60*60,
    "PST": -8*60*60,
}
</pre>
<p>
Assigning and fetching map values looks syntactically just like
doing the same for arrays except that the index doesn't need to
be an integer.
</p>
<pre>
offset := timeZone["EST"]
</pre>
<p>
An attempt to fetch a map value with a key that
is not present in the map will return the zero value for the type
of the entries
in the map.  For instance, if the map contains integers, looking
up a non-existent key will return <code>0</code>.
A set can be implemented as a map with value type <code>bool</code>.
Set the map entry to <code>true</code> to put the value in the set, and then
test it by simple indexing.
</p>
<pre>
attended := map[string] bool {
    "Ann": true,
    "Joe": true,
    ...
}

if attended[person] { // will be false if person is not in the map
    fmt.Println(person, "was at the meeting")
}
</pre>
<p>
Sometimes you need to distinguish a missing entry from
a zero value.  Is there an entry for <code>"UTC"</code>
or is that zero value because it's not in the map at all?
You can discriminate with a form of multiple assignment.
</p>
<pre>
var seconds int
var ok bool
seconds, ok = timeZone[tz]
</pre>
<p>
For obvious reasons this is called the &ldquo;comma ok&rdquo; idiom.
In this example, if <code>tz</code> is present, <code>seconds</code>
will be set appropriately and <code>ok</code> will be true; if not,
<code>seconds</code> will be set to zero and <code>ok</code> will
be false.
Here's a function that puts it together with a nice error report:
</p>
<pre>
func offset(tz string) int {
    if seconds, ok := timeZone[tz]; ok {
        return seconds
    }
    log.Println("unknown time zone:", tz)
    return 0
}
</pre>
<p>
To test for presence in the map without worrying about the actual value,
you can use the blank identifier (<code>_</code>).
The blank identifier can be assigned or declared with any value of any type, with the
value discarded harmlessly.  For testing just presence in a map, use the blank
identifier in place of the usual variable for the value.
</p>
<pre>
_, present := timeZone[tz]
</pre>
<p>
To delete a map entry, use the <code>delete</code>
built-in function, whose arguments are the map and the key to be deleted.
It's safe to do this this even if the key is already absent
from the map.
</p>
<pre>
delete(timeZone, "PDT")  // Now on Standard Time
</pre>

<h3 id="printing">Printing</h3>

<p>
Formatted printing in Go uses a style similar to C's <code>printf</code>
family but is richer and more general. The functions live in the <code>fmt</code>
package and have capitalized names: <code>fmt.Printf</code>, <code>fmt.Fprintf</code>,
<code>fmt.Sprintf</code> and so on.  The string functions (<code>Sprintf</code> etc.)
return a string rather than filling in a provided buffer.
</p>
<p>
You don't need to provide a format string.  For each of <code>Printf</code>,
<code>Fprintf</code> and <code>Sprintf</code> there is another pair
of functions, for instance <code>Print</code> and <code>Println</code>.
These functions do not take a format string but instead generate a default
format for each argument. The <code>Println</code> versions also insert a blank
between arguments and append a newline to the output while
the <code>Print</code> versions add blanks only if the operand on neither side is a string.
In this example each line produces the same output.
</p>
<pre>
fmt.Printf("Hello %d\n", 23)
fmt.Fprint(os.Stdout, "Hello ", 23, "\n")
fmt.Println("Hello", 23)
fmt.Println(fmt.Sprint("Hello ", 23))
</pre>
<p>
As mentioned in
the <a href="http://tour.golang.org">Tour</a>, <code>fmt.Fprint</code>
and friends take as a first argument any object
that implements the <code>io.Writer</code> interface; the variables <code>os.Stdout</code>
and <code>os.Stderr</code> are familiar instances.
</p>
<p>
Here things start to diverge from C.  First, the numeric formats such as <code>%d</code>
do not take flags for signedness or size; instead, the printing routines use the
type of the argument to decide these properties.
</p>
<pre>
var x uint64 = 1&lt;&lt;64 - 1
fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x))
</pre>
<p>
prints
</p>
<pre>
18446744073709551615 ffffffffffffffff; -1 -1
</pre>
<p>
If you just want the default conversion, such as decimal for integers, you can use
the catchall format <code>%v</code> (for &ldquo;value&rdquo;); the result is exactly
what <code>Print</code> and <code>Println</code> would produce.
Moreover, that format can print <em>any</em> value, even arrays, structs, and
maps.  Here is a print statement for the time zone map defined in the previous section.
</p>
<pre>
fmt.Printf("%v\n", timeZone)  // or just fmt.Println(timeZone)
</pre>
<p>
which gives output
</p>
<pre>
map[CST:-21600 PST:-28800 EST:-18000 UTC:0 MST:-25200]
</pre>
<p>
For maps the keys may be output in any order, of course.
When printing a struct, the modified format <code>%+v</code> annotates the
fields of the structure with their names, and for any value the alternate
format <code>%#v</code> prints the value in full Go syntax.
</p>
<pre>
type T struct {
    a int
    b float64
    c string
}
t := &amp;T{ 7, -2.35, "abc\tdef" }
fmt.Printf("%v\n", t)
fmt.Printf("%+v\n", t)
fmt.Printf("%#v\n", t)
fmt.Printf("%#v\n", timeZone)
</pre>
<p>
prints
</p>
<pre>
&amp;{7 -2.35 abc   def}
&amp;{a:7 b:-2.35 c:abc     def}
&amp;main.T{a:7, b:-2.35, c:"abc\tdef"}
map[string] int{"CST":-21600, "PST":-28800, "EST":-18000, "UTC":0, "MST":-25200}
</pre>
<p>
(Note the ampersands.)
That quoted string format is also available through <code>%q</code> when
applied to a value of type <code>string</code> or <code>[]byte</code>;
the alternate format <code>%#q</code> will use backquotes instead if possible.
Also, <code>%x</code> works on strings and arrays of bytes as well as on integers,
generating a long hexadecimal string, and with
a space in the format (<code>%&nbsp;x</code>) it puts spaces between the bytes.
</p>
<p>
Another handy format is <code>%T</code>, which prints the <em>type</em> of a value.
<pre>
fmt.Printf(&quot;%T\n&quot;, timeZone)
</pre>
<p>
prints
</p>
<pre>
map[string] int
</pre>
<p>
If you want to control the default format for a custom type, all that's required is to define
a method with the signature <code>String() string</code> on the type.
For our simple type <code>T</code>, that might look like this.
</p>
<pre>
func (t *T) String() string {
    return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c)
}
fmt.Printf("%v\n", t)
</pre>
<p>
to print in the format
</p>
<pre>
7/-2.35/"abc\tdef"
</pre>
<p>
(If you need to print <em>values</em> of type <code>T</code> as well as pointers to <code>T</code>,
the receiver for <code>String</code> must be of value type; this example used a pointer because
that's more efficient and idiomatic for struct types.
See the section below on <a href="#pointers_vs_values">pointers vs. value receivers</a> for more information.)
</p>
<p>
Our <code>String</code> method is able to call <code>Sprintf</code> because the
print routines are fully reentrant and can be used recursively.
We can even go one step further and pass a print routine's arguments directly to another such routine.
The signature of <code>Printf</code> uses the type <code>...interface{}</code>
for its final argument to specify that an arbitrary number of parameters (of arbitrary type)
can appear after the format.
</p>
<pre>
func Printf(format string, v ...interface{}) (n int, err error) {
</pre>
<p>
Within the function <code>Printf</code>, <code>v</code> acts like a variable of type
<code>[]interface{}</code> but if it is passed to another variadic function, it acts like
a regular list of arguments.
Here is the implementation of the
function <code>log.Println</code> we used above. It passes its arguments directly to
<code>fmt.Sprintln</code> for the actual formatting.
</p>
<pre>
// Println prints to the standard logger in the manner of fmt.Println.
func Println(v ...interface{}) {
    std.Output(2, fmt.Sprintln(v...))  // Output takes parameters (int, string)
}
</pre>
<p>
We write <code>...</code> after <code>v</code> in the nested call to <code>Sprintln</code> to tell the
compiler to treat <code>v</code> as a list of arguments; otherwise it would just pass
<code>v</code> as a single slice argument.
<p>
There's even more to printing than we've covered here.  See the <code>godoc</code> documentation
for package <code>fmt</code> for the details.
</p>
<p>
By the way, a <code>...</code> parameter can be of a specific type, for instance <code>...int</code>
for a min function that chooses the least of a list of integers:
</p>
<pre>
func Min(a ...int) int {
    min := int(^uint(0) >> 1)  // largest int
    for _, i := range a {
        if i &lt; min {
            min = i
        }
    }
    return min
}
</pre>

<h3 id="append">Append</h3>
<p>
Now we have the missing piece we needed to explain the design of
the <code>append</code> built-in function.  The signature of <code>append</code>
is different from our custom <code>Append</code> function above.
Schematically, it's like this:
</p>
<pre>
func append(slice []<i>T</i>, elements...T) []<i>T</i>
</pre>
<p>
where <i>T</i> is a placeholder for any given type.  You can't
actually write a function in Go where the type <code>T</code>
is determined by the caller.
That's why <code>append</code> is built in: it needs support from the
compiler.
</p>
<p>
What <code>append</code> does is append the elements to the end of
the slice and return the result.  The result needs to be returned
because, as with our hand-written <code>Append</code>, the underlying
array may change.  This simple example
</p>
<pre>
x := []int{1,2,3}
x = append(x, 4, 5, 6)
fmt.Println(x)
</pre>
<p>
prints <code>[1 2 3 4 5 6]</code>.  So <code>append</code> works a
little like <code>Printf</code>, collecting an arbitrary number of
arguments.
</p>
<p>
But what if we wanted to do what our <code>Append</code> does and
append a slice to a slice?  Easy: use <code>...</code> at the call
site, just as we did in the call to <code>Output</code> above.  This
snippet produces identical output to the one above.
</p>
<pre>
x := []int{1,2,3}
y := []int{4,5,6}
x = append(x, y...)
fmt.Println(x)
</pre>
<p>
Without that <code>...</code>, it wouldn't compile because the types
would be wrong; <code>y</code> is not of type <code>int</code>.
</p>

<h2 id="initialization">Initialization</h2>

<p>
Although it doesn't look superficially very different from
initialization in C or C++, initialization in Go is more powerful.
Complex structures can be built during initialization and the ordering
issues between initialized objects in different packages are handled
correctly.
</p>

<h3 id="constants">Constants</h3>

<p>
Constants in Go are just that&mdash;constant.
They are created at compile time, even when defined as
locals in functions,
and can only be numbers, strings or booleans.
Because of the compile-time restriction, the expressions
that define them must be constant expressions,
evaluatable by the compiler.  For instance,
<code>1&lt;&lt;3</code> is a constant expression, while
<code>math.Sin(math.Pi/4)</code> is not because
the function call to <code>math.Sin</code> needs
to happen at run time.
</p>

<p>
In Go, enumerated constants are created using the <code>iota</code>
enumerator.  Since <code>iota</code> can be part of an expression and
expressions can be implicitly repeated, it is easy to build intricate
sets of values.
</p>
{{code "/doc/progs/eff_bytesize.go" `/^type ByteSize/` `/^\)/`}}
<p>
The ability to attach a method such as <code>String</code> to a
type makes it possible for such values to format themselves
automatically for printing, even as part of a general type.
</p>
{{code "/doc/progs/eff_bytesize.go" `/^func.*ByteSize.*String/` `/^}/`}}
<p>
The expression <code>YB</code> prints as <code>1.00YB</code>,
while <code>ByteSize(1e13)</code> prints as <code>9.09TB</code>.
</p>

<p>
Note that it's fine to call <code>Sprintf</code> and friends in the
implementation of <code>String</code> methods, but beware of
recurring into the <code>String</code> method through the nested
<code>Sprintf</code> call using a string format
(<code>%s</code>, <code>%q</code>, <code>%v</code>, <code>%x</code> or <code>%X</code>).
The <code>ByteSize</code> implementation of <code>String</code> is safe
because it calls <code>Sprintf</code> with <code>%f</code>.
</p>

<h3 id="variables">Variables</h3>

<p>
Variables can be initialized just like constants but the
initializer can be a general expression computed at run time.
</p>
<pre>
var (
    HOME = os.Getenv("HOME")
    USER = os.Getenv("USER")
    GOROOT = os.Getenv("GOROOT")
)
</pre>

<h3 id="init">The init function</h3>

<p>
Finally, each source file can define its own niladic <code>init</code> function to
set up whatever state is required.  (Actually each file can have multiple
<code>init</code> functions.)
And finally means finally: <code>init</code> is called after all the
variable declarations in the package have evaluated their initializers,
and those are evaluated only after all the imported packages have been
initialized.
</p>
<p>
Besides initializations that cannot be expressed as declarations,
a common use of <code>init</code> functions is to verify or repair
correctness of the program state before real execution begins.
</p>

<pre>
func init() {
    if USER == "" {
        log.Fatal("$USER not set")
    }
    if HOME == "" {
        HOME = "/usr/" + USER
    }
    if GOROOT == "" {
        GOROOT = HOME + "/go"
    }
    // GOROOT may be overridden by --goroot flag on command line.
    flag.StringVar(&amp;GOROOT, "goroot", GOROOT, "Go root directory")
}
</pre>

<h2 id="methods">Methods</h2>

<h3 id="pointers_vs_values">Pointers vs. Values</h3>
<p>
Methods can be defined for any named type that is not a pointer or an interface;
the receiver does not have to be a struct.
<p>
In the discussion of slices above, we wrote an <code>Append</code>
function.  We can define it as a method on slices instead.  To do
this, we first declare a named type to which we can bind the method, and
then make the receiver for the method a value of that type.
</p>
<pre>
type ByteSlice []byte

func (slice ByteSlice) Append(data []byte) []byte {
    // Body exactly the same as above
}
</pre>
<p>
This still requires the method to return the updated slice.  We can
eliminate that clumsiness by redefining the method to take a
<i>pointer</i> to a <code>ByteSlice</code> as its receiver, so the
method can overwrite the caller's slice.
</p>
<pre>
func (p *ByteSlice) Append(data []byte) {
    slice := *p
    // Body as above, without the return.
    *p = slice
}
</pre>
<p>
In fact, we can do even better.  If we modify our function so it looks
like a standard <code>Write</code> method, like this,
</p>
<pre>
func (p *ByteSlice) Write(data []byte) (n int, err error) {
    slice := *p
    // Again as above.
    *p = slice
    return len(data), nil
}
</pre>
<p>
then the type <code>*ByteSlice</code> satisfies the standard interface
<code>io.Writer</code>, which is handy.  For instance, we can
print into one.
</p>
<pre>
    var b ByteSlice
    fmt.Fprintf(&amp;b, "This hour has %d days\n", 7)
</pre>
<p>
We pass the address of a <code>ByteSlice</code>
because only <code>*ByteSlice</code> satisfies <code>io.Writer</code>.
The rule about pointers vs. values for receivers is that value methods
can be invoked on pointers and values, but pointer methods can only be
invoked on pointers.  This is because pointer methods can modify the
receiver; invoking them on a copy of the value would cause those
modifications to be discarded.
</p>
<p>
By the way, the idea of using <code>Write</code> on a slice of bytes
is implemented by <code>bytes.Buffer</code>.
</p>

<h2 id="interfaces_and_types">Interfaces and other types</h2>

<h3 id="interfaces">Interfaces</h3>
<p>
Interfaces in Go provide a way to specify the behavior of an
object: if something can do <em>this</em>, then it can be used
<em>here</em>.  We've seen a couple of simple examples already;
custom printers can be implemented by a <code>String</code> method
while <code>Fprintf</code> can generate output to anything
with a <code>Write</code> method.
Interfaces with only one or two methods are common in Go code, and are
usually given a name derived from the method, such as <code>io.Writer</code>
for something that implements <code>Write</code>.
</p>
<p>
A type can implement multiple interfaces.
For instance, a collection can be sorted
by the routines in package <code>sort</code> if it implements
<code>sort.Interface</code>, which contains <code>Len()</code>,
<code>Less(i, j int) bool</code>, and <code>Swap(i, j int)</code>,
and it could also have a custom formatter.
In this contrived example <code>Sequence</code> satisfies both.
</p>
{{code "/doc/progs/eff_sequence.go" `/^type/` "$"}}

<h3 id="conversions">Conversions</h3>

<p>
The <code>String</code> method of <code>Sequence</code> is recreating the
work that <code>Sprint</code> already does for slices.  We can share the
effort if we convert the <code>Sequence</code> to a plain
<code>[]int</code> before calling <code>Sprint</code>.
</p>
<pre>
func (s Sequence) String() string {
    sort.Sort(s)
    return fmt.Sprint([]int(s))
}
</pre>
<p>
The conversion causes <code>s</code> to be treated as an ordinary slice
and therefore receive the default formatting.
Without the conversion, <code>Sprint</code> would find the
<code>String</code> method of <code>Sequence</code> and recur indefinitely.
Because the two types (<code>Sequence</code> and <code>[]int</code>)
are the same if we ignore the type name, it's legal to convert between them.
The conversion doesn't create a new value, it just temporarily acts
as though the existing value has a new type.
(There are other legal conversions, such as from integer to floating point, that
do create a new value.)
</p>
<p>
It's an idiom in Go programs to convert the
type of an expression to access a different
set of methods. As an example, we could use the existing
type <code>sort.IntSlice</code> to reduce the entire example
to this:
</p>
<pre>
type Sequence []int

// Method for printing - sorts the elements before printing
func (s Sequence) String() string {
    sort.IntSlice(s).Sort()
    return fmt.Sprint([]int(s))
}
</pre>
<p>
Now, instead of having <code>Sequence</code> implement multiple
interfaces (sorting and printing), we're using the ability of a data item to be
converted to multiple types (<code>Sequence</code>, <code>sort.IntSlice</code>
and <code>[]int</code>), each of which does some part of the job.
That's more unusual in practice but can be effective.
</p>

<h3 id="generality">Generality</h3>
<p>
If a type exists only to implement an interface
and has no exported methods beyond that interface,
there is no need to export the type itself.
Exporting just the interface makes it clear that
it's the behavior that matters, not the implementation,
and that other implementations with different properties
can mirror the behavior of the original type.
It also avoids the need to repeat the documentation
on every instance of a common method.
</p>
<p>
In such cases, the constructor should return an interface value
rather than the implementing type.
As an example, in the hash libraries
both <code>crc32.NewIEEE</code> and <code>adler32.New</code>
return the interface type <code>hash.Hash32</code>.
Substituting the CRC-32 algorithm for Adler-32 in a Go program
requires only changing the constructor call;
the rest of the code is unaffected by the change of algorithm.
</p>
<p>
A similar approach allows the streaming cipher algorithms
in the various <code>crypto</code> packages to be
separated from the block ciphers they chain together.
The <code>Block</code> interface
in the <code>crypto/cipher</code> package specifies the
behavior of a block cipher, which provides encryption
of a single block of data.
Then, by analogy with the <code>bufio</code> package,
cipher packages that implement this interface
can be used to construct streaming ciphers, represented
by the <code>Stream</code> interface, without
knowing the details of the block encryption.
</p>
<p>
The  <code>crypto/cipher</code> interfaces look like this:
</p>
<pre>
type Block interface {
    BlockSize() int
    Encrypt(src, dst []byte)
    Decrypt(src, dst []byte)
}

type Stream interface {
    XORKeyStream(dst, src []byte)
}
</pre>

<p>
Here's the definition of the counter mode (CTR) stream,
which turns a block cipher into a streaming cipher; notice
that the block cipher's details are abstracted away:
</p>

<pre>
// NewCTR returns a Stream that encrypts/decrypts using the given Block in
// counter mode. The length of iv must be the same as the Block's block size.
func NewCTR(block Block, iv []byte) Stream
</pre>
<p>
<code>NewCTR</code> applies not
just to one specific encryption algorithm and data source but to any
implementation of the <code>Block</code> interface and any
<code>Stream</code>.  Because they return
interface values, replacing CTR
encryption with other encryption modes is a localized change.  The constructor
calls must be edited, but because the surrounding code must treat the result only
as a <code>Stream</code>, it won't notice the difference.
</p>

<h3 id="interface_methods">Interfaces and methods</h3>
<p>
Since almost anything can have methods attached, almost anything can
satisfy an interface.  One illustrative example is in the <code>http</code>
package, which defines the <code>Handler</code> interface.  Any object
that implements <code>Handler</code> can serve HTTP requests.
</p>
<pre>
type Handler interface {
    ServeHTTP(ResponseWriter, *Request)
}
</pre>
<p>
<code>ResponseWriter</code> is itself an interface that provides access
to the methods needed to return the response to the client.
Those methods include the standard <code>Write</code> method, so an
<code>http.ResponseWriter</code> can be used wherever an <code>io.Writer</code>
can be used.
<code>Request</code> is a struct containing a parsed representation
of the request from the client.
<p>
For brevity, let's ignore POSTs and assume HTTP requests are always
GETs; that simplification does not affect the way the handlers are
set up.  Here's a trivial but complete implementation of a handler to
count the number of times the
page is visited.
</p>
<pre>
// Simple counter server.
type Counter struct {
    n int
}

func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
    ctr.n++
    fmt.Fprintf(w, "counter = %d\n", ctr.n)
}
</pre>
<p>
(Keeping with our theme, note how <code>Fprintf</code> can print to an
<code>http.ResponseWriter</code>.)
For reference, here's how to attach such a server to a node on the URL tree.
<pre>
import "net/http"
...
ctr := new(Counter)
http.Handle("/counter", ctr)
</pre>
<p>
But why make <code>Counter</code> a struct?  An integer is all that's needed.
(The receiver needs to be a pointer so the increment is visible to the caller.)
</p>
<pre>
// Simpler counter server.
type Counter int

func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
    *ctr++
    fmt.Fprintf(w, "counter = %d\n", *ctr)
}
</pre>
<p>
What if your program has some internal state that needs to be notified that a page
has been visited?  Tie a channel to the web page.
</p>
<pre>
// A channel that sends a notification on each visit.
// (Probably want the channel to be buffered.)
type Chan chan *http.Request

func (ch Chan) ServeHTTP(w http.ResponseWriter, req *http.Request) {
    ch &lt;- req
    fmt.Fprint(w, "notification sent")
}
</pre>
<p>
Finally, let's say we wanted to present on <code>/args</code> the arguments
used when invoking the server binary.
It's easy to write a function to print the arguments.
</p>
<pre>
func ArgServer() {
    for _, s := range os.Args {
        fmt.Println(s)
    }
}
</pre>
<p>
How do we turn that into an HTTP server?  We could make <code>ArgServer</code>
a method of some type whose value we ignore, but there's a cleaner way.
Since we can define a method for any type except pointers and interfaces,
we can write a method for a function.
The <code>http</code> package contains this code:
</p>
<pre>
// The HandlerFunc type is an adapter to allow the use of
// ordinary functions as HTTP handlers.  If f is a function
// with the appropriate signature, HandlerFunc(f) is a
// Handler object that calls f.
type HandlerFunc func(ResponseWriter, *Request)

// ServeHTTP calls f(c, req).
func (f HandlerFunc) ServeHTTP(w ResponseWriter, req *Request) {
    f(w, req)
}
</pre>
<p>
<code>HandlerFunc</code> is a type with a method, <code>ServeHTTP</code>,
so values of that type can serve HTTP requests.  Look at the implementation
of the method: the receiver is a function, <code>f</code>, and the method
calls <code>f</code>.  That may seem odd but it's not that different from, say,
the receiver being a channel and the method sending on the channel.
</p>
<p>
To make <code>ArgServer</code> into an HTTP server, we first modify it
to have the right signature.
</p>
<pre>
// Argument server.
func ArgServer(w http.ResponseWriter, req *http.Request) {
    for _, s := range os.Args {
        fmt.Fprintln(w, s)
    }
}
</pre>
<p>
<code>ArgServer</code> now has same signature as <code>HandlerFunc</code>,
so it can be converted to that type to access its methods,
just as we converted <code>Sequence</code> to <code>IntSlice</code>
to access <code>IntSlice.Sort</code>.
The code to set it up is concise:
</p>
<pre>
http.Handle("/args", http.HandlerFunc(ArgServer))
</pre>
<p>
When someone visits the page <code>/args</code>,
the handler installed at that page has value <code>ArgServer</code>
and type <code>HandlerFunc</code>.
The HTTP server will invoke the method <code>ServeHTTP</code>
of that type, with <code>ArgServer</code> as the receiver, which will in turn call
<code>ArgServer</code> (via the invocation <code>f(c, req)</code>
inside <code>HandlerFunc.ServeHTTP</code>).
The arguments will then be displayed.
</p>
<p>
In this section we have made an HTTP server from a struct, an integer,
a channel, and a function, all because interfaces are just sets of
methods, which can be defined for (almost) any type.
</p>

<h2 id="embedding">Embedding</h2>

<p>
Go does not provide the typical, type-driven notion of subclassing,
but it does have the ability to &ldquo;borrow&rdquo; pieces of an
implementation by <em>embedding</em> types within a struct or
interface.
</p>
<p>
Interface embedding is very simple.
We've mentioned the <code>io.Reader</code> and <code>io.Writer</code> interfaces before;
here are their definitions.
</p>
<pre>
type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}
</pre>
<p>
The <code>io</code> package also exports several other interfaces
that specify objects that can implement several such methods.
For instance, there is <code>io.ReadWriter</code>, an interface
containing both <code>Read</code> and <code>Write</code>.
We could specify <code>io.ReadWriter</code> by listing the
two methods explicitly, but it's easier and more evocative
to embed the two interfaces to form the new one, like this:
</p>
<pre>
// ReadWriter is the interface that combines the Reader and Writer interfaces.
type ReadWriter interface {
    Reader
    Writer
}
</pre>
<p>
This says just what it looks like: A <code>ReadWriter</code> can do
what a <code>Reader</code> does <em>and</em> what a <code>Writer</code>
does; it is a union of the embedded interfaces (which must be disjoint
sets of methods).
Only interfaces can be embedded within interfaces.
<p>
The same basic idea applies to structs, but with more far-reaching
implications.  The <code>bufio</code> package has two struct types,
<code>bufio.Reader</code> and <code>bufio.Writer</code>, each of
which of course implements the analogous interfaces from package
<code>io</code>.
And <code>bufio</code> also implements a buffered reader/writer,
which it does by combining a reader and a writer into one struct
using embedding: it lists the types within the struct
but does not give them field names.
</p>
<pre>
// ReadWriter stores pointers to a Reader and a Writer.
// It implements io.ReadWriter.
type ReadWriter struct {
    *Reader  // *bufio.Reader
    *Writer  // *bufio.Writer
}
</pre>
<p>
The embedded elements are pointers to structs and of course
must be initialized to point to valid structs before they
can be used.
The <code>ReadWriter</code> struct could be written as
</p>
<pre>
type ReadWriter struct {
    reader *Reader
    writer *Writer
}
</pre>
<p>
but then to promote the methods of the fields and to
satisfy the <code>io</code> interfaces, we would also need
to provide forwarding methods, like this:
</p>
<pre>
func (rw *ReadWriter) Read(p []byte) (n int, err error) {
    return rw.reader.Read(p)
}
</pre>
<p>
By embedding the structs directly, we avoid this bookkeeping.
The methods of embedded types come along for free, which means that <code>bufio.ReadWriter</code>
not only has the methods of <code>bufio.Reader</code> and <code>bufio.Writer</code>,
it also satisfies all three interfaces:
<code>io.Reader</code>,
<code>io.Writer</code>, and
<code>io.ReadWriter</code>.
</p>
<p>
There's an important way in which embedding differs from subclassing.  When we embed a type,
the methods of that type become methods of the outer type,
but when they are invoked the receiver of the method is the inner type, not the outer one.
In our example, when the <code>Read</code> method of a <code>bufio.ReadWriter</code> is
invoked, it has exactly the same effect as the forwarding method written out above;
the receiver is the <code>reader</code> field of the <code>ReadWriter</code>, not the
<code>ReadWriter</code> itself.
</p>
<p>
Embedding can also be a simple convenience.
This example shows an embedded field alongside a regular, named field.
</p>
<pre>
type Job struct {
    Command string
    *log.Logger
}
</pre>
<p>
The <code>Job</code> type now has the <code>Log</code>, <code>Logf</code>
and other
methods of <code>*log.Logger</code>.  We could have given the <code>Logger</code>
a field name, of course, but it's not necessary to do so.  And now, once
initialized, we can
log to the <code>Job</code>:
</p>
<pre>
job.Log("starting now...")
</pre>
<p>
The <code>Logger</code> is a regular field of the struct and we can initialize
it in the usual way with a constructor,
</p>
<pre>
func NewJob(command string, logger *log.Logger) *Job {
    return &amp;Job{command, logger}
}
</pre>
<p>
or with a composite literal,
</p>
<pre>
job := &amp;Job{command, log.New(os.Stderr, "Job: ", log.Ldate)}
</pre>
<p>
If we need to refer to an embedded field directly, the type name of the field,
ignoring the package qualifier, serves as a field name.  If we needed to access the
<code>*log.Logger</code> of a <code>Job</code> variable <code>job</code>,
we would write <code>job.Logger</code>.
This would be useful if we wanted to refine the methods of <code>Logger</code>.
</p>
<pre>
func (job *Job) Logf(format string, args ...interface{}) {
    job.Logger.Logf("%q: %s", job.Command, fmt.Sprintf(format, args...))
}
</pre>
<p>
Embedding types introduces the problem of name conflicts but the rules to resolve
them are simple.
First, a field or method <code>X</code> hides any other item <code>X</code> in a more deeply
nested part of the type.
If <code>log.Logger</code> contained a field or method called <code>Command</code>, the <code>Command</code> field
of <code>Job</code> would dominate it.
</p>
<p>
Second, if the same name appears at the same nesting level, it is usually an error;
it would be erroneous to embed <code>log.Logger</code> if the <code>Job</code> struct
contained another field or method called <code>Logger</code>.
However, if the duplicate name is never mentioned in the program outside the type definition, it is OK.
This qualification provides some protection against changes made to types embedded from outside; there
is no problem if a field is added that conflicts with another field in another subtype if neither field
is ever used.
</p>


<h2 id="concurrency">Concurrency</h2>

<h3 id="sharing">Share by communicating</h3>

<p>
Concurrent programming is a large topic and there is space only for some
Go-specific highlights here.
</p>
<p>
Concurrent programming in many environments is made difficult by the
subtleties required to implement correct access to shared variables.  Go encourages
a different approach in which shared values are passed around on channels
and, in fact, never actively shared by separate threads of execution.
Only one goroutine has access to the value at any given time.
Data races cannot occur, by design.
To encourage this way of thinking we have reduced it to a slogan:
</p>
<blockquote>
Do not communicate by sharing memory;
instead, share memory by communicating.
</blockquote>
<p>
This approach can be taken too far.  Reference counts may be best done
by putting a mutex around an integer variable, for instance.  But as a
high-level approach, using channels to control access makes it easier
to write clear, correct programs.
</p>
<p>
One way to think about this model is to consider a typical single-threaded
program running on one CPU. It has no need for synchronization primitives.
Now run another such instance; it too needs no synchronization.  Now let those
two communicate; if the communication is the synchronizer, there's still no need
for other synchronization.  Unix pipelines, for example, fit this model
perfectly.  Although Go's approach to concurrency originates in Hoare's
Communicating Sequential Processes (CSP),
it can also be seen as a type-safe generalization of Unix pipes.
</p>

<h3 id="goroutines">Goroutines</h3>

<p>
They're called <em>goroutines</em> because the existing
terms&mdash;threads, coroutines, processes, and so on&mdash;convey
inaccurate connotations.  A goroutine has a simple model: it is a
function executing concurrently with other goroutines in the same
address space.  It is lightweight, costing little more than the
allocation of stack space.
And the stacks start small, so they are cheap, and grow
by allocating (and freeing) heap storage as required.
</p>
<p>
Goroutines are multiplexed onto multiple OS threads so if one should
block, such as while waiting for I/O, others continue to run.  Their
design hides many of the complexities of thread creation and
management.
</p>
<p>
Prefix a function or method call with the <code>go</code>
keyword to run the call in a new goroutine.
When the call completes, the goroutine
exits, silently.  (The effect is similar to the Unix shell's
<code>&amp;</code> notation for running a command in the
background.)
</p>
<pre>
go list.Sort()  // run list.Sort concurrently; don't wait for it. 
</pre>
<p>
A function literal can be handy in a goroutine invocation.
<pre>
func Announce(message string, delay time.Duration) {
    go func() {
        time.Sleep(delay)
        fmt.Println(message)
    }()  // Note the parentheses - must call the function.
}
</pre>
<p>
In Go, function literals are closures: the implementation makes
sure the variables referred to by the function survive as long as they are active.
<p>
These examples aren't too practical because the functions have no way of signaling
completion.  For that, we need channels.
</p>

<h3 id="channels">Channels</h3>

<p>
Like maps, channels are a reference type and are allocated with <code>make</code>.
If an optional integer parameter is provided, it sets the buffer size for the channel.
The default is zero, for an unbuffered or synchronous channel.
</p>
<pre>
ci := make(chan int)            // unbuffered channel of integers
cj := make(chan int, 0)         // unbuffered channel of integers
cs := make(chan *os.File, 100)  // buffered channel of pointers to Files
</pre>
<p>
Channels combine communication&mdash;the exchange of a value&mdash;with
synchronization&mdash;guaranteeing that two calculations (goroutines) are in
a known state.
</p>
<p>
There are lots of nice idioms using channels.  Here's one to get us started.
In the previous section we launched a sort in the background. A channel
can allow the launching goroutine to wait for the sort to complete.
</p>
<pre>
c := make(chan int)  // Allocate a channel.
// Start the sort in a goroutine; when it completes, signal on the channel.
go func() {
    list.Sort()
    c &lt;- 1  // Send a signal; value does not matter. 
}()
doSomethingForAWhile()
&lt;-c   // Wait for sort to finish; discard sent value.
</pre>
<p>
Receivers always block until there is data to receive.
If the channel is unbuffered, the sender blocks until the receiver has
received the value.
If the channel has a buffer, the sender blocks only until the
value has been copied to the buffer; if the buffer is full, this
means waiting until some receiver has retrieved a value.
</p>
<p>
A buffered channel can be used like a semaphore, for instance to
limit throughput.  In this example, incoming requests are passed
to <code>handle</code>, which sends a value into the channel, processes
the request, and then receives a value from the channel.
The capacity of the channel buffer limits the number of
simultaneous calls to <code>process</code>.
</p>
<pre>
var sem = make(chan int, MaxOutstanding)

func handle(r *Request) {
    sem &lt;- 1    // Wait for active queue to drain.
    process(r)  // May take a long time.
    &lt;-sem       // Done; enable next request to run.
}

func Serve(queue chan *Request) {
    for {
        req := &lt;-queue
        go handle(req)  // Don't wait for handle to finish.
    }
}
</pre>
<p>
Here's the same idea implemented by starting a fixed
number of <code>handle</code> goroutines all reading from the request
channel.
The number of goroutines limits the number of simultaneous
calls to <code>process</code>.
This <code>Serve</code> function also accepts a channel on which
it will be told to exit; after launching the goroutines it blocks
receiving from that channel.
</p>
<pre>
func handle(queue chan *Request) {
    for r := range queue {
        process(r)
    }
}

func Serve(clientRequests chan *Request, quit chan bool) {
    // Start handlers
    for i := 0; i &lt; MaxOutstanding; i++ {
        go handle(clientRequests)
    }
    &lt;-quit  // Wait to be told to exit.
}
</pre>

<h3 id="chan_of_chan">Channels of channels</h3>
<p>
One of the most important properties of Go is that
a channel is a first-class value that can be allocated and passed
around like any other.  A common use of this property is
to implement safe, parallel demultiplexing.
<p>
In the example in the previous section, <code>handle</code> was
an idealized handler for a request but we didn't define the
type it was handling.  If that type includes a channel on which
to reply, each client can provide its own path for the answer.
Here's a schematic definition of type <code>Request</code>.
</p>
<pre>
type Request struct {
    args        []int
    f           func([]int) int
    resultChan  chan int
}
</pre>
<p>
The client provides a function and its arguments, as well as
a channel inside the request object on which to receive the answer.
</p>
<pre>
func sum(a []int) (s int) {
    for _, v := range a {
        s += v
    }
    return
}

request := &amp;Request{[]int{3, 4, 5}, sum, make(chan int)}
// Send request
clientRequests &lt;- request
// Wait for response.
fmt.Printf("answer: %d\n", &lt;-request.resultChan)
</pre>
<p>
On the server side, the handler function is the only thing that changes.
</p>
<pre>
func handle(queue chan *Request) {
    for req := range queue {
        req.resultChan &lt;- req.f(req.args)
    }
}
</pre>
<p>
There's clearly a lot more to do to make it realistic, but this
code is a framework for a rate-limited, parallel, non-blocking RPC
system, and there's not a mutex in sight.
</p>

<h3 id="parallel">Parallelization</h3>
<p>
Another application of these ideas is to parallelize a calculation
across multiple CPU cores.  If the calculation can be broken into
separate pieces that can execute independently, it can be parallelized,
with a channel to signal when each piece completes.
</p>
<p>
Let's say we have an expensive operation to perform on a vector of items,
and that the value of the operation on each item is independent,
as in this idealized example.
</p>
<pre>
type Vector []float64

// Apply the operation to v[i], v[i+1] ... up to v[n-1].
func (v Vector) DoSome(i, n int, u Vector, c chan int) {
    for ; i &lt; n; i++ {
        v[i] += u.Op(v[i])
    }
    c &lt;- 1    // signal that this piece is done
}
</pre>
<p>
We launch the pieces independently in a loop, one per CPU.
They can complete in any order but it doesn't matter; we just
count the completion signals by draining the channel after
launching all the goroutines.
</p>
<pre>
const NCPU = 4  // number of CPU cores

func (v Vector) DoAll(u Vector) {
    c := make(chan int, NCPU)  // Buffering optional but sensible.
    for i := 0; i &lt; NCPU; i++ {
        go v.DoSome(i*len(v)/NCPU, (i+1)*len(v)/NCPU, u, c)
    }
    // Drain the channel.
    for i := 0; i &lt; NCPU; i++ {
        &lt;-c    // wait for one task to complete
    }
    // All done.
}

</pre>

<p>
The current implementation of the Go runtime
will not parallelize this code by default.
It dedicates only a single core to user-level processing.  An
arbitrary number of goroutines can be blocked in system calls, but
by default only one can be executing user-level code at any time.
It should be smarter and one day it will be smarter, but until it
is if you want CPU parallelism you must tell the run-time
how many goroutines you want executing code simultaneously.  There
are two related ways to do this.  Either run your job with environment
variable <code>GOMAXPROCS</code> set to the number of cores to use
or import the <code>runtime</code> package and call
<code>runtime.GOMAXPROCS(NCPU)</code>.
A helpful value might be <code>runtime.NumCPU()</code>, which reports the number
of logical CPUs on the local machine.
Again, this requirement is expected to be retired as the scheduling and run-time improve.
</p>

<h3 id="leaky_buffer">A leaky buffer</h3>

<p>
The tools of concurrent programming can even make non-concurrent
ideas easier to express.  Here's an example abstracted from an RPC
package.  The client goroutine loops receiving data from some source,
perhaps a network.  To avoid allocating and freeing buffers, it keeps
a free list, and uses a buffered channel to represent it.  If the
channel is empty, a new buffer gets allocated.
Once the message buffer is ready, it's sent to the server on
<code>serverChan</code>.
</p>
<pre>
var freeList = make(chan *Buffer, 100)
var serverChan = make(chan *Buffer)

func client() {
    for {
        var b *Buffer
        // Grab a buffer if available; allocate if not.
        select {
        case b = &lt;-freeList:
            // Got one; nothing more to do.
        default:
            // None free, so allocate a new one.
            b = new(Buffer)
        }
        load(b)              // Read next message from the net.
        serverChan &lt;- b      // Send to server.
    }
}
</pre>
<p>
The server loop receives each message from the client, processes it,
and returns the buffer to the free list.
</p>
<pre>
func server() {
    for {
        b := &lt;-serverChan    // Wait for work.
        process(b)
        // Reuse buffer if there's room.
        select {
        case freeList &lt;- b:
            // Buffer on free list; nothing more to do.
        default:
            // Free list full, just carry on.
        }
    }
}
</pre>
<p>
The client attempts to retrieve a buffer from <code>freeList</code>;
if none is available, it allocates a fresh one.
The server's send to <code>freeList</code> puts <code>b</code> back
on the free list unless the list is full, in which case the
buffer is dropped on the floor to be reclaimed by
the garbage collector.
(The <code>default</code> clauses in the <code>select</code>
statements execute when no other case is ready,
meaning that the <code>selects</code> never block.)
This implementation builds a leaky bucket free list
in just a few lines, relying on the buffered channel and
the garbage collector for bookkeeping.
</p>

<h2 id="errors">Errors</h2>

<p>
Library routines must often return some sort of error indication to
the caller.  As mentioned earlier, Go's multivalue return makes it
easy to return a detailed error description alongside the normal
return value.  By convention, errors have type <code>error</code>,
a simple built-in interface.
</p>
<pre>
type error interface {
    Error() string
}
</pre>
<p>
A library writer is free to implement this interface with a
richer model under the covers, making it possible not only
to see the error but also to provide some context.
For example, <code>os.Open</code> returns an <code>os.PathError</code>.
</p>
<pre>
// PathError records an error and the operation and
// file path that caused it.
type PathError struct {
    Op string    // "open", "unlink", etc.
    Path string  // The associated file.
    Err error    // Returned by the system call.
}

func (e *PathError) Error() string {
    return e.Op + " " + e.Path + ": " + e.Err.Error()
}
</pre>
<p>
<code>PathError</code>'s <code>Error</code> generates
a string like this:
</p>
<pre>
open /etc/passwx: no such file or directory
</pre>
<p>
Such an error, which includes the problematic file name, the
operation, and the operating system error it triggered, is useful even
if printed far from the call that caused it;
it is much more informative than the plain
"no such file or directory".
</p>

<p>
When feasible, error strings should identify their origin, such as by having
a prefix naming the package that generated the error.  For example, in package
<code>image</code>, the string representation for a decoding error due to an
unknown format is "image: unknown format".
</p>

<p>
Callers that care about the precise error details can
use a type switch or a type assertion to look for specific
errors and extract details.  For <code>PathErrors</code>
this might include examining the internal <code>Err</code>
field for recoverable failures.
</p>

<pre>
for try := 0; try &lt; 2; try++ {
    file, err = os.Create(filename)
    if err == nil {
        return
    }
    if e, ok := err.(*os.PathError); ok &amp;&amp; e.Err == syscall.ENOSPC {
        deleteTempFiles()  // Recover some space.
        continue
    }
    return
}
</pre>

<p>
The second <code>if</code> statement here is idiomatic Go.
The type assertion <code>err.(*os.PathError)</code> is
checked with the "comma ok" idiom (mentioned <a href="#maps">earlier</a>
in the context of examining maps).
If the type assertion fails, <code>ok</code> will be false, and <code>e</code>
will be <code>nil</code>.
If it succeeds,  <code>ok</code> will be true, which means the
error was of type <code>*os.PathError</code>, and then so is <code>e</code>,
which we can examine for more information about the error.
</p>

<h3 id="panic">Panic</h3>

<p>
The usual way to report an error to a caller is to return an
<code>error</code> as an extra return value.  The canonical
<code>Read</code> method is a well-known instance; it returns a byte
count and an <code>error</code>.  But what if the error is
unrecoverable?  Sometimes the program simply cannot continue.
</p>

<p>
For this purpose, there is a built-in function <code>panic</code>
that in effect creates a run-time error that will stop the program
(but see the next section).  The function takes a single argument
of arbitrary type&mdash;often a string&mdash;to be printed as the
program dies.  It's also a way to indicate that something impossible has
happened, such as exiting an infinite loop.  In fact, the compiler
recognizes a <code>panic</code> at the end of a function and
suppresses the usual check for a <code>return</code> statement.
</p>


<pre>
// A toy implementation of cube root using Newton's method.
func CubeRoot(x float64) float64 {
    z := x/3   // Arbitrary initial value
    for i := 0; i &lt; 1e6; i++ {
        prevz := z
        z -= (z*z*z-x) / (3*z*z)
        if veryClose(z, prevz) {
            return z
        }
    }
    // A million iterations has not converged; something is wrong.
    panic(fmt.Sprintf("CubeRoot(%g) did not converge", x))
}
</pre>

<p>
This is only an example but real library functions should
avoid <code>panic</code>.  If the problem can be masked or worked
around, it's always better to let things continue to run rather
than taking down the whole program.  One possible counterexample
is during initialization: if the library truly cannot set itself up,
it might be reasonable to panic, so to speak.
</p>

<pre>
var user = os.Getenv("USER")

func init() {
    if user == "" {
        panic("no value for $USER")
    }
}
</pre>

<h3 id="recover">Recover</h3>

<p>
When <code>panic</code> is called, including implicitly for run-time
errors such as indexing an array out of bounds or failing a type
assertion, it immediately stops execution of the current function
and begins unwinding the stack of the goroutine, running any deferred
functions along the way.  If that unwinding reaches the top of the
goroutine's stack, the program dies.  However, it is possible to
use the built-in function <code>recover</code> to regain control
of the goroutine and resume normal execution.
</p>

<p>
A call to <code>recover</code> stops the unwinding and returns the
argument passed to <code>panic</code>.  Because the only code that
runs while unwinding is inside deferred functions, <code>recover</code>
is only useful inside deferred functions.
</p>

<p>
One application of <code>recover</code> is to shut down a failing goroutine
inside a server without killing the other executing goroutines.
</p>

<pre>
func server(workChan &lt;-chan *Work) {
    for work := range workChan {
        go safelyDo(work)
    }
}

func safelyDo(work *Work) {
    defer func() {
        if err := recover(); err != nil {
            log.Println("work failed:", err)
        }
    }()
    do(work)
}
</pre>

<p>
In this example, if <code>do(work)</code> panics, the result will be
logged and the goroutine will exit cleanly without disturbing the
others.  There's no need to do anything else in the deferred closure;
calling <code>recover</code> handles the condition completely.
</p>

<p>
Because <code>recover</code> always returns <code>nil</code> unless called directly
from a deferred function, deferred code can call library routines that themselves
use <code>panic</code> and <code>recover</code> without failing.  As an example,
the deferred function in <code>safelyDo</code> might call a logging function before
calling <code>recover</code>, and that logging code would run unaffected
by the panicking state.
</p>

<p>
With our recovery pattern in place, the <code>do</code>
function (and anything it calls) can get out of any bad situation
cleanly by calling <code>panic</code>.  We can use that idea to
simplify error handling in complex software.  Let's look at an
idealized excerpt from the <code>regexp</code> package, which reports
parsing errors by calling <code>panic</code> with a local
error type.  Here's the definition of <code>Error</code>,
an <code>error</code> method, and the <code>Compile</code> function.
</p>

<pre>
// Error is the type of a parse error; it satisfies the error interface.
type Error string
func (e Error) Error() string {
    return string(e)
}

// error is a method of *Regexp that reports parsing errors by
// panicking with an Error.
func (regexp *Regexp) error(err string) {
    panic(Error(err))
}

// Compile returns a parsed representation of the regular expression.
func Compile(str string) (regexp *Regexp, err error) {
    regexp = new(Regexp)
    // doParse will panic if there is a parse error.
    defer func() {
        if e := recover(); e != nil {
            regexp = nil    // Clear return value.
            err = e.(Error) // Will re-panic if not a parse error.
        }
    }()
    return regexp.doParse(str), nil
}
</pre>

<p>
If <code>doParse</code> panics, the recovery block will set the
return value to <code>nil</code>&mdash;deferred functions can modify
named return values.  It then will then check, in the assignment
to <code>err</code>, that the problem was a parse error by asserting
that it has the local type <code>Error</code>.
If it does not, the type assertion will fail, causing a run-time error
that continues the stack unwinding as though nothing had interrupted
it.  This check means that if something unexpected happens, such
as an array index out of bounds, the code will fail even though we
are using <code>panic</code> and <code>recover</code> to handle
user-triggered errors.
</p>

<p>
With error handling in place, the <code>error</code> method
makes it easy to report parse errors without worrying about unwinding
the parse stack by hand.
</p>

<p>
Useful though this pattern is, it should be used only within a package.
<code>Parse</code> turns its internal <code>panic</code> calls into
<code>error</code> values; it does not expose <code>panics</code>
to its client.  That is a good rule to follow.
</p>

<p>
By the way, this re-panic idiom changes the panic value if an actual
error occurs.  However, both the original and new failures will be
presented in the crash report, so the root cause of the problem will
still be visible.  Thus this simple re-panic approach is usually
sufficient&mdash;it's a crash after all&mdash;but if you want to
display only the original value, you can write a little more code to
filter unexpected problems and re-panic with the original error.
That's left as an exercise for the reader.
</p>


<h2 id="web_server">A web server</h2>

<p>
Let's finish with a complete Go program, a web server.
This one is actually a kind of web re-server.
Google provides a service at
<a href="http://chart.apis.google.com">http://chart.apis.google.com</a>
that does automatic formatting of data into charts and graphs.
It's hard to use interactively, though,
because you need to put the data into the URL as a query.
The program here provides a nicer interface to one form of data: given a short piece of text,
it calls on the chart server to produce a QR code, a matrix of boxes that encode the
text.
That image can be grabbed with your cell phone's camera and interpreted as,
for instance, a URL, saving you typing the URL into the phone's tiny keyboard.
</p>
<p>
Here's the complete program.
An explanation follows.
</p>
{{code "/doc/progs/eff_qr.go" `/package/` `$`}}
<p>
The pieces up to <code>main</code> should be easy to follow.
The one flag sets a default HTTP port for our server.  The template
variable <code>templ</code> is where the fun happens. It builds an HTML template
that will be executed by the server to display the page; more about
that in a moment.
</p>
<p>
The <code>main</code> function parses the flags and, using the mechanism
we talked about above, binds the function <code>QR</code> to the root path
for the server.  Then <code>http.ListenAndServe</code> is called to start the
server; it blocks while the server runs.
</p>
<p>
<code>QR</code> just receives the request, which contains form data, and
executes the template on the data in the form value named <code>s</code>.
</p>
<p>
The template package is powerful;
this program just touches on its capabilities.
In essence, it rewrites a piece of text on the fly by substituting elements derived
from data items passed to <code>templ.Execute</code>, in this case the
form value.  
Within the template text (<code>templateStr</code>),
double-brace-delimited pieces denote template actions.
The piece from <code>{{html "{{if .}}"}}</code>
to <code>{{html "{{end}}"}}</code> executes only if the value of the current data item, called <code>.</code> (dot),
is non-empty.
That is, when the string is empty, this piece of the template is suppressed.
</p>
<p>
The snippet <code>{{html "{{urlquery .}}"}}</code> says to process the data with the function
<code>urlquery</code>, which sanitizes the query string
for safe display on the web page.
</p>
<p>
The rest of the template string is just the HTML to show when the page loads.
If this is too quick an explanation, see the <a href="/pkg/text/template/">documentation</a>
for the template package for a more thorough discussion.
</p>
<p>
And there you have it: a useful web server in a few lines of code plus some
data-driven HTML text.
Go is powerful enough to make a lot happen in a few lines.
</p>

<!--
TODO
<pre>
verifying implementation
type Color uint32
    
// Check that Color implements image.Color and image.Image
var _ image.Color = Black
var _ image.Image = Black
</pre>
-->