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authorRuss Cox <rsc@golang.org>2013-08-15 14:38:32 -0400
committerRuss Cox <rsc@golang.org>2013-08-15 14:38:32 -0400
commit999a36f9afe858f1928e5ea74b2d9b41c9090873 (patch)
tree04098dbf3e033479ecc2d93c01c95b6487c048fd /test/nilcheck.go
parent5ce78b7cd281b187a06dcdb9ea9d1de8419db297 (diff)
downloadgo-git-999a36f9afe858f1928e5ea74b2d9b41c9090873.tar.gz
cmd/gc: &x panics if x does
See golang.org/s/go12nil. This CL is about getting all the right checks inserted. A followup CL will add an optimization pass to remove redundant checks. R=ken2 CC=golang-dev https://golang.org/cl/12970043
Diffstat (limited to 'test/nilcheck.go')
-rw-r--r--test/nilcheck.go184
1 files changed, 184 insertions, 0 deletions
diff --git a/test/nilcheck.go b/test/nilcheck.go
new file mode 100644
index 0000000000..fe05d05c92
--- /dev/null
+++ b/test/nilcheck.go
@@ -0,0 +1,184 @@
+// errorcheck -0 -N -d=nil
+
+// Copyright 2013 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Test that nil checks are inserted.
+// Optimization is disabled, so redundant checks are not removed.
+
+package p
+
+type Struct struct {
+ X int
+ Y float64
+}
+
+type BigStruct struct {
+ X int
+ Y float64
+ A [1<<20]int
+ Z string
+}
+
+type Empty struct {
+}
+
+type Empty1 struct {
+ Empty
+}
+
+var (
+ intp *int
+ arrayp *[10]int
+ array0p *[0]int
+ bigarrayp *[1<<26]int
+ structp *Struct
+ bigstructp *BigStruct
+ emptyp *Empty
+ empty1p *Empty1
+)
+
+func f1() {
+ _ = *intp // ERROR "nil check"
+ _ = *arrayp // ERROR "nil check"
+ _ = *array0p // ERROR "nil check"
+ _ = *array0p // ERROR "nil check"
+ _ = *intp // ERROR "nil check"
+ _ = *arrayp // ERROR "nil check"
+ _ = *structp // ERROR "nil check"
+ _ = *emptyp // ERROR "nil check"
+ _ = *arrayp // ERROR "nil check"
+}
+
+func f2() {
+ var (
+ intp *int
+ arrayp *[10]int
+ array0p *[0]int
+ bigarrayp *[1<<20]int
+ structp *Struct
+ bigstructp *BigStruct
+ emptyp *Empty
+ empty1p *Empty1
+ )
+
+ _ = *intp // ERROR "nil check"
+ _ = *arrayp // ERROR "nil check"
+ _ = *array0p // ERROR "nil check"
+ _ = *array0p // ERROR "nil check"
+ _ = *intp // ERROR "nil check"
+ _ = *arrayp // ERROR "nil check"
+ _ = *structp // ERROR "nil check"
+ _ = *emptyp // ERROR "nil check"
+ _ = *arrayp // ERROR "nil check"
+ _ = *bigarrayp // ERROR "nil check"
+ _ = *bigstructp // ERROR "nil check"
+ _ = *empty1p // ERROR "nil check"
+}
+
+func fx10k() *[10000]int
+var b bool
+
+
+func f3(x *[10000]int) {
+ // Using a huge type and huge offsets so the compiler
+ // does not expect the memory hardware to fault.
+ _ = x[9999] // ERROR "nil check"
+
+ for {
+ if x[9999] != 0 { // ERROR "nil check"
+ break
+ }
+ }
+
+ x = fx10k()
+ _ = x[9999] // ERROR "nil check"
+ if b {
+ _ = x[9999] // ERROR "nil check"
+ } else {
+ _ = x[9999] // ERROR "nil check"
+ }
+ _ = x[9999] // ERROR "nil check"
+
+ x = fx10k()
+ if b {
+ _ = x[9999] // ERROR "nil check"
+ } else {
+ _ = x[9999] // ERROR "nil check"
+ }
+ _ = x[9999] // ERROR "nil check"
+
+ fx10k()
+ // This one is a bit redundant, if we figured out that
+ // x wasn't going to change across the function call.
+ // But it's a little complex to do and in practice doesn't
+ // matter enough.
+ _ = x[9999] // ERROR "nil check"
+}
+
+func f3a() {
+ x := fx10k()
+ y := fx10k()
+ z := fx10k()
+ _ = &x[9] // ERROR "nil check"
+ y = z
+ _ = &x[9] // ERROR "nil check"
+ x = y
+ _ = &x[9] // ERROR "nil check"
+}
+
+func f3b() {
+ x := fx10k()
+ y := fx10k()
+ _ = &x[9] // ERROR "nil check"
+ y = x
+ _ = &x[9] // ERROR "nil check"
+ x = y
+ _ = &x[9] // ERROR "nil check"
+}
+
+func fx10() *[10]int
+
+func f4(x *[10]int) {
+ // Most of these have no checks because a real memory reference follows,
+ // and the offset is small enough that if x is nil, the address will still be
+ // in the first unmapped page of memory.
+
+ _ = x[9] // ERROR "nil check"
+
+ for {
+ if x[9] != 0 { // ERROR "nil check"
+ break
+ }
+ }
+
+ x = fx10()
+ _ = x[9] // ERROR "nil check"
+ if b {
+ _ = x[9] // ERROR "nil check"
+ } else {
+ _ = x[9] // ERROR "nil check"
+ }
+ _ = x[9] // ERROR "nil check"
+
+ x = fx10()
+ if b {
+ _ = x[9] // ERROR "nil check"
+ } else {
+ _ = &x[9] // ERROR "nil check"
+ }
+ _ = x[9] // ERROR "nil check"
+
+ fx10()
+ _ = x[9] // ERROR "nil check"
+
+ x = fx10()
+ y := fx10()
+ _ = &x[9] // ERROR "nil check"
+ y = x
+ _ = &x[9] // ERROR "nil check"
+ x = y
+ _ = &x[9] // ERROR "nil check"
+}
+